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strategies for reducing attrition/low-quality data #20

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6 of 11 tasks
judithfan opened this issue Jul 24, 2020 · 0 comments
Open
6 of 11 tasks

strategies for reducing attrition/low-quality data #20

judithfan opened this issue Jul 24, 2020 · 0 comments

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@judithfan
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judithfan commented Jul 24, 2020

task

  • include a block placing practice trial before they get paired up. if they fail the practice trial N times, terminate HIT & pay a base comp. of how long it takes to read the instructions. @wpmccarthy

  • after they get paired up, have a limit on the number of times they can do the practice trial before HIT terminates & they're given base comp. @choldawa

  • change to 8 out of 8 blocks placed

  • fail.html page with 'press this button to get your base pay' (Instead of current fail.html)

  • fail after interactive game.end()

  • send data from solo practice

  • check: 3 strikes on the paired practice trial

  • change text to flow when progressing to paired practice trial (from individual)

  • stop refresh of paired practice trial when someone leaves page

recruitment

  • try Prolific?
  • try SONA?
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