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data_structures.js
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//classes
function Error(msg, origin){
this.msg = msg;
this.origin = origin;
}
function Point(x,y){
this.x = x;
this.y = y;
}
function Angle(rad,dir){
this.radians = rad;
this.direction = dir;
}
// Corners = list of 4 Point objects
// Rotated = boolean, true if the orientation of the rectangle is rotated
function Rectangle(corners, rotated){
if (corners.length != 4){
alert("Rectangle Initialization Error");
return;
}
this.corners = corners;
this.rotated = rotated;
}
//class methods
Rectangle.prototype.getCorners = function(){
return this.corners;
}
Rectangle.prototype.setCorners = function(corners){
this.corners = corners;
}
Rectangle.prototype.isRotated = function(){
return this.rotated;
}
Rectangle.prototype.setRotated = function(rotated){
this.rotated = rotated;
}
Rectangle.prototype.findTopCorner = function(){
if (!this.rotated){
alert("Rectangle is not rotated");
return;
}
var a = this.corners[0];
var b = this.corners[1];
var c = this.corners[2];
var d = this.corners[3];
var ys = [a.y, b.y, c.y, d.y];
//highest element
var y = ys.minElement();
if (a.y==y){
return a;
}
else if (b.y==y){
return b;
}
else if (c.y==y){
return c;
}
else if (d.y==y){
return d;
}
//should never get here
else{
alert("Error in findUpperCorner function");
}
}
Rectangle.prototype.findBottomCorner = function(){
if (!this.rotated){
alert("Rectangle is not rotated");
return;
}
var a = this.corners[0];
var b = this.corners[1];
var c = this.corners[2];
var d = this.corners[3];
//highest element
var ys = [a.y, b.y, c.y, d.y];
var y = ys.maxElement();
if (a.y==y){
return a;
}
else if (b.y==y){
return b;
}
else if (c.y==y){
return c;
}
else if (d.y==y){
return d;
}
//should never get here
else{
alert("Error in findBottomCorner function");
}
}
Rectangle.prototype.findRightCorner = function(){
if (!this.rotated){
alert("Rectangle is not rotated");
return;
}
var a = this.corners[0];
var b = this.corners[1];
var c = this.corners[2];
var d = this.corners[3];
//highest element
var xs = [a.x, b.x, c.x, d.x];
var x = xs.maxElement();
if (a.x==x){
return a;
}
else if (b.x==x){
return b;
}
else if (c.x==x){
return c;
}
else if (d.x==x){
return d;
}
//should never get here
else{
alert("Error in findUpperCorner function");
}
}
Rectangle.prototype.findLeftCorner = function(){
if (!this.rotated){
alert("Rectangle is not rotated");
return;
}
var a = this.corners[0];
var b = this.corners[1];
var c = this.corners[2];
var d = this.corners[3];
//highest element
var xs = [a.x, b.x, c.x, d.x];
var x = xs.minElement();
if (a.x==x){
return a;
}
else if (b.x==x){
return b;
}
else if (c.x==x){
return c;
}
else if (d.x==x){
return d;
}
//should never get here
else{
alert("Error in findUpperCorner function");
}
}
Rectangle.prototype.findDirectionOfRotation = function(){
var c1 = this.getCorners()[0];
var c3 = this.getCorners()[2];
// var top_corner = this.findTopCorner();
// var left_corner = this.findLeftCorner();
// var right_corner = this.findRightCorner();
//CW
// if (distance(top_corner, left_corner)>distance(top_corner, right_corner)){
// return "CW";
// }
// else{
// return "CCW";
// }
if (c1.y<c3.y){
return "CCW";
}
else{
return "CW";
}
}
Rectangle.prototype.findAngleOfRotation = function(){
//error checking
if (!this.rotated){
return new Error("Angle of rotation is not required, the rectangle is not rotated", "Rectangle.prototype.findAngleOfRotation");
}
var c1 = this.getCorners()[0];
var c3 = this.getCorners()[2];
// var top = this.findTopCorner();
// var left = this.findLeftCorner();
// var bottom = this.findBottomCorner();
// var right = this.findRightCorner();
var direction = this.findDirectionOfRotation();
console.log("Direction");
console.log(direction);
if (direction=="CW"){
// var extra_top_point = new Point(top.x-10, top.y);
// var angle1 = findAngle(extra_top_point,top,left);
// var extra_bottom_point = new Point(top.x+10, top.y);
// var angle2 = findAngle(extra_bottom_point,bottom, right);
// var extra_left_point = new Point(left.x, left.y+10);
// var angle3 = findAngle(extra_left_point,left, bottom);
// var extra_right_point = new Point(right.x, left.y-10);
// var angle4 = findAngle(extra_right_point,right, top);
// var angles = [angle1, angle2, angle3, angle4];
// var minAngle = angles.minElement();
// console.log("ANGLE CW");
// console.log(angle1*180/Math.PI);
// console.log(angle2*180/Math.PI);
// console.log(angle3*180/Math.PI);
// console.log(angle4*180/Math.PI);
var extra_point = new Point(c3.x-10, c3.y)
var angle1 = findAngle(extra_point, c3, c1);
console.log("ANGLE CW");
console.log(angle1*180/Math.PI);
return new Angle(angle1, direction);
}
else{
// var extra_top_point = new Point(top.x+10, top.y);
// var angle1 = findAngle(extra_top_point,top,right);
// var extra_bottom_point = new Point(top.x-10, top.y);
// var angle2 = findAngle(extra_bottom_point,bottom, left);
// var extra_left_point = new Point(left.x, left.y-10);
// var angle3 = findAngle(extra_left_point,left, top);
// var extra_right_point = new Point(right.x, left.y+10);
// var angle4 = findAngle(extra_right_point,right, bottom);
// var angles = [angle1, angle2, angle3, angle4];
// var minAngle = angles.minElement();
var extra_point = new Point(c1.x+10, c1.y)
var angle1 = findAngle(extra_point, c1, c3);
console.log("ANGLE CCW");
console.log(angle1*180/Math.PI);
return new Angle(2*Math.PI-angle1, direction);
}
}
Array.prototype.minElement = function(){
var n = this.length;
var minElement = this[0];
for (var i = 0; i< n; i++){
if (this[i]<= minElement){
minElement = this[i];
}
}
return minElement;
}
Array.prototype.maxElement = function(){
var n = this.length;
var maxElement = this[0];
for (var i = 0; i< n; i++){
if (this[i]>= maxElement){
maxElement = this[i];
}
}
return maxElement;
}