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testApp.h
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testApp.h
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#pragma once
#include "ofMain.h"
#include "ofxOpenCv.h"
#define _USE_LIVE_VIDEO // uncomment this to use a live camera
// otherwise, we'll use a movie file
const int NUM_BUTTONS = 2;
const int MIN_BLOB_SIZE = 2000;
class testApp : public ofBaseApp{
public:
void setup();
void update();
void draw();
void keyPressed(int key);
void keyReleased(int key);
void mouseMoved(int x, int y );
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void windowResized(int w, int h);
void dragEvent(ofDragInfo dragInfo);
void gotMessage(ofMessage msg);
ofVideoGrabber vidGrabber;
ofxCvColorImage colorImg;
ofxCvGrayscaleImage grayImage;
ofxCvGrayscaleImage grayBg;
ofxCvGrayscaleImage grayDiff;
ofxCvContourFinder contourFinder;
int threshold;
bool bLearnBakground;
bool isInLowerHalf(ofPoint p);
bool catchButtons;
ofRectangle buttons[NUM_BUTTONS];
int numButtons;
int reds[NUM_BUTTONS];
int greens[NUM_BUTTONS];
int blues[NUM_BUTTONS];
int isButtonOn[NUM_BUTTONS];
//audio stuff
ofSoundStream soundStream;
float pan;
int sampleRate;
bool bNoise;
float volume;
float targetFrequency;
float phase, phase2, phase3, phase4;
float phaseAdder, phaseAdder2, phaseAdder3, phaseAdder4;
float phaseAdderTarget, phaseAdderTarget2, phaseAdderTarget3, phaseAdderTarget4;
vector <float> lAudio, rAudio, lAudio2, rAudio2;
void audioOut(float * input, int bufferSize, int nChannels);
};