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How to use ColliderManager
ColliderManager is used to manage collisions. Every scene has an instance of ColliderManager . You can use it like this to listen collision events:
creator::CreatorReader* reader = creator::CreatorReader::createWithFilename("creator/CreatorSprites.ccreator");
// will create the needed spritesheets + design resolution reader->setup();
// get the scene graph Scene* scene = reader->getSceneGraph();
colliderManager->registerCollitionCallback([=](creator::Contract::CollisionType type, creator::Collider* collider1, creator::Collider* collider2) { if (type == creator::Contract::CollisionType::ENTER) colliderManager->enableDebugDraw(true);
if (type == creator::Contract::CollisionType::EXIT) colliderManager->enableDebugDraw(false);
}, ""); More features of colliderManager can refer to the header file.
I know that it is member of CreatorReader .
but this example will crash at ColliderManager.cpp#145 removeCollider().
why collider manager has crash?
The text was updated successfully, but these errors were encountered:
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How to use ColliderManager
ColliderManager is used to manage collisions. Every scene has an instance of ColliderManager . You can use it like this to listen
collision events:
creator::CreatorReader* reader = creator::CreatorReader::createWithFilename("creator/CreatorSprites.ccreator");
// will create the needed spritesheets + design resolution
reader->setup();
// get the scene graph
Scene* scene = reader->getSceneGraph();
auto colliderManager = scene->getColliderManager(); <<== getColliderManager() is not member of scene ?
colliderManager->registerCollitionCallback([=](creator::Contract::CollisionType type,
creator::Collider* collider1,
creator::Collider* collider2) {
if (type == creator::Contract::CollisionType::ENTER)
colliderManager->enableDebugDraw(true);
}, "");
More features of colliderManager can refer to the header file.
I know that it is member of CreatorReader .
but this example will crash at ColliderManager.cpp#145 removeCollider().
why collider manager has crash?
The text was updated successfully, but these errors were encountered: