Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Feature Request] Socket Communication Functions in Lua #588

Open
victorsevero opened this issue Jan 10, 2024 · 2 comments
Open

[Feature Request] Socket Communication Functions in Lua #588

victorsevero opened this issue Jan 10, 2024 · 2 comments

Comments

@victorsevero
Copy link

victorsevero commented Jan 10, 2024

I suggest a communication implementation in Lua just like Bizhawk does (the comm library). I suppose the most common use case would be sockets, so that seems like a good starting point. Lua already has a pretty known socket library named LuaSocket, so libTAS could "just" wrap it with common functions like BizHawk does.

I could try to implement this by myself. I think I would need some guidelines on how to get some data, but I can get by Lua.

@clementgallet
Copy link
Owner

Could you expose in which context you would use this feature?

@victorsevero
Copy link
Author

Reinforcement Learning applications on games! I already accomplished that on PSX games with BizHawk: https://github.com/victorsevero/bizket

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants