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releaseNotesBR.md

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Info for Mac Users: Applications/games/rotp/ is a good place to run it smoothly!

Updates since last announcement:

  • Last Xilmi's AI missile update.

  • Character setting panel improved responsivity

    • On my 4K display it went from 150 ms to < 10 ms !!!
    • Even been able to maximize image rendering quality.
  • Character setting panel can be set to display only original species.

    • They are still available, but hidden.
      • This setting is located in the main Option Settings Panel
  • Moved "No Fog on Diplomat Icons" to Main Option Settings Panel

    • Character setting panel Toggle FOG KEY = "F" Galaxy setting Panel:
    • Improved responsivity (Buttons and Icons)
    • Follow the "No Fog on Diplomat Icons" choice.
    • Toggle FOG KEY = "F" Text Option settings Panels (Classic, Compact, and Custom Species)
    • Improved responsivity (Buttons only) -- Still a lot of text optimization to-do.
  • Added distinct weapon sounds.

  • Added new beam weapon animated shielding effects.

    • Base shield color = Empire color.
      • Monsters have their own color.
    • Impact color = Weapon color.
    • Impact Radius is function of beam power.
    • Impact Intensity is function of beam absorption ratio.
    • Spreading Radius is function of beam power and shield level.
    • Spreading Intensity is function of beam absorption ratio and and shield level.

Last announcement: Xilmi last AI improvements:

  • For all AIs of the Xilmi-family: A technologically superior AI that currently has no enemies will no longer try to get further ahead in tech and instead focus on increasing fleet-size. This change was inspired by Keilah Martin's Let's play.
  • When invading, AI's of the Xilmi-Family will now keep at least one third of the source-planet's maximum population back at home in order to stay in the window of decent natural population-growth and not to ruin their economy.

Minor changes

  • Added category " ~~~ NEW OPTIONS (BETA) ~~~"
  • Forbidden tech can not be stolen anymore, nor plundered.
  • New option to disable tech stealing (and plundering).
    • If disabled, half of the infiltration bonus will be given to Research bonus.
    • Infiltration penalty won't impact Research bonus.
  • Random Event: When set off in game, immediately stop events evolution.
    • They will continue if set on later.
  • Added logarithmic scale for race status.
  • Security tax can now go up to 90%.
  • Added 2 new very slow research rates (renamed the former "Slowest")
    • Useful with Massives and Insane sized galaxies, to avoid terminating all research.
  • Removed the inaccurate "Race"-word from menus and common dialogues.
  • Full view of the galaxy:
    • Galaxy Map: "ALT -" = Full view of the galaxy.
  • Replay History Panel:
    • New option to start the final replay with a Full view of the galaxy.
    • New option to start the empire replay with a Full view of the galaxy.
    • New option to set the turn pace.
      • Orignal (and default) pace: 100 ms per turn.
      • Can be set up to 10 s per turn.
      • In History panel press "1" to "0" to set 1 x 100 ms to 10 x 100 ms.
      • In History panel press "SHIFT+1" to "SHIFT+0" to set 1 s to 10 s.
    • These option are common to all game and are merorized in Remnants.cfg
      • Can be set in the Main setting panel, in the In-game Options Panel, and In-Game B classic panel.
        • Look for "Zoom Factors" new Sub-panel.
  • Added Guide info (No relationship bar, no alliances) to Fusion, Fun, and Character.

Minor Fixes

  • Fixed AI scouts bugging with "Reduced range"-option.
  • Fixed random event delay not updating on reload.
  • Fixed "Total Power"-status saturation.

New additions

  • Added New "Deterministic Events"-Option.
    • Same time, same event, same target on different play.
    • Same Events on Reload.
    • If event still actif, put on waiting list till the previous occurence ends.
    • If target is extinct, Monsters are directed to their former home world.
  • Ironman Mode (Once set, options can't be changed)
    • Planet artifact won't change on reload.
    • Limited reload option (only every n Turns)
      • "Next Turn"-Button will warn you of this option.
  • Optimization:
    • Stars systems distances to empire are no more recomputed after each colony gain/loss, but once after all these events.
      • This was very time cousuming on big galaxy.
  • Custom Races can now have Artefacts + Rich or Poor homeworld.
    • Updated auto-flag for resoures and artefacts combo.
    • Updated planet display for resoures and artefacts combo.
  • Random Events:
    • New Random Event Sub Panel.
    • All Random Events are now customizable.
    • Random Events can be set to not favor the weak.
    • New Random Events Pacing adjustment.
  • Beta Auto-Run Options.
    • Mainly thought for debug!
    • Full log settings in the Main setting option panel.
    • Can be Toggled from the in-game option panel.
    • Can be paused/stopped.
    • Won't start without AI selection (available in empire panel)
    • "Next Turn"-Button will warn you of this choice.