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instance.ts
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import * as lib from "@clusterio/lib";
import { BaseInstancePlugin } from "@clusterio/host";
import * as messages from "./messages";
import { Edge } from "./src/types";
type EdgeLinkUpdate = {
type: string,
edge_id: string,
data: {
offset: number,
is_input?: boolean,
belt_type?: string,
parking_area_size?: number, // For trains only
penalty_map?: object, // For train station pathfinding penalty
}
};
type TrainLayoutUpdate = {
edge_id: string,
data: {
offset: number,
reachable_targets: string[], // backer_name for internal stations
reachable_sources: string[], // edge_id + offset for exits (sources)
source_instance_id: number,
},
};
type BeltTransfer = {
offset: number,
set_flow?: boolean,
item_stacks?: object[],
};
type EntityTransfer = {
type: string,
player_name: string,
edge_pos: [number, number],
};
type FluidTransfer = {
offset: number,
name: string,
temperature?: number,
amount?: number,
amount_balanced?: number,
}
type PowerTransfer = {
offset: number,
energy?: number,
amount_balanced?: number,
}
type TrainTransfer = {
offset: number,
train?: object,
train_id?: number,
set_flow?: boolean,
}
type EdgeTransfer = {
edge_id: string,
belt_transfers: BeltTransfer[],
entity_transfers: EntityTransfer[],
fluid_transfers: FluidTransfer[],
power_transfers: PowerTransfer[],
train_transfers: TrainTransfer[],
}
type EdgeBuffer = {
edge: Edge,
pendingMessage: {
beltTransfers: Map<number, BeltTransfer>,
entityTransfers: EntityTransfer[],
fluidTransfers: Map<number, FluidTransfer>,
powerTransfers: Map<number, PowerTransfer>,
trainTransfers: Map<number, TrainTransfer>,
},
messageTransfer: lib.RateLimiter,
pendingCommand: {
beltTransfers: Map<number, BeltTransfer>
entityTransfers: EntityTransfer[],
fluidTransfers: Map<number, FluidTransfer>
powerTransfers: Map<number, PowerTransfer>
trainTransfers: Map<number, TrainTransfer>
}
commandTransfer: lib.RateLimiter,
}
const prom_belt_transfers = new lib.Counter(
"clusterio_plugin_universal_edges_belt_transfers_total",
"Items received by belt",
// We could also track the offset but that is a lot of extra data
{ labels: ["instance_id", "edge_id", "name"] }
);
const prom_train_transfers = new lib.Counter(
"clusterio_plugin_universal_edges_train_transfer_count",
"Trains received by instance",
{ labels: ["instance_id", "edge_id", "offset"] }
);
function mergeBeltTransfers(
pendingBeltTransfers: Map<number, BeltTransfer>,
beltTransfers: BeltTransfer[]
) {
for (let beltTransfer of beltTransfers) {
let pending = pendingBeltTransfers.get(beltTransfer.offset);
if (!pending) {
pending = {
offset: beltTransfer.offset,
};
pendingBeltTransfers.set(beltTransfer.offset, pending);
}
if (beltTransfer.item_stacks) {
if (!pending.item_stacks) {
pending.item_stacks = [];
}
pending.item_stacks.push(...beltTransfer.item_stacks);
}
if (Object.prototype.hasOwnProperty.call(beltTransfer, "set_flow")) {
pending.set_flow = beltTransfer.set_flow;
}
}
}
function mergeFluidTransfers(
pendingFluidTransfers: Map<number, FluidTransfer>,
fluidTransfers: FluidTransfer[]
) {
for (let fluidTransfer of fluidTransfers) {
let pending = pendingFluidTransfers.get(fluidTransfer.offset);
if (!pending) {
pending = {
offset: fluidTransfer.offset,
name: fluidTransfer.name,
};
pendingFluidTransfers.set(fluidTransfer.offset, pending);
}
// When sending amount we send the current amount in the tank, hence we want to overwrite instead of adding here
if (fluidTransfer.amount) { pending.amount = fluidTransfer.amount; }
if (fluidTransfer.temperature) { pending.temperature = fluidTransfer.temperature; }
// Amount balanced is the amount of fluid we have added on the current instance. This one needs to be additive.
if (fluidTransfer.amount_balanced) {
if (pending.amount_balanced) {
pending.amount_balanced += fluidTransfer.amount_balanced;
} else {
pending.amount_balanced = fluidTransfer.amount_balanced;
}
}
}
}
function mergePowerTransfers(
pendingPowerTransfers: Map<number, PowerTransfer>,
powerTransfers: PowerTransfer[]
) {
for (let powerTransfer of powerTransfers) {
let pending = pendingPowerTransfers.get(powerTransfer.offset);
if (!pending) {
pending = {
offset: powerTransfer.offset,
};
pendingPowerTransfers.set(powerTransfer.offset, pending);
}
// When sending amount we send the current amount in the tank, hence we want to overwrite instead of adding here
if (powerTransfer.energy !== undefined) { pending.energy = powerTransfer.energy; }
// Amount balanced is the amount of fluid we have added on the current instance. This one needs to be additive.
if (powerTransfer.amount_balanced !== undefined) {
if (pending.amount_balanced !== undefined) {
pending.amount_balanced += powerTransfer.amount_balanced;
} else {
pending.amount_balanced = powerTransfer.amount_balanced;
}
}
}
}
function mergeTrainTransfers(
pendingTrainTransfers: Map<number, TrainTransfer>,
trainTransfers: TrainTransfer[]
) {
for (let trainTransfer of trainTransfers) {
// Train transfers can't be merged, only one train can travel at a time. Use the latest request
let pending = pendingTrainTransfers.get(trainTransfer.offset);
if (pending !== undefined) {
if (pending.train_id === trainTransfer.train_id) {
console.log(`WARN: Train ${pending.train_id} is already being sent`);
} else {
// eslint-disable-next-line max-len
console.log(`FATAL: Sending 2 different trains from same connector: ${pending.train_id} and ${trainTransfer.train_id}`);
}
pending.set_flow = trainTransfer.set_flow;
} else {
pendingTrainTransfers.set(trainTransfer.offset, trainTransfer);
}
}
}
function mapToArray(map: Map<any, any>) {
let arr = [];
for (let [_index, item] of map) {
arr.push({
...item,
});
}
map.clear();
return arr;
}
export class InstancePlugin extends BaseInstancePlugin {
edges: Map<string, EdgeBuffer> = new Map();
edgeCallbacks: Map<string, ((data: EdgeBuffer) => void)[]> = new Map();
async init() {
this.instance.server.on("ipc-universal_edges:edge_link_update", data => {
this.handleEdgeLinkUpdate(data).catch(err => this.logger.error(
`Error handling edge_link_update:\n${err.stack}`
));
});
this.instance.server.on("ipc-universal_edges:transfer", data => {
this.handleEdgeTransferFromGame(data).catch(err => this.logger.error(
`Error handling transfer:\n${err.stack}`
));
});
this.instance.server.on("ipc-universal_edges:train_layout_update", data => {
this.handleTrainLayoutUpdate(data).catch(err => this.logger.error(
`Error handling train_layout_update:\n${err.stack}`
));
});
this.instance.server.on("ipc-universal_edges:teleport_player_to_server", data => {
this.handleTeleportPlayerToServer(data).catch(err => this.logger.error(
`Error handling teleport_player_to_server:\n${err.stack}`
));
});
this.instance.handle(messages.EdgeUpdate, this.handleEdgeUpdate.bind(this));
this.instance.handle(messages.EdgeLinkUpdate, this.edgeLinkUpdateEventHandler.bind(this));
this.instance.handle(messages.EdgeTransfer, this.edgeTransferRequestHandler.bind(this));
}
async onStart() {
this.logger.info("instance::onStart");
await this.sendRcon(`/sc universal_edges.set_config({instance_id = ${this.instance.config.get("instance.id")}})`);
}
async onStop() {
this.logger.info("instance::onStop");
}
// Get an edge from cache, if it is not yet in cahce then wait for it to become available. This fixes inconsistent state on server startup
async getEdge(id: string) {
let edge = this.edges.get(id);
if (edge) {
return edge;
}
return new Promise<EdgeBuffer>((resolve, reject) => {
let timeout = setTimeout(() => {
this.edgeCallbacks.delete(id);
reject(new Error(`Timeout waiting for edge ${id}`));
}, 10000);
let callback = (data: EdgeBuffer) => {
this.edgeCallbacks.delete(id);
clearTimeout(timeout);
resolve(data);
};
let cb = this.edgeCallbacks.get(id);
if (cb) {
cb.push(callback);
} else {
this.edgeCallbacks.set(id, [callback]);
}
});
}
async handleEdgeLinkUpdate(update: EdgeLinkUpdate) {
let edge = await this.getEdge(update.edge_id);
if (!edge) {
this.logger.warn(`Got update for unknown edge ${update.edge_id}`);
return;
}
// Find partner instance
let localInstance = this.instance.config.get("instance.id");
let partnerInstance = edge.edge.target.instanceId;
if (edge.edge.target.instanceId === localInstance) {
partnerInstance = edge.edge.source.instanceId;
}
await this.instance.sendTo(
{ instanceId: partnerInstance },
new messages.EdgeLinkUpdate(
edge.edge.id,
update.type,
update.data,
)
);
}
async edgeLinkUpdateEventHandler(message: messages.EdgeLinkUpdate) {
let { type, edgeId, data } = message;
let json = lib.escapeString(JSON.stringify({ type, edge_id: edgeId, data }));
await this.sendRcon(`/sc universal_edges.edge_link_update("${json}")`, true);
}
async handleEdgeTransferFromGame(data: EdgeTransfer) {
let edge = await this.getEdge(data.edge_id);
if (!edge) {
console.log(data);
console.log("edge not found");
return; // XXX LATER PROBLEM
}
mergeBeltTransfers(edge.pendingMessage.beltTransfers, data.belt_transfers || []);
edge.pendingMessage.entityTransfers.push(...(data.entity_transfers || []));
mergeFluidTransfers(edge.pendingMessage.fluidTransfers, data.fluid_transfers || []);
mergePowerTransfers(edge.pendingMessage.powerTransfers, data.power_transfers || []);
mergeTrainTransfers(edge.pendingMessage.trainTransfers, data.train_transfers || []);
edge.messageTransfer.activate();
}
// Important - assumed to only be sent from the destination side of train connectors
async handleTrainLayoutUpdate(data: TrainLayoutUpdate) {
let edge = await this.getEdge(data.edge_id);
if (!edge) {
console.log("impossible edge not found!");
return; // XXX LATER PROBLEM
}
// Handle no stations in the world causing empty table to serialize as object
if (!Array.isArray(data.data.reachable_targets)) { data.data.reachable_targets = []; }
if (!Array.isArray(data.data.reachable_sources)) { data.data.reachable_sources = []; }
// Send the source connector ID to the controller so it is able to return the proxy station layout correctly
const destination_instance_id = this.instance.config.get("instance.id");
if (destination_instance_id === edge.edge.source.instanceId) {
data.data.source_instance_id = edge.edge.target.instanceId;
} else {
data.data.source_instance_id = edge.edge.source.instanceId;
}
// Send to controller
await this.instance.sendTo("controller", new messages.TrainLayoutUpdate(data.edge_id, data.data));
}
async handleTeleportPlayerToServer(data: { player_name: string, edge_id: string, offset: number }) {
// Get edge
let edge = await this.getEdge(data.edge_id);
if (!edge) {
console.log("impossible edge not found!");
return; // XXX LATER PROBLEM
}
// Get other side of edge
let target_instance_id = 0;
const current_instance_id = this.instance.config.get("instance.id");
if (current_instance_id === edge.edge.source.instanceId) {
target_instance_id = edge.edge.target.instanceId;
} else {
target_instance_id = edge.edge.source.instanceId;
}
// Forward request to controller
const { address } = await this.instance.sendTo("controller", new messages.TeleportPlayerToServer(data.player_name, data.edge_id, target_instance_id, data.offset));
// Send response back to game
await this.sendRcon(`/sc universal_edges.teleport_player_to_server_response("${data.player_name}", "${address}")`);
}
async handleEdgeUpdate(event: messages.EdgeUpdate) {
for (const edge of event.updates) {
// Cache locally to avoid passing extra data from game
let edgeBuffer = this.edges.get(edge.id);
if (!edgeBuffer) {
this.edges.set(edge.id, {
edge,
pendingMessage: {
beltTransfers: new Map(),
entityTransfers: [],
fluidTransfers: new Map(),
powerTransfers: new Map(),
trainTransfers: new Map(),
},
messageTransfer: new lib.RateLimiter({
maxRate: this.instance.config.get("universal_edges.transfer_message_rate"),
action: () => this.edgeTransferSendMessage(edge.id).catch(err => this.logger.error(
`Error sending transfer message:\n${err.stack ?? err.message}`
)),
}),
pendingCommand: {
beltTransfers: new Map(),
entityTransfers: [],
fluidTransfers: new Map(),
powerTransfers: new Map(),
trainTransfers: new Map(),
},
commandTransfer: new lib.RateLimiter({
maxRate: this.instance.config.get("universal_edges.transfer_command_rate"),
action: () => this.edgeTransferSendCommand(edge.id).catch(err => this.logger.error(
`Error sending transfer command:\n${err.stack ?? err.message}`
)),
}),
});
} else {
edgeBuffer.edge = edge;
}
// Update ingame config
await this.sendRcon(`/sc universal_edges.edge_update("${edge.id}", '${lib.escapeString(JSON.stringify(edge))}')`);
// Update edge callbacks
let callbacks = this.edgeCallbacks.get(edge.id);
if (callbacks) {
for (let callback of callbacks) {
callback(this.edges.get(edge.id)!);
}
this.edgeCallbacks.delete(edge.id);
}
}
}
async edgeTransferSendMessage(edgeId: string) {
let edge = await this.getEdge(edgeId);
if (!edge) {
console.log("impossible edge not found!");
return; // XXX LATER PROBLEM
}
// Belts
let beltTransfers = mapToArray(edge.pendingMessage.beltTransfers);
// Entites
let entityTransfers = edge.pendingMessage.entityTransfers;
edge.pendingMessage.entityTransfers = [];
// Fluids
let fluidTransfers = mapToArray(edge.pendingMessage.fluidTransfers);
// Power
let powerTransfers = mapToArray(edge.pendingMessage.powerTransfers);
// Trains
let trainTransfers = mapToArray(edge.pendingMessage.trainTransfers);
try {
// Find partner instance
let localInstance = this.instance.config.get("instance.id");
let partnerInstance = edge.edge.target.instanceId;
if (edge.edge.target.instanceId === localInstance) {
partnerInstance = edge.edge.source.instanceId;
}
await this.instance.sendTo(
{ instanceId: partnerInstance },
new messages.EdgeTransfer(
edge.edge.id,
beltTransfers,
entityTransfers,
fluidTransfers,
powerTransfers,
trainTransfers,
)
);
// We assume the transfer did not happen if an error occured.
} catch (err) {
throw err;
// TODO return items
}
}
async edgeTransferRequestHandler(message: messages.EdgeTransfer) {
let { edgeId, beltTransfers, entityTransfers, fluidTransfers, powerTransfers, trainTransfers } = message;
let edge = await this.getEdge(edgeId);
if (!edge) {
console.log("impossible the edge was not found!");
return { success: false }; // XXX later problem
}
mergeBeltTransfers(edge.pendingCommand.beltTransfers, beltTransfers);
edge.pendingCommand.entityTransfers.push(...entityTransfers);
mergeFluidTransfers(edge.pendingCommand.fluidTransfers, fluidTransfers);
mergePowerTransfers(edge.pendingCommand.powerTransfers, powerTransfers);
mergeTrainTransfers(edge.pendingCommand.trainTransfers, trainTransfers);
edge.commandTransfer.activate();
return { success: true };
}
async edgeTransferSendCommand(edgeId: string) {
let edge = await this.getEdge(edgeId);
if (!edge) {
console.log("how can this happen");
return; // XXX later problem,
}
// Belts
let beltTransfers = mapToArray(edge.pendingCommand.beltTransfers);
let transfered_items = beltTransfers
// Filter out flow updates
.filter(transfer => transfer.item_stacks)
.reduce((acc: Record<string, number>, transfer: { item_stacks: { n: string, c: number }[] }) => {
transfer.item_stacks.forEach(stack => {
acc[stack.n] = (acc[stack.n] || 0) + stack.c;
});
return acc;
}, {});
Object.keys(transfered_items).forEach(item_name => {
prom_belt_transfers.labels(
this.instance.config.get("instance.id").toString(),
edgeId,
item_name
).inc(transfered_items[item_name]);
});
// Entities
let entityTransfers = edge.pendingCommand.entityTransfers;
edge.pendingCommand.entityTransfers = [];
// Fluids
let fluidTransfers = mapToArray(edge.pendingCommand.fluidTransfers);
// Power
let powerTransfers = mapToArray(edge.pendingCommand.powerTransfers);
// Trains
let trainTransfers: TrainTransfer[] = mapToArray(edge.pendingCommand.trainTransfers);
trainTransfers
// Filter out flow updates
.filter(transfer => transfer.train_id !== undefined)
.forEach(transfer => {
prom_train_transfers.labels(
this.instance.config.get("instance.id").toString(),
edgeId,
transfer.offset.toString()
).inc();
});
let json = lib.escapeString(JSON.stringify({
edge_id: edgeId,
belt_transfers: beltTransfers,
entity_transfers: entityTransfers,
fluid_transfers: fluidTransfers,
power_transfers: powerTransfers,
train_transfers: trainTransfers,
}));
await this.sendRcon(`/sc universal_edges.transfer("${json}")`, true);
}
}