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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

[3.1.6] - 2024-02-26

  • Main Panel of the Handmenu will display the current scene in the title.

[3.1.5] - 2024-02-12

  • Reduced minimal OpenXR version dependency to 1.8.2 in order to make it compatible with PICOs Unity OpenXR Package

[3.1.4] - 2024-02-07

  • Removed faulty evaluation rule
  • Fixed bug when adding a dynamic panel to an inactive menu
  • Added ability to screenfade

[3.1.2] - 2024-02-05

  • Added script DisableOtherCameras.cs to deactivate all Cameras except the Rig Camera on scene load.
  • Moved the custom AndroidManifest to a sample so it exists in the Assets folder after importing the package.
  • Added validation rule to check wheter the AndroidManifest sample has been imported or not.
  • Added Events on RigManager.cs to toggle teleport and interactor.

[3.1.0] - 2023-10-16

  • Added dynamic handmenu panels which can be placed in a scene and get loaded when the scene is entered and unloaded when leaving the scene
  • Minor restructure of mainmenu layout
  • Minor bugfix regarding the start state of the gaze interactor
  • Added Quick Outline to the package
  • Added validation check for internet settings
  • NOTE: No validation check can currently be made for the Meta Quest 'Force Remove Internet' setting
  • Added toggle to handmenucontroller to enable opening the panel that was open last when reopening the handmenu.

[3.0.0] - 2023-10-12

  • Major rework of the package
  • Implemented project validation which informs the user if all required packages and samples are in the project
  • Created new VR Rig based on the latest features from the XR Interaction Toolkit
  • Gaze interaction is now available, which can be toggled in the settings menu
  • Added new handmenu logic with a wrist button
  • Created new InputAction set which only contains the custom actions
  • Replaced teleporting behaviour with the XRITK solution
  • Removed obsolete code, files and prefabs

[2.0.9] - 2023-10-05

  • Implemented Gaze Interactor and Gaze Event components

[2.0.8] - 2023-09-04

  • Implemented complete handmenu to the new rig
  • fixed missing script errors in the old rig

[2.0.7] - 2023-09-01

  • Added new rig which is based on the latest example from the XRITK
  • Added empty handmenu to the new rig

[2.0.6] - 2023-08-30

  • Added new component for sending events on hovering over UI Elements.

[2.0.5] - 2023-08-29

  • Updated required versions of dependencies
  • Added flag to toggle the Menu on Start & Scene change on MenuController.cs

[2.0.4] - 2023-07-05

  • HMD tracking bindings are now referencing the CPVR Inputaction bindings.
  • Added Invisible Panel around UI

[2.0.3] - 2023-05-31

  • emailaddress will now be correctly shown if the field in the inspector has been filled out.

[2.0.2] - 2023-05-24

  • Added possibility to adjust the angle of the teleport ray

[2.0.1] - 2023-05-24

  • Changed menu state after scene change
  • Button referencing the current scene is now non interactable

[2.0.0] - 2023-05-22

  • Reworked the teleport interaction
  • Seperated the teleport interaction from the remaining logic
  • Input interactions are now properly seperated
  • Removed PlayerBehaviour.cs and RegisterHandToXrOrigin.cs
  • Update requires replacing the PersistentObjects prefab

[1.1.1] - 2023-05-23

  • Fixed menu opening and closing instantly.

[1.1.0] - 2023-05-22

  • Reworked menu interaction logic
  • Opening the menu is now controlled by the system gesture on the left hand (aim flags)
  • While the menu is open, teleportation is disabled. This is controlled by UnityEvents on the MenuController.cs script
  • Refactored PlayerBehaviour.cs

[1.0.9] - 2023-05-22

  • Updated hand model (taken from XR Hands Demo)
  • Created gameobjects for the hands (contains the XRITK components)
  • Removed old hand prefabs and models

[1.0.8] - 2023-05-20

  • Added this changelog file
  • Added pinchOffset to Teleporting.cs

[1.0.7] - 2023-05-16

  • Reduced unintended teleporting and fixed bug with screenshotbutton
  • Move from private GitLab to public GitHub
  • Scene load, Quest Input field with AndroidManifest.xml