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If the game is first loaded while on a 1920x1080 monitor, everything works.
However, if the game is first loaded while on a 1600x900 monitor, the calculation is off, until you move it to the bigger monitor then back.
I think this may be solved by having proper scaling. If not, I'll look into the whole clientX/Y thing.
Please fill out this Issue template to the best of your ability!
Type of Issue
Hint: Design Issues or Requests are changes to existing features, not new ones.
Description of the Issue:
Projectile doesn't reach the exact spot the mouse is aiming when outside of deadzones.
Steps to reproduce the Issue (For Bugs):
When outside of deadzones, aim directly to your left, the projectile will be slightly off from it's mark.
Additional comments or information:
I have a feeling I know what this issue is, but adding this just in case it proves to be more difficult than I thought.
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