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This repository has been archived by the owner on Oct 22, 2022. It is now read-only.

Releases: copygirl/CarryCapacity

CarryCapacity 0.4.4

20 Aug 17:21
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Game Version: 1.10.0-pre.13

Changelog

  • No actual changes to the source code were made, but CarryCapacity needed to be recompiled because the game API broke binary compatibility.

CarryCapacity 0.4.3

15 Jun 06:55
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Game Version: 1.9.6+

Changelog

  • Fix dropping things carried on shoulder when healing
    (For some reason, OnEntityReceiveDamage is called when healing. Silly naming!)

CarryCapacity 0.4.2

11 Jun 21:14
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Game Version: 1.9.6+

Changelog

  • Fix an issue where some right-click actions were cancelled

CarryCapacity 0.4.1

21 May 15:55
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Game Version: 1.9.6

Changelog

  • Fix animations in multiplayer
  • Allow placing carried block if for somehow something's is in active hotbar or off-hand slot
  • Re-synchronize correct in-world block if server disagrees about placement

CarryCapacity 0.4.0

20 May 15:26
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Game Version: 1.9.6

Changelog

Since 0.4.0-rc.2

  • Fix being able to pick up blocks inside claimed areas

Since 0.3.4

  • Allow carrying blocks in your hands in addition to on your back
  • Add shoulder slot to carry things such as corpses (for The Neolithic Mod)
  • New off-hand slot needs to be empty as well to interact
  • Lock hotbar and off-hand to prevent holding or using anything while actively carrying
  • Drop held blocks when taking damage
  • Fix client animations not being synced in some cases
  • Add world interaction hint on blocks that can be picked up
  • Redo interaction prevention so GUIs can still be used
  • Prevent sprinting while holding something in hand (or on shoulder)
  • Adjust walk speed slowdown values when carrying blocks (see readme)
  • Allow carrying additional blocks (labeled chest, anvil, planter, crate, barrel)

CarryCapacity 0.4.0-rc.2

16 May 16:12
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Pre-release

Game Version: 1.9.4-rc.1

Changelog

  • Add world interaction hint on blocks that can be picked up
  • Redo interaction prevention so GUIs can still be used
  • Prevent sprinting while holding something in hand (or on shoulder)
  • Adjust walk speed slowdown values when carrying blocks (see readme)
  • Allow carrying additional blocks (labeled chest, anvil, planter, crate, barrel)

CarryCapacity 0.4.0-rc.1

10 May 08:34
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Pre-release

Game Version: 1.9.0

Changelog

  • Add the ability to carry blocks in your hands in addition to on your back
  • Add a shoulder slot to carry things such as corpses (for The Neolithic Mod)
  • Lock hotbar slots so nothing else may be held while carrying
  • Drop held blocks when taking damage
  • Fix client animations not being synced in some cases

CarryCapacity 0.3.4

30 Sep 09:33
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Game Version: 1.7.1

Changelog

  • Rebuild the mod to fix a crash from a breaking API change in 1.7.1.
    Funnily enough, it was me who made said change.
    Because there was bad use of generics.
    ...
    It had to be done.

CarryCapacity 0.3.3

28 Sep 08:17
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Game Version: 1.7.0

Changelog

  • Update to Vintage Story 1.7.0

CarryCapacity 0.3.2

05 Sep 13:16
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Game Version: 1.6.8

Changelog

  • First hopefully stable update for Vintage Story version 1.6
  • Add support for block variants based on attributes (chests, baskets)
  • Fix random crashes on multiplayer (Check if entity.Renderer is null before rendering)
  • Fix crash when carryable blocks have no sounds defined (for The Neolithic Mod)