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NOTICE: NO NEW ISSUES. REPO MOVED #982
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Hehe and I wondered, who was keen on opening issue #1000. |
So close :) |
Hi, I'm the maintainer of the flare-rpg-git pkgbuild in the arch user repo; I mostly duplicated the code from the previous version of the PKGBUILD (when there was only one repo) which was working fine back then. Build script: http://pastebin.com/7MJPw2BY Do you see anything wrong there, I'm kind of clueless. :/ |
@matthiaskrgr |
Also |
@matthiaskrgr the engine looks for the engine folder "flare" in paths such as /usr/local/share/flare/. If possible, try that instead of flare-rpg. If "flare" is already reserved, you can change the engine folder here: https://github.com/clintbellanger/flare-game/blob/master/src/Settings.cpp#L193 |
Also, if you're pulling from both repos, the sparse mods.txt file from flare-engine may be overwriting the full mods.txt file from flare-game and causing havoc that way. Flare-game is complete and contains all the necessary files, make sure you're only packaging flare-game. |
@clintbellanger |
polymorphable currently has the different savepath hardcoded. https://github.com/makrohn/polymorphable/blob/master/src/Settings.cpp#L193 |
@stefanbeller We'll have to use some tricks to make it configurable (after all, where would we store that config file?). Essentially when people fork flare-engine to make a new total conversion game, that's one of the first things they might change. Until we figure out a portable way to config that value (the method would have to work whether someone's building with cmake, or using g++ directly, or using XCode, MSVC, etc.) |
Some experiments with cmake either show my incapacity or the failure of cmake. |
Thanks for your help! @stefanbeller @clintbellanger the error of the missing file still exists though. Mix_LoadMUS: Couldn't open '/usr/share/flare/music/title_theme.ogg' although the file seems to be in /usr/share/flare/mods/fantasycore/music/title_theme.ogg so I'm wondering if I miss some compile flag? |
See if fantasycore is enabled in /usr/share/flare/mods/mods.txt |
(new line added to prevent bold text) fantasycore |
bump |
@matthiaskrgr Maybe this thread will be helpful: http://opengameart.org/forumtopic/problem-with-flaredesuraarch-linux-64bit I suggest continuing the conversation there, as this GitHub Issue is obsolete |
To submit issues about the Flare engine:
https://github.com/clintbellanger/flare-engine/issues
To submit issues about the Flare game:
https://github.com/clintbellanger/flare-game/issues
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