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DgDmdD4Grid2DS.h
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DgDmdD4Grid2DS.h
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////////////////////////////////////////////////////////////////////////////////
//
// DgDmdD4Grid2DS.h: DgDmdD4Grid2DS class definitions
//
// Version 6.1 - Kevin Sahr, 5/23/13
//
////////////////////////////////////////////////////////////////////////////////
#ifndef DGDMDD4GRID2DS_H
#define DGDMDD4GRID2DS_H
#include "DgRF.h"
#include "DgLocVector.h"
#include "DgDiscRFS2D.h"
#include "DgIVec2D.h"
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
class DgDmdD4Grid2DS : public DgDiscRFS2D {
public:
DgDmdD4Grid2DS (DgRFNetwork& networkIn,
const DgRF<DgDVec2D, long double>& backFrameIn,
int nRes = 1, unsigned int apertureIn = 4,
bool isCongruentIn = true, bool isAlignedIn = false,
const string& nameIn = "4D4");
DgDmdD4Grid2DS (const DgDmdD4Grid2DS& rf);
~DgDmdD4Grid2DS (void);
DgDmdD4Grid2DS& operator= (const DgDmdD4Grid2DS& rf);
int radix (void) const { return radix_; }
protected:
int radix_;
// pure virtual functions from DgDiscRFS
virtual void setAddParents (const DgResAdd<DgIVec2D>& add,
DgLocVector& vec) const;
virtual void setAddInteriorChildren (const DgResAdd<DgIVec2D>& add,
DgLocVector& vec) const;
virtual void setAddBoundaryChildren (const DgResAdd<DgIVec2D>& add,
DgLocVector& vec) const;
virtual void setAddAllChildren (const DgResAdd<DgIVec2D>& add,
DgLocVector& vec) const;
};
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
#endif