diff --git a/README.md b/README.md
index 4382654..e7254c5 100644
--- a/README.md
+++ b/README.md
@@ -1,43 +1,41 @@
-img - Command-line image viewer
-===============================
+# img - Command-line image viewer
-A command line tool to view images (PNG, GIF, JPEG) right on the terminal. `img` comes in handy in the following scenarios:
+A command line tool to view images (PNG, JPEG, GIF) right on the terminal. `img` comes in handy in the following scenarios:
- to view images over SSH and VPN connections (where it's cumbersome to grab images and view them on the host machine)
- can be used to generate splash screens for Linux logins (e.g. motd)
- you never have to leave the terminal if you are working with image generation code
- just for fun!
-_Supported OSes:_ macOS, Linux
+#### GIF
+
+
+#### JPEG/PNG
+
+
+## Installation
-Installation
-------------
-Download the latest release for your operating system in the [releases page](https://github.com/codeliveroil/img/releases), unzip and use the binary (`img`) or run `install.sh`.
+#### macOS
+```
+brew tap codeliveroil/apps
+brew install img
+```
-Usage
------
+#### Other
+Download the [latest release](/releases/latest) for your operating system and machine architecture. If one is not available, you can very easily [compile from source](#compile-from-source).
+
+## Usage
```
img -help
```
-**Examples:**
+#### Examples
```
img car.png
img -w logo.sh logo.gif
img -l 2 wheel.gif
```
-Demo
-----
-_GIF:_
-
-
-
-_JPEG/PNG:_
-
-
-
-Library API for GO
-------------------
+## Library API for Go
```golang
img := viz.Image{
@@ -57,10 +55,22 @@ if err := img.Draw(&viz.StdoutCanvas{}); err != nil {
```
-Compile from source
--------------------
+## Compile from source
+
+### Setup
+1. Install [Go](https://golang.org/)
+1. Clone this repository
+### Build for your current platform
```
-go get github.com/codeliveroil/img
make
+make install
```
+
+### Cross compile for a different platform
+1. Build
+ ```
+ make plat
+ ```
+1. Follow the prompts and select a platform
+1. The binary will be available in the `build` folder