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The Mod D:\SteamLibrary\steamapps\workshop\content\255710\1959183067 [CSURLoader.dll] has caused an error [ModException]
Details:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2<string, UnityEngine.Material>.get_Item (string) <0x001c5>
at CSURLoader.Utils.GetSharedMaterial (UnityEngine.Material) <0x0012b>
at CSURLoader.Utils.ApplyTextureSingleMode (NetInfo) <0x000b7>
at CSURLoader.Utils.ApplyTexture (NetInfo) <0x00019>
at CSURLoader.CSURLoaderLoading.OnLevelLoaded (ICities.LoadMode) <0x00114>
at (wrapper dynamic-method) LoadingWrapper.DMD<DMD<OnLevelLoaded_Patch2>?-313156352..OnLevelLoaded_Patch2> (LoadingWrapper,SimulationManager/UpdateMode) <0x0008b>
The issue here is that shared assets are located in the CSUR Loader mod folder instead of Assets folder. Not sure how it ended up like that. Maybe a change in how the game itself works, possibly it used to load asset files also from the mods folder before.
So... to fix this just grab all the .crp files from CSUR Loader mod folder and paste them in the assets folder. Preferably in a nice subfolder like "Assets/csur_loader_assets". However, be aware that this is most likely gonna brake the auto update functionality provided by the workshop subscription. If something ever stops working again with the mod (or you get a perfo fall) it will be best to unsubscribe all the mods and assets related to CSUR project, delete manually all the related files and then re-subscribe.
An official solution would probably be making a new workshop item with all those assets and making an update to Loader mod removing them and displaying some info to user about this new item as a required dependency.
Mod list:
AutoRepair.log
Error message:
Log:
output_log.txt
Description:
This issue is posted too on CSUR Community: https://bbs.csur.fun/d/214-loading-error-roads-not-textured
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