Skip to content

Fix the issue on the web where calling spine.setAttachment causes visual glitches due to using incorrect textures. #18838

Fix the issue on the web where calling spine.setAttachment causes visual glitches due to using incorrect textures.

Fix the issue on the web where calling spine.setAttachment causes visual glitches due to using incorrect textures. #18838

Workflow file for this run

name: <Web> Quality
on: [push, pull_request]
# github.head_ref is only defined on pull_request events
concurrency:
group: ${{ github.workflow }}-${{ github.actor }}-${{ github.head_ref || github.run_id }}
cancel-in-progress: true
jobs:
eslint:
name: Run ESLint
#if: github.actor!= 'dependabot' # ignore the pull request which comes from user dependabot. See https://github.community/t/how-to-stop-github-actions-workflow-to-trigger-when-the-pull-request-is-from-dependabot-preview/116486/3
if:
(! contains(github.event.pull_request.body, '[X] does not change any runtime related code or build configuration'))
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/setup-node@v4
with:
node-version: '18.x'
- name: Download external
run: |
EXT_VERSION=`node ./.github/workflows/get-native-external-version.js`
git clone --branch $EXT_VERSION --depth 1 https://github.com/cocos/cocos-engine-external native/external
- run: npm ci
- name: Run ESLint
shell: pwsh
run: ./.github/workflows/eslint.ps1