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FrameProcessor.cxx
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FrameProcessor.cxx
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#include "FrameProcessor.hxx"
using namespace std;
void ISentry::FrameProcessor::start()
{
running=true;
for(vector<FrameProcessor*>::const_iterator i = children.begin();
i!=children.end();
i++)
{
(*i)->start();
}
}
void ISentry::FrameProcessor::stop()
{
running=false;
for(vector<FrameProcessor*>::const_iterator i = children.begin();
i!=children.end();
i++)
{
(*i)->stop();
}
}
void ISentry::FrameProcessor::addFrame(std::pair<cv::Mat,time_t> &m)
{
if(!running)
return;
for(vector<FrameProcessor*>::const_iterator i = children.begin();
i!=children.end();
i++)
{
(*i)->addFrame(m);
}
}
void ISentry::FrameProcessor::addChild(FrameProcessor *c)
{
children.push_back(c);
}
void ISentry::FrameProcessor::removeChild(FrameProcessor *c)
{
for(vector<FrameProcessor*>::iterator i = children.begin();
i!=children.end();)
{
if(*i == c)
i = children.erase(i);
else
i++;
}
}
void ISentry::FrameProcessor::clearChildren()
{
children.clear();
}