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It actually works the same.
You can load and operate/trace on 32bit traces (from 64bit projects using these TTD DLLs) too. Nicely all the memory values are homogenized 64bit wide values.
My IDA MissingLink plugin works this way.
And how I'd recommend anyone do it. Since everyone uses a 64bit Windows OS (almost, does anyone really use the 32bit version of Windows anymore?) best to target 64bit and then your code can operate on both.
Although 32bit has some annoying caveats. Like you will notice in Windows API module load events the 32bit paths will be the WOW64 emulated paths: "C:\Windows\System32" when in reality they are from "C:\Windows\SysWOW64"..
For now, the binding lib has been made around the 64 bits versions of
TTDReplay
andTTDReplayCPU
.As a result, only 64 bits traces are supported.
The API is likely to be similar, but offsets must be adapted.
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