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It seems that sometimes PhysicsSystem doesn't simulate if the physics simulation time step is larger than the engine time step. This causes your problem.
Reducing the physics simulation time step to a value much smaller than engine time step should solve your problem.
Cocos Creator version
3.6.2
System information
window 10
Issue description
Force motion of a parent node with rigid body components,trail module in the particle system leaves a gap
https://discuss.cocos2d-x.org/t/trail-module-in-the-particle-system-leaves-a-gap/57938
if you use applyLocalImpulse to make the rigidbody parent node move,the display will look like this:
If you do not use applyLocalImpulse to make the rigidbody parent node move, the display will look like this:
Relevant error log output
No response
Steps to reproduce
demo:
trail-module-tests-main.zip
Minimal reproduction project
No response
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