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Using Special K to inject RenoDX caushes a crash #116
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Hi. This is related to Reshade crashing because some capatibility issue with DX12 and sometimes RTX 40x0. Also Wuthering Waves is Unreal, so you should use the Unreal universal build. |
I'm running RX 6900XT not Nvidia and i am using the multi game universal addon (renodx-unrealengine.addon64). Reshade by itself works fine in DX12 and only crashes when Reno DX is added |
Thanks. Reshade has issues modding DX12 games with newer graphics cards. I guess RX 6900XT is one of them. (it's related to checking raytracing support.). There's no crash on RTX 3080 (which is what I have). I'm still working with crosire to fix this. (FYI, there's an actual generic renox build called |
I hope it will be fixed in the future because it looks amazing. In the meantime, where could i find the actual generic build to try. Because i cant seem to find it on the github page or google |
Fixed with crosire/reshade@8b36a4f Should be in next Reshade release |
Hello, im using special K to inject Generic RenoDX into Wuthering Waves and it always crashes when loading with this error
![Image](https://private-user-images.githubusercontent.com/169821538/404407844-fb2a6090-4f4d-4e1d-8da0-72aec9daea37.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3Mzk0MzYwODEsIm5iZiI6MTczOTQzNTc4MSwicGF0aCI6Ii8xNjk4MjE1MzgvNDA0NDA3ODQ0LWZiMmE2MDkwLTRmNGQtNGUxZC04ZGEwLTcyYWVjOWRhZWEzNy5wbmc_WC1BbXotQWxnb3JpdGhtPUFXUzQtSE1BQy1TSEEyNTYmWC1BbXotQ3JlZGVudGlhbD1BS0lBVkNPRFlMU0E1M1BRSzRaQSUyRjIwMjUwMjEzJTJGdXMtZWFzdC0xJTJGczMlMkZhd3M0X3JlcXVlc3QmWC1BbXotRGF0ZT0yMDI1MDIxM1QwODM2MjFaJlgtQW16LUV4cGlyZXM9MzAwJlgtQW16LVNpZ25hdHVyZT1iYTE3MzNiYTIwODQ0ODFkODg1NWJkMDJkYjI2ZWFhZWJjNTRiZjAzNzY5NWRjZmUwODUwZGNjYTI2N2QxYWM4JlgtQW16LVNpZ25lZEhlYWRlcnM9aG9zdCJ9.VpCyijTgFblekkcptKI-Q9CoTS9RTQ_0aVXv3TI7huk)
""Fatal error: [File:Unknown] [Line: 677]
Device->CreateRootSignature(FRHIGPUMask::All().GetNative(), RootSignatureBlob->GetBufferPointer(), RootSignatureBlob->GetBufferSize(), IID_PPV_ARGS(RootSignature.GetInitReference())) failed
at D:/WS3/97a9e/9738a/Engine/Source/Runtime/D3D12RHI/Private/D3D12RootSignature.cpp:482
with error E_FAIL
0x00007ffbdf6e837a KERNELBASE.dll!UnknownFunction []
0x00007ffb40320d35 SpecialK64.dll!UnknownFunction []
0x0000000142831056 Client-Win64-Shipping.exe!UnknownFunction []
0x0000000142833656 Client-Win64-Shipping.exe!UnknownFunction []
0x00000001427f1ecd Client-Win64-Shipping.exe!UnknownFunction []
0x0000000142d95074 Client-Win64-Shipping.exe!UnknownFunction []
0x0000000142d86e1c Client-Win64-Shipping.exe!UnknownFunction []
0x0000000142d869c4 Client-Win64-Shipping.exe!UnknownFunction []
0x0000000142d8b955 Client-Win64-Shipping.exe!UnknownFunction []
0x0000000142d8c862 Client-Win64-Shipping.exe!UnknownFunction []
0x0000000143b261cf Client-Win64-Shipping.exe!UnknownFunction []
0x00000001427354f8 Client-Win64-Shipping.exe!UnknownFunction []
0x0000000142843a17 Client-Win64-Shipping.exe!UnknownFunction []
0x000000014283e4e1 Client-Win64-Shipping.exe!UnknownFunction []
0x00007ffbe179e8d7 KERNEL32.DLL!UnknownFunction []
0x00007ffbe20bfbcc ntdll.dll!UnknownFunction []
Crash in runnable thread ThreadPool Thread-4""
If i force DX11 it works fine though but i would prefer to use DX12 because of the performance hit DX11 has
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