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Planet Difficulty has no correlation to the difficulty of its levels #27

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chodyo opened this issue Jun 22, 2018 · 1 comment
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@chodyo
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chodyo commented Jun 22, 2018

The script attempts to sort the list of planets based on their difficulties. However, the difficulty of a planet has no correlation with the difficulty of its levels.

The following is a list of current planets and their given difficulty:

gGame.m_State.m_rgPlanets.map(p => {return {name: p.state.name, difficulty: p.state.difficulty}});
(5) [{…}, {…}, {…}, {…}, {…}]
0:{name: "Dark Humor Planet", difficulty: 1}
1:{name: "Fine Art Planet", difficulty: 1}
2:{name: "Mind-Melters Planet", difficulty: 1}
3:{name: "Surreal Wanderlust Planet", difficulty: 1}
4:{name: "Behind the Screen Planet", difficulty: 1}

This results in my bot joining the first planet in the list, the Dark Humor Planet. At the moment most of its zones are captured and there is nothing but low-threat zones left, whereas nearly every other planet has higher zones available.

@farooo
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farooo commented Jun 22, 2018

You can actually choose the planet you wanna farm. Just enter a planet manually than turn the script on and refresh. But than as soon as the Planet is locked the problem would be the same again.

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