diff --git a/.github/workflows/native-compile-platforms.yml b/.github/workflows/native-compile-platforms.yml
index 2f6ff20cef1..8275ed2e167 100644
--- a/.github/workflows/native-compile-platforms.yml
+++ b/.github/workflows/native-compile-platforms.yml
@@ -13,122 +13,127 @@ concurrency:
cancel-in-progress: true
jobs:
- compile_windows:
- name: "Windows"
- if:
- (! contains(github.event.pull_request.body, '[X] does not change any runtime related code or build configuration'))
- runs-on: windows-2019
- steps:
- - uses: actions/checkout@v2
- - name: Download external libraries
- shell: bash
- run: |
- EXT_VERSION=`node ./.github/workflows/get-native-external-version.js`
- git clone --branch $EXT_VERSION --depth 1 https://github.com/dumganhar/cocos-engine-external native/external
- - name: Install deps
- uses: humbletim/setup-vulkan-sdk@v1.2.0
- with:
- vulkan-query-version: 1.2.189.0
- vulkan-components: Vulkan-Headers, Vulkan-Loader
- vulkan-use-cache: true
- - name: Compile win64
- shell: bash
- env:
- COCOS_ENGINE_DEV: 1
- run: |
- cd $GITHUB_WORKSPACE/templates/windows
- echo "message(STATUS \"hook before \${CC_TARGET_NAME}\")" >> Pre-Sample.cmake
- echo "message(STATUS \"hook after \${CC_TARGET_NAME}\")" >> Post-Sample.cmake
- mkdir -p build-win64/proj
- touch build-win64/proj/cfg.cmake
- echo "set(CC_USE_GLES3 ON)" >> build-win64/proj/cfg.cmake
- echo "set(CC_USE_VULKAN ON)" >> build-win64/proj/cfg.cmake
- echo "set(CC_USE_GLES2 ON)" >> build-win64/proj/cfg.cmake
- echo "set(USE_SPINE OFF)" >> build-win64/proj/cfg.cmake
- echo "set(USE_DRAGONBONES OFF)" >> build-win64/proj/cfg.cmake
- echo "set(USE_WEBSOCKET_SERVER ON)" >> build-win64/proj/cfg.cmake
- echo "set(CMAKE_CXX_STANDARD_REQUIRED ON)" >> build-win64/proj/cfg.cmake
- echo "set(CC_EXECUTABLE_NAME \"\")" >> build-win64/proj/cfg.cmake
- mkdir build-win64/assets
- cd build-win64
- RES_DIR=${GITHUB_WORKSPACE//\\//}/templates/windows/build-win64
- COCOS_X_PATH=${GITHUB_WORKSPACE//\\//}/native
- cmake ../ -G"Visual Studio 16 2019" -DRES_DIR=$RES_DIR -DCOCOS_X_PATH=$COCOS_X_PATH -Ax64
- cmake --build . --config Release
- echo "Compile Win64 Release Done!"
-
- compile_android_minimal:
- name: "Android Minimal"
- if:
- (! contains(github.event.pull_request.body, '[X] does not change any runtime related code or build configuration'))
- runs-on: ubuntu-latest
- steps:
- - uses: actions/checkout@v2
- - name: Download external libraries
- shell: bash
- run: |
- EXT_VERSION=`node ./.github/workflows/get-native-external-version.js`
- git clone --branch $EXT_VERSION --depth 1 https://github.com/dumganhar/cocos-engine-external native/external
- - uses: nttld/setup-ndk@v1
- id: setup-ndk
- with:
- ndk-version: r23c
- add-to-path: false
- local-cache: true
- - uses: actions/setup-java@v3
- id: setup-jdk
- with:
- distribution: 'zulu'
- java-version: '17'
- - name: Compile
- env:
- COCOS_ENGINE_DEV: 1
- run: |
- NATIVE_ROOT=$GITHUB_WORKSPACE/native
- ANDROID_NDK=${{ steps.setup-ndk.outputs.ndk-path }}
- NATIVE_DIR=$GITHUB_WORKSPACE/templates/android-template
- echo "Compiling Android ... "
- cd $GITHUB_WORKSPACE/templates/
- echo "message(STATUS \"hook before \${CC_TARGET_NAME}\")" >> android/template/Pre-Sample.cmake
- echo "message(STATUS \"hook after \${CC_TARGET_NAME}\")" >> android/template/Post-Sample.cmake
- if [ ! -d android-template ]; then
- cp -r android/template android-template
- fi
- cd $GITHUB_WORKSPACE/templates/android/build
- mkdir -p build-android/proj
- touch build-android/proj/cfg.cmake
- echo "set(CI_FORCE_MINIMAL_FEATURES ON)" >> build-android/proj/cfg.cmake
- echo "set(COCOS_X_PATH $NATIVE_ROOT)" >> build-android/proj/cfg.cmake
- echo "set(CC_EXECUTABLE_NAME \"\")" >> build-android/proj/cfg.cmake
-
- mkdir -p build-android/proj/res/values
- cat << EOF > build-android/proj/res/values/strings.xml
-
- CocosGame
-
- EOF
+ # compile_windows:
+ # name: "Windows"
+ # if:
+ # (! contains(github.event.pull_request.body, '[X] does not change any runtime related code or build configuration'))
+ # runs-on: windows-2019
+ # steps:
+ # - uses: actions/checkout@v2
+ # - name: Download external libraries
+ # shell: bash
+ # run: |
+ # EXT_VERSION=`node ./.github/workflows/get-native-external-version.js`
+ # git clone --branch $EXT_VERSION --depth 1 https://github.com/dumganhar/cocos-engine-external native/external
+ # - name: Install deps
+ # uses: humbletim/setup-vulkan-sdk@v1.2.0
+ # with:
+ # vulkan-query-version: 1.2.189.0
+ # vulkan-components: Vulkan-Headers, Vulkan-Loader
+ # vulkan-use-cache: true
+ # - name: Compile win64
+ # shell: bash
+ # env:
+ # COCOS_ENGINE_DEV: 1
+ # run: |
+ # cd $GITHUB_WORKSPACE/templates/windows
+ # echo "message(STATUS \"hook before \${CC_TARGET_NAME}\")" >> Pre-Sample.cmake
+ # echo "message(STATUS \"hook after \${CC_TARGET_NAME}\")" >> Post-Sample.cmake
+ # mkdir -p build-win64/proj
+ # touch build-win64/proj/cfg.cmake
+ # echo "set(CC_USE_GLES3 ON)" >> build-win64/proj/cfg.cmake
+ # echo "set(CC_USE_VULKAN ON)" >> build-win64/proj/cfg.cmake
+ # echo "set(CC_USE_GLES2 ON)" >> build-win64/proj/cfg.cmake
+ # echo "set(USE_SPINE OFF)" >> build-win64/proj/cfg.cmake
+ # echo "set(USE_DRAGONBONES OFF)" >> build-win64/proj/cfg.cmake
+ # echo "set(USE_WEBSOCKET_SERVER ON)" >> build-win64/proj/cfg.cmake
+ # echo "set(CMAKE_CXX_STANDARD_REQUIRED ON)" >> build-win64/proj/cfg.cmake
+ # echo "set(CC_EXECUTABLE_NAME \"\")" >> build-win64/proj/cfg.cmake
+ # mkdir build-win64/assets
+ # cd build-win64
+ # RES_DIR=${GITHUB_WORKSPACE//\\//}/templates/windows/build-win64
+ # COCOS_X_PATH=${GITHUB_WORKSPACE//\\//}/native
+ # cmake ../ -G"Visual Studio 16 2019" -DRES_DIR=$RES_DIR -DCOCOS_X_PATH=$COCOS_X_PATH -Ax64
+ # cmake --build . --config Release
+ # echo "Compile Win64 Release Done!"
+
+ # compile_android_minimal:
+ # name: "Android Minimal"
+ # if:
+ # (! contains(github.event.pull_request.body, '[X] does not change any runtime related code or build configuration'))
+ # runs-on: ubuntu-latest
+ # steps:
+ # - uses: actions/checkout@v2
+ # - name: Download external libraries
+ # shell: bash
+ # run: |
+ # EXT_VERSION=`node ./.github/workflows/get-native-external-version.js`
+ # git clone --branch $EXT_VERSION --depth 1 https://github.com/dumganhar/cocos-engine-external native/external
+ # - uses: nttld/setup-ndk@v1
+ # id: setup-ndk
+ # with:
+ # ndk-version: r23c
+ # add-to-path: false
+ # local-cache: true
+ # - uses: actions/setup-java@v3
+ # id: setup-jdk
+ # with:
+ # distribution: 'zulu'
+ # java-version: '17'
+ # - name: Compile
+ # env:
+ # COCOS_ENGINE_DEV: 1
+ # run: |
+ # NATIVE_ROOT=$GITHUB_WORKSPACE/native
+ # ANDROID_NDK=${{ steps.setup-ndk.outputs.ndk-path }}
+ # NATIVE_DIR=$GITHUB_WORKSPACE/templates/android-template
+ # echo "Compiling Android ... "
+ # cd $GITHUB_WORKSPACE/templates/
+ # echo "message(STATUS \"hook before \${CC_TARGET_NAME}\")" >> android/template/Pre-Sample.cmake
+ # echo "message(STATUS \"hook after \${CC_TARGET_NAME}\")" >> android/template/Post-Sample.cmake
+ # if [ ! -d android-template ]; then
+ # cp -r android/template android-template
+ # fi
+ # cd $GITHUB_WORKSPACE/templates/android/build
+ # mkdir -p build-android/proj
+ # touch build-android/proj/cfg.cmake
+ # echo "set(CI_FORCE_MINIMAL_FEATURES ON)" >> build-android/proj/cfg.cmake
+ # echo "set(COCOS_X_PATH $NATIVE_ROOT)" >> build-android/proj/cfg.cmake
+ # echo "set(CC_EXECUTABLE_NAME \"\")" >> build-android/proj/cfg.cmake
+
+ # mkdir -p build-android/proj/res/values
+ # cat << EOF > build-android/proj/res/values/strings.xml
+ #
+ # CocosGame
+ #
+ # EOF
- mkdir -p build-android/assets
+ # mkdir -p build-android/assets
- ASSET_DIR=$GITHUB_WORKSPACE/templates/android/build/build-android/
+ # ASSET_DIR=$GITHUB_WORKSPACE/templates/android/build/build-android/
- sed -i "s@^PROP_NDK_PATH.*@PROP_NDK_PATH=$ANDROID_NDK@g" gradle.properties
- sed -i "s@^APPLICATION_ID.*@APPLICATION_ID=com.cocos.android@g" gradle.properties
- sed -i "s@^RES_PATH.*@RES_PATH=$ASSET_DIR@g" gradle.properties
- sed -i "s@^COCOS_ENGINE_PATH.*@COCOS_ENGINE_PATH=$NATIVE_ROOT@g" gradle.properties
- sed -i "s@^NATIVE_DIR.*@NATIVE_DIR=$NATIVE_DIR@g" gradle.properties
+ # sed -i "s@^PROP_NDK_PATH.*@PROP_NDK_PATH=$ANDROID_NDK@g" gradle.properties
+ # sed -i "s@^APPLICATION_ID.*@APPLICATION_ID=com.cocos.android@g" gradle.properties
+ # sed -i "s@^RES_PATH.*@RES_PATH=$ASSET_DIR@g" gradle.properties
+ # sed -i "s@^COCOS_ENGINE_PATH.*@COCOS_ENGINE_PATH=$NATIVE_ROOT@g" gradle.properties
+ # sed -i "s@^NATIVE_DIR.*@NATIVE_DIR=$NATIVE_DIR@g" gradle.properties
- # To speedup CI, compile arm64-v8a only
- # sed -i "s@^PROP_APP_ABI.*@PROP_APP_ABI=armeabi-v7a:arm64-v8a:x86@g" gradle.properties
- sed -i "s@^PROP_APP_ABI.*@PROP_APP_ABI=arm64-v8a@g" gradle.properties
+ # # To speedup CI, compile arm64-v8a only
+ # # sed -i "s@^PROP_APP_ABI.*@PROP_APP_ABI=armeabi-v7a:arm64-v8a:x86@g" gradle.properties
+ # sed -i "s@^PROP_APP_ABI.*@PROP_APP_ABI=arm64-v8a@g" gradle.properties
- echo "Compile Android - cmake ..."
- echo "ANDROID_NDK ${ANDROID_NDK} or ${ANDROID_NDK_HOME}"
- # ./gradlew :CocosGame:assembleDebug --quiet
- ./gradlew :CocosGame:assembleRelease --quiet
- echo "Compile Android Debug Done!"
+ # echo "Compile Android - cmake ..."
+ # echo "ANDROID_NDK ${ANDROID_NDK} or ${ANDROID_NDK_HOME}"
+ # # ./gradlew :CocosGame:assembleDebug --quiet
+ # ./gradlew :CocosGame:assembleRelease --quiet
+ # echo "Compile Android Debug Done!"
compile_android:
+ strategy:
+ fail-fast: false
+ matrix:
+ arch: [arm64-v8a, armeabi-v7a, x86, x86_64]
+ ndk: [r22b, r23c, r24, r25c]
name: "Android"
if:
(! contains(github.event.pull_request.body, '[X] does not change any runtime related code or build configuration'))
@@ -143,7 +148,7 @@ jobs:
- uses: nttld/setup-ndk@v1
id: setup-ndk
with:
- ndk-version: r23c
+ ndk-version: ${{ matrix.ndk }}
add-to-path: false
local-cache: true
- uses: actions/setup-java@v3
@@ -151,7 +156,7 @@ jobs:
with:
distribution: 'zulu'
java-version: '17'
- - name: Compile
+ - name: Compile ${{ matrix.arch }}-${{ matrix.ndk }}
env:
COCOS_ENGINE_DEV: 1
run: |
@@ -196,319 +201,319 @@ jobs:
# To speedup CI, compile arm64-v8a only
# sed -i "s@^PROP_APP_ABI.*@PROP_APP_ABI=armeabi-v7a:arm64-v8a:x86@g" gradle.properties
df -h
- sed -i "s@^PROP_APP_ABI.*@PROP_APP_ABI=arm64-v8a@g" gradle.properties
+ sed -i "s@^PROP_APP_ABI.*@PROP_APP_ABI=${{ matrix.arch }}@g" gradle.properties
echo "Compile Android - cmake ..."
echo "ANDROID_NDK ${ANDROID_NDK} or ${ANDROID_NDK_HOME}"
- ./gradlew :CocosGame:assembleDebug --quiet
- df -h
- ./gradlew clean
- sed -i "s@^PROP_APP_ABI.*@PROP_APP_ABI=armeabi-v7a@g" gradle.properties
- ./gradlew :CocosGame:assembleDebug --quiet
+ ./gradlew :CocosGame:assembleDebug
df -h
+ # ./gradlew clean
+ # sed -i "s@^PROP_APP_ABI.*@PROP_APP_ABI=armeabi-v7a@g" gradle.properties
+ # ./gradlew :CocosGame:assembleDebug --quiet
+ # df -h
echo "Compile Android Debug Done!"
- compile_openharmony:
- name: "Openharmony"
- if:
- (! contains(github.event.pull_request.body, '[X] does not change any runtime related code or build configuration'))
- runs-on: ubuntu-latest
- steps:
- - uses: actions/checkout@v2
- - name: Download external libraries
- shell: bash
- run: |
- EXT_VERSION=`node ./.github/workflows/get-native-external-version.js`
- git clone --branch $EXT_VERSION --depth 1 https://github.com/dumganhar/cocos-engine-external native/external
- - uses: actions/setup-java@v3
- id: setup-jdk
- with:
- distribution: 'zulu'
- java-version: '17'
- - name: Get oh sdk cache directory path
- id: oh-sdk-cache-dir-path
- run: |
- echo "cache dir: "
- echo "dir=$HOME/openharmony" >> $GITHUB_OUTPUT
-
- - name: Output cache dir
- run: |
- echo "Output cache dir: ${{ steps.oh-sdk-cache-dir-path.outputs.dir }}"
-
- - name: Cache OH SDK
- id: cache-oh-sdk
- uses: actions/cache@v3
- env:
- cache-name: cache-oh-sdk-9
- with:
- path: ${{ steps.oh-sdk-cache-dir-path.outputs.dir }}
- key: ${{ runner.os }}-build-${{ env.cache-name }}
-
- - name: Add package.json
- run: |
- echo "{}" > package.json
- echo "{\"name\": \"tests\",\"lockfileVersion\": 3,\"requires\": true,\"packages\": {}}" > package-lock.json
- - uses: actions/setup-node@v3
- with:
- node-version: 14
- cache: 'npm'
-
- - if: ${{ steps.cache-oh-sdk.outputs.cache-hit != 'true' }}
- name: No Cache found, install oh sdk
- continue-on-error: false
- run: |
- if [ ! -d "$HOME/openharmony" ]; then
- mkdir -p $HOME/openharmony
- echo "Download commandline-tools-linux.zip ..."
- curl -o commandline-tools-linux.zip "https://contentcenter-vali-drcn.dbankcdn.cn/pvt_2/DeveloperAlliance_package_901_9/b1/v3/E6zhv5UFQ2-inIwNJhTN6Q/commandline-tools-linux-2.0.0.2.zip?HW-CC-KV=V1&HW-CC-Date=20230621T074401Z&HW-CC-Expire=315360000&HW-CC-Sign=621224257B02079B1E76C0A56FDF21483400B1E3556213F88DC79BC9BE7D595D"
- echo "Unzip commandline-tools-linux.zip ..."
- unzip commandline-tools-linux.zip -d $HOME/openharmony > /dev/null
- cd $HOME/openharmony
- ls -l
- cd command-line-tools
- echo "=============== PATCHING sdkmanager/bin/sdkmgr file ==============="
- sed -i "s@-Dfile.encoding=UTF-8@-Dfile.encoding=UTF-8 -Duser.country=CN@g" ./sdkmanager/bin/sdkmgr
- cd bin
- ./sdkmgr list
- echo "=============== INSTALL HOS toolchains:9 ==============="
- ./sdkmgr install toolchains:9 --accept-license > /dev/null
- echo "=============== INSTALL OH SDK ets:9 ==============="
- ./sdkmgr install OpenHarmony/ets:9 --accept-license > /dev/null
- echo "=============== INSTALL OH SDK js:9 ==============="
- ./sdkmgr install OpenHarmony/js:9 --accept-license > /dev/null
- echo "=============== INSTALL OH SDK native:9 ==============="
- ./sdkmgr install OpenHarmony/native:9 --accept-license > /dev/null
- echo "=============== INSTALL OH SDK toolchains:9 ==============="
- ./sdkmgr install OpenHarmony/toolchains:9 --accept-license > /dev/null
- echo "=============== INSTALL OH SDK DONE ==============="
- ./sdkmgr list
- fi
-
- - name: Compile for Openharmony
- run: |
- which node
- which npm
- which java
- node -v
- npm -v
- java --version
- echo "=============== list files in oh sdk ($HOME/openharmony) ==============="
- pushd $HOME/openharmony
- ls -l
- popd
-
- NATIVE_ROOT=$GITHUB_WORKSPACE/native
- echo "Compiling Openharmony ... "
-
- cd $GITHUB_WORKSPACE/templates/openharmony
-
- echo "message(STATUS \"hook before \${CC_TARGET_NAME}\")" >> Pre-Sample.cmake
- echo "message(STATUS \"hook after \${CC_TARGET_NAME}\")" >> Post-Sample.cmake
-
- mkdir -p build-oh/proj
- touch build-oh/proj/cfg.cmake
- echo "set(CC_USE_GLES3 ON)" >> build-oh/proj/cfg.cmake
- echo "set(CC_USE_VULKAN OFF)" >> build-oh/proj/cfg.cmake
- echo "set(CC_USE_GLES2 ON)" >> build-oh/proj/cfg.cmake
- echo "set(USE_WEBSOCKET_SERVER OFF)" >> build-oh/proj/cfg.cmake
- echo "set(CMAKE_CXX_STANDARD_REQUIRED ON)" >> build-oh/proj/cfg.cmake
- echo "set(COCOS_X_PATH $NATIVE_ROOT)" >> build-oh/proj/cfg.cmake
- echo "set(CC_EXECUTABLE_NAME \"\")" >> build-oh/proj/cfg.cmake
- echo "set(USE_SE_V8 OFF)" >> build-oh/proj/cfg.cmake
- echo "set(USE_SE_NAPI ON)" >> build-oh/proj/cfg.cmake
-
- echo "=============== cat build-oh/proj/cfg.cmake ==============="
- cat build-oh/proj/cfg.cmake
-
- mkdir -p build-oh/assets
-
- ASSET_DIR=$GITHUB_WORKSPACE/templates/openharmony/build-oh
-
- echo "=============== HACK ./entry/build-profile.json5 ==============="
- sed -i "s@[^-]DRES_DIR[^=]@$ASSET_DIR@g" ./entry/build-profile.json5
- sed -i "s@[^-]DCOMMON_DIR[^=]@$GITHUB_WORKSPACE/templates/common@g" ./entry/build-profile.json5
- # To speedup CI, compile arm64-v8a only
- sed -i "s@\"armeabi-v7a\",@@g" ./entry/build-profile.json5
-
- echo "entry/build-profile.json5: "
- cat ./entry/build-profile.json5
-
- echo "=============== HACK ./hvigor/hvigor-wrapper.js ==============="
- sed -i "s@HVIGOR_WRAPPER_PNPM_SCRIPT_PATH,\[\"install\"\]@HVIGOR_WRAPPER_PNPM_SCRIPT_PATH,\[\"install\", \"--lockfile=false\"\]@g" ./hvigor/hvigor-wrapper.js
-
- echo "=============== SET NPM OH REGISTRY ==============="
- echo "@ohos:registry=https://repo.harmonyos.com/npm/" >> ~/.npmrc
- npm config get @ohos:registry
- npm config get registry
-
- echo "=============== UPDATE local.properties ==============="
- echo "nodejs.dir=/usr/bin" >> local.properties
- echo "hwsdk.dir=$HOME/openharmony/hwsdk" >> local.properties
-
- echo "=============== UPDATE ./hvigor/hvigor-config.json5 ==============="
- echo "{\"hvigorVersion\":\"3.0.2\",\"dependencies\":{\"@ohos/hvigor-ohos-plugin\":\"3.0.2\"}}" > ./hvigor/hvigor-config.json5
-
- echo "=============== Do not import game.ts for cocos_worker.ts ==============="
- sed -i '/<% if(!useV8) { %>/,/<% } %>/d' ./entry/src/main/ets/workers/cocos_worker.ts
-
- echo "=============== EXECUTE hvigorw ==============="
- ./hvigorw clean -i
- ./hvigorw --stop-daemon -i
- ./hvigorw assembleHap -p debuggable=true --no-daemon -d
- #./hvigorw default@ProcessLibs -p debuggable=true --no-daemon -d
- echo "=============== EXECUTE hvigorw DONE ==============="
-
-
- compile_mac_x86_64:
- name: "MacOS x86_64"
- if:
- (! contains(github.event.pull_request.body, '[X] does not change any runtime related code or build configuration'))
- runs-on: macos-latest
- steps:
- - uses: actions/checkout@v2
- - name: Download external libraries
- shell: bash
- run: |
- EXT_VERSION=`node ./.github/workflows/get-native-external-version.js`
- git clone --branch $EXT_VERSION --depth 1 https://github.com/dumganhar/cocos-engine-external native/external
-
- - name: Compile
- env:
- COCOS_ENGINE_DEV: 1
- run: |
- NUM_OF_CORES=`getconf _NPROCESSORS_ONLN`
- NATIVE_ROOT=$GITHUB_WORKSPACE/native
- echo "Compiling MacOSX ... "
- cd $GITHUB_WORKSPACE/templates/mac
- echo "message(STATUS \"hook before \${CC_TARGET_NAME}\")" >> Pre-Sample.cmake
- echo "message(STATUS \"hook after \${CC_TARGET_NAME}\")" >> Post-Sample.cmake
- mkdir -p build-mac/proj
- touch build-mac/proj/cfg.cmake
- echo "set(CC_USE_VULKAN OFF)" >> build-mac/proj/cfg.cmake
- echo "set(CC_USE_GLES2 OFF)" >> build-mac/proj/cfg.cmake
- echo "set(CC_USE_GLES3 OFF)" >> build-mac/proj/cfg.cmake
- echo "set(CC_USE_METAL ON)" >> build-mac/proj/cfg.cmake
- echo "set(USE_WEBSOCKET_SERVER OFF)" >> build-mac/proj/cfg.cmake
- echo "set(CMAKE_CXX_STANDARD_REQUIRED ON)" >> build-mac/proj/cfg.cmake
- echo "set(CC_EXECUTABLE_NAME \"\")" >> build-mac/proj/cfg.cmake
- mkdir build-mac/assets
-
- RES_DIR=$GITHUB_WORKSPACE/templates/mac/build-mac
- cd build-mac
- cmake ../ -GXcode -DCMAKE_OSX_ARCHITECTURES=x86_64 -DRES_DIR=$RES_DIR -DCOCOS_X_PATH=$NATIVE_ROOT
- set +e
- cmake --build . --config Release -- -quiet -jobs $NUM_OF_CORES -arch x86_64
- retcode=$?
- set -e
- if [ $retcode -ne 0 ]; then
- echo "-----------------------------------------------------------------------------------------------"
- echo "------------------------------------ recompile without `-quiet` -------------------------------"
- echo "-----------------------------------------------------------------------------------------------"
- cmake --build . --config Release -- -jobs $NUM_OF_CORES -arch x86_64
- fi
- echo "Compile MacOSX x86_64 Release Done!"
-
- compile_mac_arm64:
- name: "MacOS arm64"
- if:
- (! contains(github.event.pull_request.body, '[X] does not change any runtime related code or build configuration'))
- runs-on: macos-latest
- steps:
- - uses: actions/checkout@v2
- - name: Download external libraries
- shell: bash
- run: |
- EXT_VERSION=`node ./.github/workflows/get-native-external-version.js`
- git clone --branch $EXT_VERSION --depth 1 https://github.com/dumganhar/cocos-engine-external native/external
- - name: Compile
- env:
- COCOS_ENGINE_DEV: 1
- run: |
- NUM_OF_CORES=`getconf _NPROCESSORS_ONLN`
- NATIVE_ROOT=$GITHUB_WORKSPACE/native
- echo "Compiling MacOSX ... "
- cd $GITHUB_WORKSPACE/templates/mac
- mkdir -p build-mac/proj
- touch build-mac/proj/cfg.cmake
- echo "set(CC_USE_VULKAN OFF)" >> build-mac/proj/cfg.cmake
- echo "set(CC_USE_GLES2 OFF)" >> build-mac/proj/cfg.cmake
- echo "set(CC_USE_GLES3 OFF)" >> build-mac/proj/cfg.cmake
- echo "set(CC_USE_METAL ON)" >> build-mac/proj/cfg.cmake
- echo "set(USE_WEBSOCKET_SERVER OFF)" >> build-mac/proj/cfg.cmake
- echo "set(CMAKE_CXX_STANDARD_REQUIRED ON)" >> build-mac/proj/cfg.cmake
- echo "set(CC_EXECUTABLE_NAME \"\")" >> build-mac/proj/cfg.cmake
- mkdir build-mac/assets
-
- RES_DIR=$GITHUB_WORKSPACE/templates/mac/build-mac
- cd build-mac
- cmake ../ -GXcode -DCMAKE_OSX_ARCHITECTURES=arm64 -DRES_DIR=$RES_DIR -DCOCOS_X_PATH=$NATIVE_ROOT
- set +e
- cmake --build . --config Release -- -quiet -jobs $NUM_OF_CORES -arch arm64
- retcode=$?
- set -e
- if [ $retcode -ne 0 ]; then
- echo "-----------------------------------------------------------------------------------------------"
- echo "------------------------------------ recompile without `-quiet` -------------------------------"
- echo "-----------------------------------------------------------------------------------------------"
- cmake --build . --config Release -- -jobs $NUM_OF_CORES -arch arm64
- fi
- echo "Compile MacOSX ARM64 Release Done!"
-
- compile_iOS:
- name: "iOS"
- if:
- (! contains(github.event.pull_request.body, '[X] does not change any runtime related code or build configuration'))
- runs-on: macos-11
- steps:
- - uses: maxim-lobanov/setup-xcode@v1
- with:
- xcode-version: 12.4
- - uses: actions/checkout@v2
- - name: Download external libraries
- shell: bash
- run: |
- EXT_VERSION=`node ./.github/workflows/get-native-external-version.js`
- git clone --branch $EXT_VERSION --depth 1 https://github.com/dumganhar/cocos-engine-external native/external
- - name: Compile
- env:
- COCOS_ENGINE_DEV: 1
- run: |
- set -x
- NUM_OF_CORES=`getconf _NPROCESSORS_ONLN`
- NATIVE_ROOT=$GITHUB_WORKSPACE/native
- echo "Compiling iOS ... "
- cd $GITHUB_WORKSPACE/templates/ios
- echo "message(STATUS \"hook before \${CC_TARGET_NAME}\")" >> Pre-Sample.cmake
- echo "message(STATUS \"hook after \${CC_TARGET_NAME}\")" >> Post-Sample.cmake
- mkdir -p build-ios/proj
- touch build-ios/proj/cfg.cmake
- echo "set(CC_USE_GLES3 OFF)" >> build-ios/proj/cfg.cmake
- echo "set(CC_USE_VULKAN OFF)" >> build-ios/proj/cfg.cmake
- echo "set(CC_USE_GLES2 OFF)" >> build-ios/proj/cfg.cmake
- echo "set(CC_USE_METAL ON)" >> build-ios/proj/cfg.cmake
- echo "set(TARGET_IOS_VERSION 11.0)" >> build-ios/proj/cfg.cmake
- echo "set(USE_WEBSOCKET_SERVER OFF)" >> build-ios/proj/cfg.cmake
- echo "set(USE_DRAGONBONES OFF)" >> build-ios/proj/cfg.cmake
- echo "set(CMAKE_CXX_STANDARD_REQUIRED OFF)" >> build-ios/proj/cfg.cmake
- echo "set(MACOSX_BUNDLE_GUI_IDENTIFIER com.cocos.demo.ios)" >> build-ios/proj/cfg.cmake
- echo "set(CC_EXECUTABLE_NAME \"\")" >> build-ios/proj/cfg.cmake
- mkdir build-ios/assets
- cd build-ios
- RES_DIR=$GITHUB_WORKSPACE/templates/ios/build-ios
- cmake ../ -GXcode -DCMAKE_SYSTEM_NAME=iOS \
- -DCMAKE_OSX_SYSROOT=iphoneos \
- -DCMAKE_OSX_ARCHITECTURES=arm64 \
- -DRES_DIR=$RES_DIR \
- -DCOCOS_X_PATH=$NATIVE_ROOT
- set +e
- #cmake --build . --config Debug -- -quiet -jobs $NUM_OF_CORES -allowProvisioningUpdates CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
- cmake --build . --config Debug -- -quiet -jobs $NUM_OF_CORES CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
- retcode=$?
- set -e
- if [ $retcode -ne 0 ]; then
- echo "-----------------------------------------------------------------------------------------------"
- echo "------------------------------------ recompile without `-quiet` -------------------------------"
- echo "-----------------------------------------------------------------------------------------------"
- cmake --build . --config Debug -- -jobs $NUM_OF_CORES CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
- fi
- echo "Compile iOS Done!"
+ # compile_openharmony:
+ # name: "Openharmony"
+ # if:
+ # (! contains(github.event.pull_request.body, '[X] does not change any runtime related code or build configuration'))
+ # runs-on: ubuntu-latest
+ # steps:
+ # - uses: actions/checkout@v2
+ # - name: Download external libraries
+ # shell: bash
+ # run: |
+ # EXT_VERSION=`node ./.github/workflows/get-native-external-version.js`
+ # git clone --branch $EXT_VERSION --depth 1 https://github.com/dumganhar/cocos-engine-external native/external
+ # - uses: actions/setup-java@v3
+ # id: setup-jdk
+ # with:
+ # distribution: 'zulu'
+ # java-version: '17'
+ # - name: Get oh sdk cache directory path
+ # id: oh-sdk-cache-dir-path
+ # run: |
+ # echo "cache dir: "
+ # echo "dir=$HOME/openharmony" >> $GITHUB_OUTPUT
+
+ # - name: Output cache dir
+ # run: |
+ # echo "Output cache dir: ${{ steps.oh-sdk-cache-dir-path.outputs.dir }}"
+
+ # - name: Cache OH SDK
+ # id: cache-oh-sdk
+ # uses: actions/cache@v3
+ # env:
+ # cache-name: cache-oh-sdk-9
+ # with:
+ # path: ${{ steps.oh-sdk-cache-dir-path.outputs.dir }}
+ # key: ${{ runner.os }}-build-${{ env.cache-name }}
+
+ # - name: Add package.json
+ # run: |
+ # echo "{}" > package.json
+ # echo "{\"name\": \"tests\",\"lockfileVersion\": 3,\"requires\": true,\"packages\": {}}" > package-lock.json
+ # - uses: actions/setup-node@v3
+ # with:
+ # node-version: 14
+ # cache: 'npm'
+
+ # - if: ${{ steps.cache-oh-sdk.outputs.cache-hit != 'true' }}
+ # name: No Cache found, install oh sdk
+ # continue-on-error: false
+ # run: |
+ # if [ ! -d "$HOME/openharmony" ]; then
+ # mkdir -p $HOME/openharmony
+ # echo "Download commandline-tools-linux.zip ..."
+ # curl -o commandline-tools-linux.zip "https://contentcenter-vali-drcn.dbankcdn.cn/pvt_2/DeveloperAlliance_package_901_9/b1/v3/E6zhv5UFQ2-inIwNJhTN6Q/commandline-tools-linux-2.0.0.2.zip?HW-CC-KV=V1&HW-CC-Date=20230621T074401Z&HW-CC-Expire=315360000&HW-CC-Sign=621224257B02079B1E76C0A56FDF21483400B1E3556213F88DC79BC9BE7D595D"
+ # echo "Unzip commandline-tools-linux.zip ..."
+ # unzip commandline-tools-linux.zip -d $HOME/openharmony > /dev/null
+ # cd $HOME/openharmony
+ # ls -l
+ # cd command-line-tools
+ # echo "=============== PATCHING sdkmanager/bin/sdkmgr file ==============="
+ # sed -i "s@-Dfile.encoding=UTF-8@-Dfile.encoding=UTF-8 -Duser.country=CN@g" ./sdkmanager/bin/sdkmgr
+ # cd bin
+ # ./sdkmgr list
+ # echo "=============== INSTALL HOS toolchains:9 ==============="
+ # ./sdkmgr install toolchains:9 --accept-license > /dev/null
+ # echo "=============== INSTALL OH SDK ets:9 ==============="
+ # ./sdkmgr install OpenHarmony/ets:9 --accept-license > /dev/null
+ # echo "=============== INSTALL OH SDK js:9 ==============="
+ # ./sdkmgr install OpenHarmony/js:9 --accept-license > /dev/null
+ # echo "=============== INSTALL OH SDK native:9 ==============="
+ # ./sdkmgr install OpenHarmony/native:9 --accept-license > /dev/null
+ # echo "=============== INSTALL OH SDK toolchains:9 ==============="
+ # ./sdkmgr install OpenHarmony/toolchains:9 --accept-license > /dev/null
+ # echo "=============== INSTALL OH SDK DONE ==============="
+ # ./sdkmgr list
+ # fi
+
+ # - name: Compile for Openharmony
+ # run: |
+ # which node
+ # which npm
+ # which java
+ # node -v
+ # npm -v
+ # java --version
+ # echo "=============== list files in oh sdk ($HOME/openharmony) ==============="
+ # pushd $HOME/openharmony
+ # ls -l
+ # popd
+
+ # NATIVE_ROOT=$GITHUB_WORKSPACE/native
+ # echo "Compiling Openharmony ... "
+
+ # cd $GITHUB_WORKSPACE/templates/openharmony
+
+ # echo "message(STATUS \"hook before \${CC_TARGET_NAME}\")" >> Pre-Sample.cmake
+ # echo "message(STATUS \"hook after \${CC_TARGET_NAME}\")" >> Post-Sample.cmake
+
+ # mkdir -p build-oh/proj
+ # touch build-oh/proj/cfg.cmake
+ # echo "set(CC_USE_GLES3 ON)" >> build-oh/proj/cfg.cmake
+ # echo "set(CC_USE_VULKAN OFF)" >> build-oh/proj/cfg.cmake
+ # echo "set(CC_USE_GLES2 ON)" >> build-oh/proj/cfg.cmake
+ # echo "set(USE_WEBSOCKET_SERVER OFF)" >> build-oh/proj/cfg.cmake
+ # echo "set(CMAKE_CXX_STANDARD_REQUIRED ON)" >> build-oh/proj/cfg.cmake
+ # echo "set(COCOS_X_PATH $NATIVE_ROOT)" >> build-oh/proj/cfg.cmake
+ # echo "set(CC_EXECUTABLE_NAME \"\")" >> build-oh/proj/cfg.cmake
+ # echo "set(USE_SE_V8 OFF)" >> build-oh/proj/cfg.cmake
+ # echo "set(USE_SE_NAPI ON)" >> build-oh/proj/cfg.cmake
+
+ # echo "=============== cat build-oh/proj/cfg.cmake ==============="
+ # cat build-oh/proj/cfg.cmake
+
+ # mkdir -p build-oh/assets
+
+ # ASSET_DIR=$GITHUB_WORKSPACE/templates/openharmony/build-oh
+
+ # echo "=============== HACK ./entry/build-profile.json5 ==============="
+ # sed -i "s@[^-]DRES_DIR[^=]@$ASSET_DIR@g" ./entry/build-profile.json5
+ # sed -i "s@[^-]DCOMMON_DIR[^=]@$GITHUB_WORKSPACE/templates/common@g" ./entry/build-profile.json5
+ # # To speedup CI, compile arm64-v8a only
+ # sed -i "s@\"armeabi-v7a\",@@g" ./entry/build-profile.json5
+
+ # echo "entry/build-profile.json5: "
+ # cat ./entry/build-profile.json5
+
+ # echo "=============== HACK ./hvigor/hvigor-wrapper.js ==============="
+ # sed -i "s@HVIGOR_WRAPPER_PNPM_SCRIPT_PATH,\[\"install\"\]@HVIGOR_WRAPPER_PNPM_SCRIPT_PATH,\[\"install\", \"--lockfile=false\"\]@g" ./hvigor/hvigor-wrapper.js
+
+ # echo "=============== SET NPM OH REGISTRY ==============="
+ # echo "@ohos:registry=https://repo.harmonyos.com/npm/" >> ~/.npmrc
+ # npm config get @ohos:registry
+ # npm config get registry
+
+ # echo "=============== UPDATE local.properties ==============="
+ # echo "nodejs.dir=/usr/bin" >> local.properties
+ # echo "hwsdk.dir=$HOME/openharmony/hwsdk" >> local.properties
+
+ # echo "=============== UPDATE ./hvigor/hvigor-config.json5 ==============="
+ # echo "{\"hvigorVersion\":\"3.0.2\",\"dependencies\":{\"@ohos/hvigor-ohos-plugin\":\"3.0.2\"}}" > ./hvigor/hvigor-config.json5
+
+ # echo "=============== Do not import game.ts for cocos_worker.ts ==============="
+ # sed -i '/<% if(!useV8) { %>/,/<% } %>/d' ./entry/src/main/ets/workers/cocos_worker.ts
+
+ # echo "=============== EXECUTE hvigorw ==============="
+ # ./hvigorw clean -i
+ # ./hvigorw --stop-daemon -i
+ # ./hvigorw assembleHap -p debuggable=true --no-daemon -d
+ # #./hvigorw default@ProcessLibs -p debuggable=true --no-daemon -d
+ # echo "=============== EXECUTE hvigorw DONE ==============="
+
+
+ # compile_mac_x86_64:
+ # name: "MacOS x86_64"
+ # if:
+ # (! contains(github.event.pull_request.body, '[X] does not change any runtime related code or build configuration'))
+ # runs-on: macos-latest
+ # steps:
+ # - uses: actions/checkout@v2
+ # - name: Download external libraries
+ # shell: bash
+ # run: |
+ # EXT_VERSION=`node ./.github/workflows/get-native-external-version.js`
+ # git clone --branch $EXT_VERSION --depth 1 https://github.com/dumganhar/cocos-engine-external native/external
+
+ # - name: Compile
+ # env:
+ # COCOS_ENGINE_DEV: 1
+ # run: |
+ # NUM_OF_CORES=`getconf _NPROCESSORS_ONLN`
+ # NATIVE_ROOT=$GITHUB_WORKSPACE/native
+ # echo "Compiling MacOSX ... "
+ # cd $GITHUB_WORKSPACE/templates/mac
+ # echo "message(STATUS \"hook before \${CC_TARGET_NAME}\")" >> Pre-Sample.cmake
+ # echo "message(STATUS \"hook after \${CC_TARGET_NAME}\")" >> Post-Sample.cmake
+ # mkdir -p build-mac/proj
+ # touch build-mac/proj/cfg.cmake
+ # echo "set(CC_USE_VULKAN OFF)" >> build-mac/proj/cfg.cmake
+ # echo "set(CC_USE_GLES2 OFF)" >> build-mac/proj/cfg.cmake
+ # echo "set(CC_USE_GLES3 OFF)" >> build-mac/proj/cfg.cmake
+ # echo "set(CC_USE_METAL ON)" >> build-mac/proj/cfg.cmake
+ # echo "set(USE_WEBSOCKET_SERVER OFF)" >> build-mac/proj/cfg.cmake
+ # echo "set(CMAKE_CXX_STANDARD_REQUIRED ON)" >> build-mac/proj/cfg.cmake
+ # echo "set(CC_EXECUTABLE_NAME \"\")" >> build-mac/proj/cfg.cmake
+ # mkdir build-mac/assets
+
+ # RES_DIR=$GITHUB_WORKSPACE/templates/mac/build-mac
+ # cd build-mac
+ # cmake ../ -GXcode -DCMAKE_OSX_ARCHITECTURES=x86_64 -DRES_DIR=$RES_DIR -DCOCOS_X_PATH=$NATIVE_ROOT
+ # set +e
+ # cmake --build . --config Release -- -quiet -jobs $NUM_OF_CORES -arch x86_64
+ # retcode=$?
+ # set -e
+ # if [ $retcode -ne 0 ]; then
+ # echo "-----------------------------------------------------------------------------------------------"
+ # echo "------------------------------------ recompile without `-quiet` -------------------------------"
+ # echo "-----------------------------------------------------------------------------------------------"
+ # cmake --build . --config Release -- -jobs $NUM_OF_CORES -arch x86_64
+ # fi
+ # echo "Compile MacOSX x86_64 Release Done!"
+
+ # compile_mac_arm64:
+ # name: "MacOS arm64"
+ # if:
+ # (! contains(github.event.pull_request.body, '[X] does not change any runtime related code or build configuration'))
+ # runs-on: macos-latest
+ # steps:
+ # - uses: actions/checkout@v2
+ # - name: Download external libraries
+ # shell: bash
+ # run: |
+ # EXT_VERSION=`node ./.github/workflows/get-native-external-version.js`
+ # git clone --branch $EXT_VERSION --depth 1 https://github.com/dumganhar/cocos-engine-external native/external
+ # - name: Compile
+ # env:
+ # COCOS_ENGINE_DEV: 1
+ # run: |
+ # NUM_OF_CORES=`getconf _NPROCESSORS_ONLN`
+ # NATIVE_ROOT=$GITHUB_WORKSPACE/native
+ # echo "Compiling MacOSX ... "
+ # cd $GITHUB_WORKSPACE/templates/mac
+ # mkdir -p build-mac/proj
+ # touch build-mac/proj/cfg.cmake
+ # echo "set(CC_USE_VULKAN OFF)" >> build-mac/proj/cfg.cmake
+ # echo "set(CC_USE_GLES2 OFF)" >> build-mac/proj/cfg.cmake
+ # echo "set(CC_USE_GLES3 OFF)" >> build-mac/proj/cfg.cmake
+ # echo "set(CC_USE_METAL ON)" >> build-mac/proj/cfg.cmake
+ # echo "set(USE_WEBSOCKET_SERVER OFF)" >> build-mac/proj/cfg.cmake
+ # echo "set(CMAKE_CXX_STANDARD_REQUIRED ON)" >> build-mac/proj/cfg.cmake
+ # echo "set(CC_EXECUTABLE_NAME \"\")" >> build-mac/proj/cfg.cmake
+ # mkdir build-mac/assets
+
+ # RES_DIR=$GITHUB_WORKSPACE/templates/mac/build-mac
+ # cd build-mac
+ # cmake ../ -GXcode -DCMAKE_OSX_ARCHITECTURES=arm64 -DRES_DIR=$RES_DIR -DCOCOS_X_PATH=$NATIVE_ROOT
+ # set +e
+ # cmake --build . --config Release -- -quiet -jobs $NUM_OF_CORES -arch arm64
+ # retcode=$?
+ # set -e
+ # if [ $retcode -ne 0 ]; then
+ # echo "-----------------------------------------------------------------------------------------------"
+ # echo "------------------------------------ recompile without `-quiet` -------------------------------"
+ # echo "-----------------------------------------------------------------------------------------------"
+ # cmake --build . --config Release -- -jobs $NUM_OF_CORES -arch arm64
+ # fi
+ # echo "Compile MacOSX ARM64 Release Done!"
+
+ # compile_iOS:
+ # name: "iOS"
+ # if:
+ # (! contains(github.event.pull_request.body, '[X] does not change any runtime related code or build configuration'))
+ # runs-on: macos-11
+ # steps:
+ # - uses: maxim-lobanov/setup-xcode@v1
+ # with:
+ # xcode-version: 12.4
+ # - uses: actions/checkout@v2
+ # - name: Download external libraries
+ # shell: bash
+ # run: |
+ # EXT_VERSION=`node ./.github/workflows/get-native-external-version.js`
+ # git clone --branch $EXT_VERSION --depth 1 https://github.com/dumganhar/cocos-engine-external native/external
+ # - name: Compile
+ # env:
+ # COCOS_ENGINE_DEV: 1
+ # run: |
+ # set -x
+ # NUM_OF_CORES=`getconf _NPROCESSORS_ONLN`
+ # NATIVE_ROOT=$GITHUB_WORKSPACE/native
+ # echo "Compiling iOS ... "
+ # cd $GITHUB_WORKSPACE/templates/ios
+ # echo "message(STATUS \"hook before \${CC_TARGET_NAME}\")" >> Pre-Sample.cmake
+ # echo "message(STATUS \"hook after \${CC_TARGET_NAME}\")" >> Post-Sample.cmake
+ # mkdir -p build-ios/proj
+ # touch build-ios/proj/cfg.cmake
+ # echo "set(CC_USE_GLES3 OFF)" >> build-ios/proj/cfg.cmake
+ # echo "set(CC_USE_VULKAN OFF)" >> build-ios/proj/cfg.cmake
+ # echo "set(CC_USE_GLES2 OFF)" >> build-ios/proj/cfg.cmake
+ # echo "set(CC_USE_METAL ON)" >> build-ios/proj/cfg.cmake
+ # echo "set(TARGET_IOS_VERSION 11.0)" >> build-ios/proj/cfg.cmake
+ # echo "set(USE_WEBSOCKET_SERVER OFF)" >> build-ios/proj/cfg.cmake
+ # echo "set(USE_DRAGONBONES OFF)" >> build-ios/proj/cfg.cmake
+ # echo "set(CMAKE_CXX_STANDARD_REQUIRED OFF)" >> build-ios/proj/cfg.cmake
+ # echo "set(MACOSX_BUNDLE_GUI_IDENTIFIER com.cocos.demo.ios)" >> build-ios/proj/cfg.cmake
+ # echo "set(CC_EXECUTABLE_NAME \"\")" >> build-ios/proj/cfg.cmake
+ # mkdir build-ios/assets
+ # cd build-ios
+ # RES_DIR=$GITHUB_WORKSPACE/templates/ios/build-ios
+ # cmake ../ -GXcode -DCMAKE_SYSTEM_NAME=iOS \
+ # -DCMAKE_OSX_SYSROOT=iphoneos \
+ # -DCMAKE_OSX_ARCHITECTURES=arm64 \
+ # -DRES_DIR=$RES_DIR \
+ # -DCOCOS_X_PATH=$NATIVE_ROOT
+ # set +e
+ # #cmake --build . --config Debug -- -quiet -jobs $NUM_OF_CORES -allowProvisioningUpdates CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
+ # cmake --build . --config Debug -- -quiet -jobs $NUM_OF_CORES CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
+ # retcode=$?
+ # set -e
+ # if [ $retcode -ne 0 ]; then
+ # echo "-----------------------------------------------------------------------------------------------"
+ # echo "------------------------------------ recompile without `-quiet` -------------------------------"
+ # echo "-----------------------------------------------------------------------------------------------"
+ # cmake --build . --config Debug -- -jobs $NUM_OF_CORES CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
+ # fi
+ # echo "Compile iOS Done!"