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data.c
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data.c
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#include "data.h"
#include "sfx_enemy_gib.h"
#include "sfx_enemy_hit.h"
#include "sfx_enemy_hound_attack.h"
#include "sfx_grenade_bounce.h"
#include "sfx_grenade_explode.h"
#include "sfx_grenade_shoot.h"
#include "sfx_hurt.h"
#include "sfx_nailgun_hit.h"
#include "sfx_nailgun_shoot.h"
#include "sfx_no_ammo.h"
#include "sfx_pickup.h"
#include "sfx_plasma_shoot.h"
#include "sfx_shotgun_reload.h"
#include "sfx_shotgun_shoot.h"
#include "song.h"
#include "TerminessNerdFontMono-Bold.h"
const uint8_t * data_terminess_font = ttf_TerminessNerdFontMono_Bold_ttf;
const uint32_t data_terminess_font_len = ttf_TerminessNerdFontMono_Bold_ttf_len;
const uint8_t * data_sfx_enemy_gib = audio_sfx_enemy_gib_ogg;
const uint32_t data_sfx_enemy_gib_len = audio_sfx_enemy_gib_ogg_len;
const uint8_t * data_sfx_enemy_hit = audio_sfx_enemy_hit_ogg;
const uint32_t data_sfx_enemy_hit_len = audio_sfx_enemy_hit_ogg_len;
const uint8_t * data_sfx_enemy_hound_attack = audio_sfx_enemy_hound_attack_ogg;
const uint32_t data_sfx_enemy_hound_attack_len = audio_sfx_enemy_hound_attack_ogg_len;
const uint8_t * data_sfx_grenade_bounce = audio_sfx_grenade_bounce_ogg;
const uint32_t data_sfx_grenade_bounce_len = audio_sfx_grenade_bounce_ogg_len;
const uint8_t * data_sfx_grenade_explode = audio_sfx_grenade_explode_ogg;
const uint32_t data_sfx_grenade_explode_len = audio_sfx_grenade_explode_ogg_len;
const uint8_t * data_sfx_grenade_shoot = audio_sfx_grenade_shoot_ogg;
const uint32_t data_sfx_grenade_shoot_len = audio_sfx_grenade_shoot_ogg_len;
const uint8_t * data_sfx_hurt = audio_sfx_hurt_ogg;
const uint32_t data_sfx_hurt_len = audio_sfx_hurt_ogg_len;
const uint8_t * data_sfx_nailgun_hit = audio_sfx_nailgun_hit_ogg;
const uint32_t data_sfx_nailgun_hit_len = audio_sfx_nailgun_hit_ogg_len;
const uint8_t * data_sfx_nailgun_shoot = audio_sfx_nailgun_shoot_ogg;
const uint32_t data_sfx_nailgun_shoot_len = audio_sfx_nailgun_shoot_ogg_len;
const uint8_t * data_sfx_no_ammo = audio_sfx_no_ammo_ogg;
const uint32_t data_sfx_no_ammo_len = audio_sfx_no_ammo_ogg_len;
const uint8_t * data_sfx_pickup = audio_sfx_pickup_ogg;
const uint32_t data_sfx_pickup_len = audio_sfx_pickup_ogg_len;
const uint8_t * data_sfx_plasma_shoot = audio_sfx_plasma_shoot_ogg;
const uint32_t data_sfx_plasma_shoot_len = audio_sfx_plasma_shoot_ogg_len;
const uint8_t * data_sfx_shotgun_reload = audio_sfx_shotgun_reload_ogg;
const uint32_t data_sfx_shotgun_reload_len = audio_sfx_shotgun_reload_ogg_len;
const uint8_t * data_sfx_shotgun_shoot = audio_sfx_shotgun_shoot_ogg;
const uint32_t data_sfx_shotgun_shoot_len = audio_sfx_shotgun_shoot_ogg_len;
const uint8_t * data_song = audio_song_ogg;
const uint32_t data_song_len = audio_song_ogg_len;
#include "menu.h"
const uint8_t * data_menu = blend_menu_map;
const uint32_t data_menu_len = blend_menu_map_len;
#include "map1.h"
const uint8_t * data_map1 = blend_map1_map;
const uint32_t data_map1_len = blend_map1_map_len;
#include "map3.h"
const uint8_t * data_map3 = blend_map3_map;
const uint32_t data_map3_len = blend_map3_map_len;