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Problem with large shifts #16

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blaskognia opened this issue Mar 24, 2021 · 0 comments
Open

Problem with large shifts #16

blaskognia opened this issue Mar 24, 2021 · 0 comments

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@blaskognia
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blaskognia commented Mar 24, 2021

When you create (by Python) large shift for example 1R5P=1R2

CSUR ofcourse create base files that can be import by roadimporter but when we put CRP file into assets something strange happend.

If we insert this road in level of groud (0 meters) this works. But when we try to create this road above the ground, theoritacly she will be created but without textures. I don't now if cars "see" this road and can drive on transparency road.

Another problem is that we cant delete that road because she isn't visible. We can delete road only by selecting space (where road should be) with movit mod and click to delete marked elements (road is marked).

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