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clockvector.cc
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#include <cstring>
#include <stdlib.h>
#include "action.h"
#include "clockvector.h"
#include "common.h"
#include "threads-model.h"
/**
* Constructs a new ClockVector, given a parent ClockVector and a first
* ModelAction. This constructor can assign appropriate default settings if no
* parent and/or action is supplied.
* @param parent is the previous ClockVector to inherit (i.e., clock from the
* same thread or the parent that created this thread)
* @param act is an action with which to update the ClockVector
*/
ClockVector::ClockVector(ClockVector *parent, ModelAction *act)
{
ASSERT(act);
num_threads = int_to_id(act->get_tid()) + 1;
if (parent && parent->num_threads > num_threads)
num_threads = parent->num_threads;
clock = (modelclock_t *)snapshot_calloc(num_threads, sizeof(int));
if (parent)
std::memcpy(clock, parent->clock, parent->num_threads * sizeof(modelclock_t));
clock[id_to_int(act->get_tid())] = act->get_seq_number();
}
/** @brief Destructor */
ClockVector::~ClockVector()
{
snapshot_free(clock);
}
/**
* Merge a clock vector into this vector, using a pairwise comparison. The
* resulting vector length will be the maximum length of the two being merged.
* @param cv is the ClockVector being merged into this vector.
*/
bool ClockVector::merge(const ClockVector *cv)
{
ASSERT(cv != NULL);
bool changed = false;
if (cv->num_threads > num_threads) {
clock = (modelclock_t *)snapshot_realloc(clock, cv->num_threads * sizeof(modelclock_t));
for (int i = num_threads; i < cv->num_threads; i++)
clock[i] = 0;
num_threads = cv->num_threads;
}
/* Element-wise maximum */
for (int i = 0; i < cv->num_threads; i++)
if (cv->clock[i] > clock[i]) {
clock[i] = cv->clock[i];
changed = true;
}
return changed;
}
/**
* Check whether this vector's thread has synchronized with another action's
* thread. This effectively checks the happens-before relation (or actually,
* happens after), but it's easier to compare two ModelAction events directly,
* using ModelAction::happens_before.
*
* @see ModelAction::happens_before
*
* @return true if this ClockVector's thread has synchronized with act's
* thread, false otherwise. That is, this function returns:
* <BR><CODE>act <= cv[act->tid]</CODE>
*/
bool ClockVector::synchronized_since(const ModelAction *act) const
{
int i = id_to_int(act->get_tid());
if (i < num_threads)
return act->get_seq_number() <= clock[i];
return false;
}
/** Gets the clock corresponding to a given thread id from the clock vector. */
modelclock_t ClockVector::getClock(thread_id_t thread) {
int threadid = id_to_int(thread);
if (threadid < num_threads)
return clock[threadid];
else
return 0;
}
/** @brief Formats and prints this ClockVector's data. */
void ClockVector::print() const
{
int i;
model_print("(");
for (i = 0; i < num_threads; i++)
model_print("%2u%s", clock[i], (i == num_threads - 1) ? ")\n" : ", ");
}