We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
void CreatorReader::parseColliders(cocos2d::Node* node, const buffers::Node* nodeBuffer) const { const auto& collidersBuffer = nodeBuffer->colliders(); const auto& groupIndex = nodeBuffer->groupIndex();
Collider *collider = nullptr; for (const auto& colliderBuffer : *collidersBuffer) { const auto& type = colliderBuffer->type(); const auto& offsetBuffer = colliderBuffer->offset(); cocos2d::Vec2 offset(offsetBuffer->x(), offsetBuffer->y()); if (type == buffers::ColliderType::ColliderType_CircleCollider) { collider = new CircleCollider(node, groupIndex, offset, colliderBuffer->radius()); collider->autorelease(); } else if (type == buffers::ColliderType::ColliderType_BoxCollider) { const auto& sizeBuffer = colliderBuffer->size(); cocos2d::Size size(sizeBuffer->w(), sizeBuffer->h()); collider = new BoxCollider(node, groupIndex, offset, size); collider->autorelease(); } else if (type == buffers::ColliderType::ColliderType_PolygonCollider) { const auto& pointsBuffer = colliderBuffer->points(); std::vector<cocos2d::Vec2> points; for (const auto& pointBuffer : *pointsBuffer) points.push_back(cocos2d::Vec2(pointBuffer->x(), pointBuffer->y())); collider = new PolygonCollider(node, groupIndex, offset, points); collider->autorelease(); } else assert(false); if (collider) _collisionManager->addCollider(collider); }
}
The text was updated successfully, but these errors were encountered:
No branches or pull requests
void CreatorReader::parseColliders(cocos2d::Node* node, const buffers::Node* nodeBuffer) const
{
const auto& collidersBuffer = nodeBuffer->colliders();
const auto& groupIndex = nodeBuffer->groupIndex();
}
The text was updated successfully, but these errors were encountered: