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vtkWiiMoteStyle.h
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vtkWiiMoteStyle.h
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/*=========================================================================
Name: vtkWiiMoteStyle.h
Author: David Borland, The Renaissance Computing Institute (RENCI)
Copyright: The Renaissance Computing Institute (RENCI)
License: Licensed under the RENCI Open Source Software License v. 1.0.
See included License.txt or
http://www.renci.org/resources/open-source-software-license
for details.
=========================================================================*/
// .NAME vtkWiiMoteStyle
// .SECTION Description
// vtkWiiMoteStyle is an abstract base class for
// vtkDeviceInteractorStyles that interface with a WiiMote using the
// Virtual Reality Peripheral Network (VRPN:
// http://www.cs.unc.edu/Research/vrpn/).
//
// .SECTION see also
// vtkDeviceInteractor vtkInteractionDevice
#ifndef __vtkWiiMoteStyle_h
#define __vtkWiiMoteStyle_h
#include "vtkInteractionDeviceConfigure.h"
#include "vtkDeviceInteractorStyle.h"
class vtkVRPNAnalog;
class vtkVRPNAnalogOutput;
class vtkVRPNButton;
class VTK_INTERACTIONDEVICE_EXPORT vtkWiiMoteStyle : public vtkDeviceInteractorStyle
{
public:
vtkTypeRevisionMacro(vtkWiiMoteStyle,vtkDeviceInteractorStyle);
void PrintSelf(ostream&, vtkIndent);
// Description:
// Set the devices to connect to the WiiMote
void SetAnalog(vtkVRPNAnalog*);
void SetButton(vtkVRPNButton*);
void SetAnalogOutput(vtkVRPNAnalogOutput*);
protected:
vtkWiiMoteStyle();
~vtkWiiMoteStyle();
// Enumeration for buttons:
// button[0] = 2
// button[1] = 1
// button[2] = B (Trigger)
// button[3] = A
// button[4] = -
// button[5] =
// button[6] =
// button[7] = HOME
// button[8] = D-pad left
// button[9] = D-pad right
// button[10] = D-pad down
// button[11] = D-pad up
// button[12] = +
// button[13] =
// button[14] =
// button[15] =
//BTX
enum WiiMoteButtons {
Button2 = 0,
Button1,
ButtonB,
ButtonA,
ButtonMinus,
ButtonHome = 7,
ButtonLeft,
ButtonRight,
ButtonDown,
ButtonUp,
ButtonPlus
};
//ETX
// Enumeration for analog channels:
// channel[0] = Battery level (0-1)
// channel[1] = Gravity X vector calculation (1 = Earth gravity)
// channel[2] = Gravity Y vector calculation (1 = Earth gravity)
// channel[3] = Gravity Z vector calculation (1 = Earth gravity)
// channel[4] = X of first sensor spot (0-1023, -1 if not seen)
// channel[5] = Y of first sensor spot (0-767, -1 if not seen)
// channel[6] = Size of first sensor spot (0-15, -1 if not seen)
// channel[7] = X of second sensor spot (0-1023, -1 if not seen)
// channel[9] = Y of second sensor spot (0-767, -1 if not seen)
// channel[9] = Size of second sensor spot (0-15, -1 if not seen)
// channel[10] = X of third sensor spot (0-1023, -1 if not seen)
// channel[11] = Y of third sensor spot (0-767, -1 if not seen)
// channel[12] = Size of third sensor spot (0-15, -1 if not seen)
// channel[13] = X of fourth sensor spot (0-1023, -1 if not seen)
// channel[14] = Y of fourth sensor spot (0-767, -1 if not seen)
// channel[15] = Size of fourth sensor spot (0-15, -1 if not seen)
//BTX
enum WiiMoteAnalogChannels {
Battery = 0,
GravityX,
GravityY,
GravityZ,
Sensor1X,
Sensor1Y,
Sensor1Size,
Sensor2X,
Sensor2Y,
Sensor2Size,
Sensor3X,
Sensor3Y,
Sensor3Size,
Sensor4X,
Sensor4Y,
Sensor4Size
};
//ETX
virtual void OnAnalog(vtkVRPNAnalog*) = 0;
virtual void OnButton(vtkVRPNButton*) = 0;
// Need to hold a reference to the analog output device, which is used
// to control the WiiMote buzzer, as we request output instead of
// registering callbacks for input from the device.
vtkVRPNAnalogOutput* AnalogOutput;
private:
vtkWiiMoteStyle(const vtkWiiMoteStyle&); // Not implemented.
void operator=(const vtkWiiMoteStyle&); // Not implemented.
};
#endif