forked from RootKit-Org/AI-Aimbot
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmain_torch_gpu.py
252 lines (211 loc) · 9.78 KB
/
main_torch_gpu.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
from unittest import result
import torch
import pyautogui
import pygetwindow
import gc
import numpy as np
import cv2
import time
import win32api
import win32con
import pandas as pd
from utils.general import (cv2, non_max_suppression, xyxy2xywh)
import dxcam
def main():
# Portion of screen to be captured (This forms a square/rectangle around the center of screen)
screenShotHeight = 320
screenShotWidth = 320
# For use in games that are 3rd person and character model interferes with the autoaim
# EXAMPLE: Fortnite and New World
aaRightShift = 0
# Autoaim mouse movement amplifier
aaMovementAmp = .8
# Person Class Confidence
confidence = 0.4
# What key to press to quit and shutdown the autoaim
aaQuitKey = "Q"
# If you want to main slightly upwards towards the head
headshot_mode = True
# Displays the Corrections per second in the terminal
cpsDisplay = True
# Set to True if you want to get the visuals
visuals = False
# Selecting the correct game window
try:
videoGameWindows = pygetwindow.getAllWindows()
print("=== All Windows ===")
for index, window in enumerate(videoGameWindows):
# only output the window if it has a meaningful title
if window.title != "":
print("[{}]: {}".format(index, window.title))
# have the user select the window they want
try:
userInput = int(input(
"Please enter the number corresponding to the window you'd like to select: "))
except ValueError:
print("You didn't enter a valid number. Please try again.")
return
# "save" that window as the chosen window for the rest of the script
videoGameWindow = videoGameWindows[userInput]
except Exception as e:
print("Failed to select game window: {}".format(e))
return
# Activate that Window
activationRetries = 30
activationSuccess = False
while (activationRetries > 0):
try:
videoGameWindow.activate()
activationSuccess = True
break
except pygetwindow.PyGetWindowException as we:
print("Failed to activate game window: {}".format(str(we)))
print("Trying again... (you should switch to the game now)")
except Exception as e:
print("Failed to activate game window: {}".format(str(e)))
print("Read the relevant restrictions here: https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-setforegroundwindow")
activationSuccess = False
activationRetries = 0
break
# wait a little bit before the next try
time.sleep(3.0)
activationRetries = activationRetries - 1
# if we failed to activate the window then we'll be unable to send input to it
# so just exit the script now
if activationSuccess == False:
return
print("Successfully activated the game window...")
# Setting up the screen shots
sctArea = {"mon": 1, "top": videoGameWindow.top + (videoGameWindow.height - screenShotHeight) // 2,
"left": aaRightShift + ((videoGameWindow.left + videoGameWindow.right) // 2) - (screenShotWidth // 2),
"width": screenShotWidth,
"height": screenShotHeight}
# Starting screenshoting engine
left = aaRightShift + \
((videoGameWindow.left + videoGameWindow.right) // 2) - (screenShotWidth // 2)
top = videoGameWindow.top + \
(videoGameWindow.height - screenShotHeight) // 2
right, bottom = left + screenShotWidth, top + screenShotHeight
region = (left, top, right, bottom)
camera = dxcam.create(region=region)
if camera is None:
print("""DXCamera failed to initialize. Some common causes are:
1. You are on a laptop with both an integrated GPU and discrete GPU. Go into Windows Graphic Settings, select python.exe and set it to Power Saving Mode.
If that doesn't work, then read this: https://github.com/SerpentAI/D3DShot/wiki/Installation-Note:-Laptops
2. The game is an exclusive full screen game. Set it to windowed mode.""")
return
camera.start(target_fps=120, video_mode=True)
# Calculating the center Autoaim box
cWidth = sctArea["width"] / 2
cHeight = sctArea["height"] / 2
# Used for forcing garbage collection
count = 0
sTime = time.time()
# Loading Yolo5 Small AI Model
model = torch.hub.load('ultralytics/yolov5', 'yolov5s',
pretrained=True, force_reload=True)
stride, names, pt = model.stride, model.names, model.pt
model.half()
# Used for colors drawn on bounding boxes
COLORS = np.random.uniform(0, 255, size=(1500, 3))
# Main loop Quit if Q is pressed
last_mid_coord = None
with torch.no_grad():
while win32api.GetAsyncKeyState(ord(aaQuitKey)) == 0:
# Getting Frame
npImg = np.array(camera.get_latest_frame())
# Normalizing Data
im = torch.from_numpy(npImg).to('cuda')
im = torch.movedim(im, 2, 0)
im = im.half()
im /= 255
if len(im.shape) == 3:
im = im[None]
# Detecting all the objects
results = model(im, size=screenShotHeight)
# Suppressing results that dont meet thresholds
pred = non_max_suppression(
results, confidence, confidence, 0, False, max_det=10)
# Converting output to usable cords
targets = []
for i, det in enumerate(pred):
s = ""
gn = torch.tensor(im.shape)[[0, 0, 0, 0]]
if len(det):
for c in det[:, -1].unique():
n = (det[:, -1] == c).sum() # detections per class
s += f"{n} {names[int(c)]}, " # add to string
for *xyxy, conf, cls in reversed(det):
targets.append((xyxy2xywh(torch.tensor(xyxy).view(
1, 4)) / gn).view(-1).tolist() + [float(conf)]) # normalized xywh
targets = pd.DataFrame(
targets, columns=['current_mid_x', 'current_mid_y', 'width', "height", "confidence"])
# If there are people in the center bounding box
if len(targets) > 0:
# Get the last persons mid coordinate if it exists
if last_mid_coord:
targets['last_mid_x'] = last_mid_coord[0]
targets['last_mid_y'] = last_mid_coord[1]
# Take distance between current person mid coordinate and last person mid coordinate
targets['dist'] = np.linalg.norm(
targets.iloc[:, [0, 1]].values - targets.iloc[:, [4, 5]], axis=1)
targets.sort_values(by="dist", ascending=False)
# Take the first person that shows up in the dataframe (Recall that we sort based on Euclidean distance)
xMid = targets.iloc[0].current_mid_x + aaRightShift
yMid = targets.iloc[0].current_mid_y
box_height = targets.iloc[0].height
if headshot_mode:
headshot_offset = box_height * 0.38
else:
headshot_offset = box_height * 0.2
mouseMove = [xMid - cWidth, (yMid - headshot_offset) - cHeight]
# Moving the mouse
if win32api.GetKeyState(0x14):
win32api.mouse_event(win32con.MOUSEEVENTF_MOVE, int(
mouseMove[0] * aaMovementAmp), int(mouseMove[1] * aaMovementAmp), 0, 0)
last_mid_coord = [xMid, yMid]
else:
last_mid_coord = None
# See what the bot sees
if visuals:
# Loops over every item identified and draws a bounding box
for i in range(0, len(targets)):
halfW = round(targets["width"][i] / 2)
halfH = round(targets["height"][i] / 2)
midX = targets['current_mid_x'][i]
midY = targets['current_mid_y'][i]
(startX, startY, endX, endY) = int(
midX + halfW), int(midY + halfH), int(midX - halfW), int(midY - halfH)
idx = 0
# draw the bounding box and label on the frame
label = "{}: {:.2f}%".format(
"Human", targets["confidence"][i] * 100)
cv2.rectangle(npImg, (startX, startY), (endX, endY),
COLORS[idx], 2)
y = startY - 15 if startY - 15 > 15 else startY + 15
cv2.putText(npImg, label, (startX, y),
cv2.FONT_HERSHEY_SIMPLEX, 0.5, COLORS[idx], 2)
# Forced garbage cleanup every second
count += 1
if (time.time() - sTime) > 1:
if cpsDisplay:
print("CPS: {}".format(count))
count = 0
sTime = time.time()
# Uncomment if you keep running into memory issues
# gc.collect(generation=0)
# See visually what the Aimbot sees
if visuals:
cv2.imshow('Live Feed', npImg)
if (cv2.waitKey(1) & 0xFF) == ord('q'):
exit()
camera.stop()
if __name__ == "__main__":
try:
main()
except Exception as e:
import traceback
print("Please read the below message and think about how it could be solved before posting it on discord.")
traceback.print_exception(e)
print(str(e))
print("Please read the above message and think about how it could be solved before posting it on discord.")