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localisation_zhCN.lua
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if (GetLocale() == "zhCN") then
PowaAuras.Anim[0] = "[无]";
PowaAuras.Anim[1] = "静止";
PowaAuras.Anim[2] = "闪光效果";
PowaAuras.Anim[3] = "生长效果";
PowaAuras.Anim[4] = "脉搏效果";
PowaAuras.Anim[5] = "气泡效果";
PowaAuras.Anim[6] = "水滴效果";
PowaAuras.Anim[7] = "漏电效果";
PowaAuras.Anim[8] = "收缩效果";
PowaAuras.Anim[9] = "火焰效果";
PowaAuras.Anim[10] = "盘旋效果";
PowaAuras.BeginAnimDisplay[0] = "[无]";
PowaAuras.BeginAnimDisplay[1] = "由小放大";
PowaAuras.BeginAnimDisplay[2] = "由大渐小";
PowaAuras.BeginAnimDisplay[3] = "逐渐清晰";
PowaAuras.BeginAnimDisplay[4] = "左边进入";
PowaAuras.BeginAnimDisplay[5] = "左上进入";
PowaAuras.BeginAnimDisplay[6] = "上部进入";
PowaAuras.BeginAnimDisplay[7] = "右上进入";
PowaAuras.BeginAnimDisplay[8] = "右边进入";
PowaAuras.BeginAnimDisplay[9] = "右下进入";
PowaAuras.BeginAnimDisplay[10] = "下部进入";
PowaAuras.BeginAnimDisplay[11] = "左下进入";
PowaAuras.BeginAnimDisplay[12] = "弹跳进入";
PowaAuras.EndAnimDisplay[0] = "[无]";
PowaAuras.EndAnimDisplay[1] = "放大消失";
PowaAuras.EndAnimDisplay[2] = "缩小消失";
PowaAuras.EndAnimDisplay[3] = "淡化消失";
PowaAuras.EndAnimDisplay[4] = "旋转渐隐";
PowaAuras.EndAnimDisplay[5] = "旋转缩小";
PowaAuras.Sound[0] = "[无]";
PowaAuras:MergeTables(PowaAuras.Text,
{
welcome = "输入 /powa 打开特效编辑器.",
aucune = "无",
aucun = "无",
largeur = "宽度",
hauteur = "高度",
mainHand = "主手",
offHand = "副手",
bothHands = "双手",
DebuffType =
{
Magic = "魔法",
Disease = "疾病",
Curse = "诅咒",
Poison = "中毒",
},
DebuffCatType =
{
[PowaAuras.DebuffCatType.CC] = "CC", --- need confirm this translation. by doomiris
[PowaAuras.DebuffCatType.Silence] = "沉默",
[PowaAuras.DebuffCatType.Snare] = "诱捕",
[PowaAuras.DebuffCatType.Stun] = "昏迷",
[PowaAuras.DebuffCatType.Root] = "无法行动",
[PowaAuras.DebuffCatType.Disarm] = "缴械",
[PowaAuras.DebuffCatType.PvE] = "PvE",
},
AuraType =
{
[PowaAuras.BuffTypes.Buff] = "Buff",
[PowaAuras.BuffTypes.Debuff] = "Debuff",
[PowaAuras.BuffTypes.AoE] = "AOE法术",
[PowaAuras.BuffTypes.TypeDebuff] = "Debuff类型",
[PowaAuras.BuffTypes.Enchant] = "武器强化",
[PowaAuras.BuffTypes.Combo] = "连击点数",
[PowaAuras.BuffTypes.ActionReady] = "技能冷却",
[PowaAuras.BuffTypes.Health] = "生命值",
[PowaAuras.BuffTypes.Mana] = "魔法值",
[PowaAuras.BuffTypes.EnergyRagePower] = "怒气/能量/符文能量",
[PowaAuras.BuffTypes.Aggro] = "获得仇恨",
[PowaAuras.BuffTypes.PvP] = "PvP标志",
[PowaAuras.BuffTypes.Stance] = "姿态",
[PowaAuras.BuffTypes.SpellAlert] = "法术预警",
[PowaAuras.BuffTypes.OwnSpell] = "自身技能",
[PowaAuras.BuffTypes.StealableSpell] = "可偷取法术",
[PowaAuras.BuffTypes.PurgeableSpell] = "可净化法术",
},
-- main
nomEnable = "启用",
aideEnable = "启用/禁用所有PowerAuras特效",
nomDebug = "调试模式",
aideDebug = "打开调试模式后,将在聊天窗口显示特效的触发条件等信息",
ListePlayer = "分类",
ListeGlobal = "全局",
aideMove = "移动特效",
aideCopy = "复制特效",
nomRename = "重命名",
aideRename = "重命名我的特效分类名",
nomTest = "测试",
nomHide = "全部隐藏",
nomEdit = "编辑",
nomNew = "新建",
nomDel = "删除",
nomImport = "导入",
nomExport = "导出",
nomImportSet = "批量导入",
nomExportSet = "批量导出",
aideImport = "把特效字串粘贴(Ctrl+v)在此编辑框内,然后点击\'接受\'按钮",
aideExport = "复制(Ctrl+c)此编辑框内的特效字串,与其它人分享你的特效",
aideImportSet = "把批量特效字串粘贴(Ctrl+v)在此编辑框内,然后点击\'接受\'按钮,注意:批量导入时将会删除本页所有现有特效",
aideExportSet = "复制(Ctrl+c)此编辑框内的特效字串,将此页内所有特效与其它人分享",
aideDel = "删除所选特效(必须按住Ctrl键才能使用此功能)",
nomMove = "移动",
nomCopy = "复制",
nomPlayerEffects = "我的特效",
nomGlobalEffects = "通用特效",
aideEffectTooltip = "按住Shift键点击图标以启用/禁用该特效",
-- editor
nomSound = "播放声音",
aideSound = "特效触发时播放声音",
nomCustomSound = "自定义声音文件:",
aideCustomSound = "输入声音文件名称,如cookie.mp3 注意:你需要在游戏启动前把声音文件放入Sounds文件夹下,目前仅支持mp3和wav格式.",
nomTexture = "当前材质",
aideTexture = "显示特效使用的材质.你可以修改相应文件夹内的.tga 文件来增加特效",
nomAnim1 = "动画效果",
nomAnim2 = "辅助效果",
aideAnim1 = "是否为所选材质使用动画效果",
aideAnim2 = "此动画效果以较低不透明度显示,为了不过多占用屏幕同一时间只显示一个辅助效果",
nomDeform = "拉伸",
aideDeform = "在高度或宽度方向拉伸材质",
aideColor = "点击此处修改材质颜色",
aideFont = "点击此处来选择字体,点击OK按钮使你的选择生效",
aideMultiID = "此处输入其它特效的ID,以执行联合检查.多个ID号须用'/'分隔. 特效ID可以在某个特效的鼠标提示中第一行找到,如:[2],2就是此特效ID",
aideTooltipCheck = "此处输入用于激活特效的某个状态的鼠标提示文字",
aideBuff = "此处输入用于激活特效的buff的名字,或名字中的几个连续文字.如果使用分隔符,也可以输入多个buff的名字.例如输入: 能量灌注/奥术能量",
aideBuff2 = "此处输入用于激活特效的debuff的名字,或名字中的几个连续文字.如果使用分隔符,也可以输入多个debuff的名字.例如输入: 堕落治疗/燃烧刺激",
aideBuff3 = "此处输入用于激活特效的debuff的类型名称,或名称中的几个连续文字.如果使用分隔符,也可以输入多个debuff类型的名称.例如输入: 魔法/诅咒/中毒/疾病",
aideBuff4 = "此处输入用于激活特效的AOE法术的名字,AOE法术名字可以在战斗记录中找到.例如输入:邪恶光环/火焰之雨/暴风雪",
aideBuff5 = "此处输入用于激活特效的武器临时附魔效果.另外你可以通过前置'main/'或者'off/'来指明主副手位置(例如: main/致残毒药,表示检测主手上的这种毒药)",
aideBuff6 = "此处输入用于激活特效的连击点数.例如输入: 1或者1/2/3或者0/4/5等等自由组合",
aideBuff7 = "此处输入用于激活特效的动作条上的动作名,或名字中的几个连续文字,当此动作完全冷却时此效果触发.例如输入:赞达拉英雄护符/法力之潮图腾/心灵专注",
aideBuff8 = "此处输入用于激活特效的法术名称,或名称中的一部分,或者是你技能书中的技能,也可以输入一个技能ID",
aideSpells = "此处输入用于激活法术预警特效的法术名称",
aideStacks = "输入用于激活特效的操作符及叠加数量,只能输入一个操作符,例如:'<5' '>3' '=11' '!5' '>=0' '<=6' '2-8'",
aideStealableSpells = "此处输入可偷取的法术名称(用 * 将检测所有可被偷取的法术).",
aidePurgeableSpells = "此处输入可净化的法术名称(用 * 将检测所有可被净化的法术).",
aideUnitn = "此处输入用于激活特效的特定成员名称,必须处于同一团队",
aideUnitn2 = "仅用于团队/队伍模式",
aideMaxTex = "定义特效编辑器使用的材质数量,如果你增加了自定义材质请修改此值.",
aideAddEffect = "新增加一个特效",
aideWowTextures = "使用游戏内置材质",
aideTextAura = "使用文字做为特效材质(图形材质将被禁用)",
aideRealaura = "清晰光环",
aideCustomTextures = "使用自定义材质,例如: Flamme.tga(自定义材质需保存在custom文件夹下)",
aideRandomColor = "每次激活时使用随机颜色",
aideTexMode = "材质透明度反向显示",
nomActivationBy = "激活条件",
nomOwnTex = "使用技能图标",
aideOwnTex = "使用buff/debuff或技能的默认图标做为材质",
nomStacks = "叠加", --no longer used?
nomUpdateSpeed = "更新速度",
nomSpeed = "运动速度",
nomFPS = "全局动画帧数",
nomTimerUpdate = "计时器更新速度",
nomBegin = "进场效果",
nomEnd = "结束效果",
nomSymetrie = "对称性",
nomAlpha = "不透明度",
nomPos = "位置",
nomTaille = "大小",
nomExact = "精确匹配名称",
nomThreshold = "触发极限",
aideThreshInv = "选中此项可反转触发逻辑. 生命值/法力值: 默认=低于指定值时触发特效 / 选中此项后=高于指定值时触发特效. 能量/怒气/符文能量: 默认=高于指定值时触发特效 / 选中此项后=低于指定值时触发特效",
nomThreshInv = "</>",
nomStance = "姿态",
nomMine = "自己施放的",
aideMine = "选中此项则仅检测由玩家自己施放的buff/debuff",
nomDispellable = "自己可以驱散的",
aideDispellable = "选中此项则仅检测可被驱散的buff",
nomCanInterrupt = "可打断",
aideCanInterrupt = "选中此项则仅检测可被打断的技能",
nomPlayerSpell = "施法状态",
aidePlayerSpell = "检测玩家是否正在咏唱一个法术",
nomCheckTarget = "敌方目标",
nomCheckFriend = "友方目标",
nomCheckParty = "团队目标",
nomCheckFocus = "焦点目标",
nomCheckRaid = "团队成员",
nomCheckGroupOrSelf = "团队/小队或自己",
nomCheckGroupAny = "任何人",
nomCheckOptunitn = "特定成员",
aideTarget = "此buff/debuff仅存在于敌方目标上",
aideTargetFriend = "此buff/debuff仅存在于友方目标上",
aideParty = "此buff/debuff仅存在于小队中",
aideGroupOrSelf = "选中此项后将仅对团队或小队成员(包括自己)进行检测",
aideFocus = "此buff/debuff仅存在焦点目标上",
aideRaid = "此buff/debuff仅存在于团队中",
aideGroupAny = "选中此项后,当任何一个小队/团队成员有此buff/debuff就触发特效. 不选中此项(默认状态),则检查到所有人都有此buff/debuff才触发特效",
aideOptunitn = "此buff/debuff仅存在于团队/小队中的特定成员身上",
aideExact = "选中此项将精确匹配buff/debuff名称",
aideStance = "选择用于触发特效的姿态",
aideShowSpinAtBeginning= "起始动画结束后使其做360度旋转",
nomCheckShowSpinAtBeginning = "动画结束后旋转",
nomCheckShowTimer = "显示",
nomTimerDuration = "延迟消失",
aideTimerDuration = "目标上的buff/debuff计时器延迟到此时间结束后再消失(0为禁用)",
aideShowTimer = "为此效果显示计时器",
aideSelectTimer = "选择使用何种计时器来显示持续时间",
aideSelectTimerBuff = "选择使用何种计时器来显示持续时间(仅用于玩家buff)",
aideSelectTimerDebuff = "选择使用何种计时器来显示持续时间(仅用于玩家debuff)",
nomCheckShowStacks = "叠加次数",
nomCheckInverse = "不存在",
aideInverse = "选中此项后,仅当buff/debuff不存在时显示此特效",
nomCheckIgnoreMaj = "忽略大小写",
aideIgnoreMaj = "选中此项将忽略buff/debuff名字的大小写字母(供英文玩家使用,中国玩家不需要修改此项)",
nomDuration = "延迟消失",
aideDuration = "特效延迟到此时间结束后再消失(0为禁用)",
nomCentiemes = "显示百分位",
nomDual = "显示两个计时器",
nomHideLeadingZeros = "隐藏前置零位,如:08秒显示为8秒",
nomTransparent = "使用透明材质",
nomUpdatePing = "刷新提示",
nomClose = "关闭",
nomEffectEditor = "特效编辑器",
nomAdvOptions = "选项",
nomMaxTex = "最大可用材质",
nomTabAnim = "动画",
nomTabActiv = "条件",
nomTabSound = "声音",
nomTabTimer = "计时器",
nomTabStacks = "叠加",
nomWowTextures = "使用内置材质",
nomCustomTextures = "使用自定义材质",
nomTextAura = "文字材质",
nomRealaura = "清晰光环",
nomRandomColor = "随机颜色",
nomTexMode = "光晕效果",
nomTalentGroup1 = "主天赋",
aideTalentGroup1 = "选中此项后,仅当你处于主天赋状态下才触发此特效",
nomTalentGroup2 = "副天赋",
aideTalentGroup2 = "选中此项后,仅当你处于副天赋状态下才触发此特效",
nomReset = "重置编辑器位置",
nomPowaShowAuraBrowser = "显示特效浏览器",
nomDefaultTimerTexture = "默认计时器材质",
nomTimerTexture = "计时器材质",
nomDefaultStacksTexture = "默认叠加次数材质",
nomStacksTexture = "叠加次数材质",
Enabled = "已启用",
Default = "默认",
Ternary = {
combat = "战斗状态",
inRaid = "团队状态",
inParty = "小队状态",
isResting = "休息状态",
ismounted = "骑乘状态",
inVehicle = "载具状态",
isAlive= "存活状态",
},
nomWhatever = "忽略",
aideTernary = "设置这些状态将影响特效显示的方式",
TernaryYes = {
combat = "在战斗状态时触发",
inRaid = "在团队状态时触发",
inParty = "在小队状态时触发",
isResting = "在休息状态时触发",
ismounted = "在骑乘状态时触发",
inVehicle = "在载具状态时触发",
isAlive= "在存活状态时触发",
},
TernaryNo = {
combat = "非战斗状态时触发",
inRaid = "非团队状态时触发",
inParty = "非小队状态时触发",
isResting = "非休息状态时触发",
ismounted = "非骑乘状态时触发",
inVehicle = "非载具状态时触发",
isAlive= "在死亡状态时触发",
},
TernaryAide = {
combat = "此效果受战斗状态影响",
inRaid = "此效果受团队状态影响",
inParty = "此效果受小队状态影响",
isResting = "此效果受休息状态影响",
ismounted = "此效果受骑乘状态影响",
inVehicle = "此效果受载具状态影响",
isAlive= "此效果受存活状态影响",
},
nomTimerInvertAura = "超时颠倒材质",
aidePowaTimerInvertAuraSlider = "特效持续时间超过设定值时将材质颠倒(0 为禁用)",
nomTimerHideAura = "隐藏特效",
aidePowaTimerHideAuraSlider = "隐藏特效和计时器,直到持续时间超过设定值(0 为禁用)",
aideTimerRounding = "选中此项时将对计时器取整",
nomTimerRounding = "取整",
aideGTFO = "使用首领技能来匹配AOE法术预警检测",
nomGTFO = "首领AOE法术",
nomIgnoreUseable = "显示冷却中的法术",
aideIgnoreUseable = "忽略可用的法术(仅检测冷却中的法术)",
-- Diagnostic reason text, these have substitutions (using $1, $2 etc) to allow for different sententance constructions
nomReasonShouldShow = "应该显示特效,因为$1",
nomReasonWontShow = "不会显示特效,因为$1",
nomReasonMulti = "所有匹配特征 $1", --$1=Multiple match ID list
nomReasonDisabled = "Power Auras 被禁用了",
nomReasonGlobalCooldown = "忽略了全局冷却时间(GCD)",
nomReasonBuffPresent = "$1 获得了 $2 $3", --$1=Target $2=BuffType, $3=BuffName (e.g. "Unit4 has Debuff Misery")
nomReasonBuffMissing = "$1 没有获得 $2 $3", --$1=Target $2=BuffType, $3=BuffName (e.g. "Unit4 doesn't have Debuff Misery")
nomReasonBuffFoundButIncomplete = "$2 $3 作用在$1上,但是\n$4", --$1=Target $2=BuffType, $3=BuffName, $4=IncompleteReason (e.g. "Debuff Sunder Armor found for Target but\nStacks<=2")
nomReasonOneInGroupHasBuff = "$1 获得了 $2 $3", --$1=GroupId $2=BuffType, $3=BuffName (e.g. "Raid23 has Buff Blessing of Kings")
nomReasonNotAllInGroupHaveBuff = "不是所有$1的成员都获得了$2 $3", --$1=GroupType $2=BuffType, $3=BuffName (e.g. "Not all in Raid have Buff Blessing of Kings")
nomReasonAllInGroupHaveBuff = "所有$1的成员都获得了$2 $3", --$1=GroupType $2=BuffType, $3=BuffName (e.g. "All in Raid have Buff Blessing of Kings")
nomReasonNoOneInGroupHasBuff = "没有$1的成员获得了$2 $3", --$1=GroupType $2=BuffType, $3=BuffName (e.g. "No one in Raid has Buff Blessing of Kings")
nomReasonBuffPresentTimerInvert = "Buff出现, 计时器倒置",
nomReasonBuffFound = "Buff出现",
nomReasonStacksMismatch = "叠加次数=$1 但预设值是$2", --$1=Actual Stack count, $2=Expected Stack logic match (e.g. ">=0")
nomReasonAuraMissing = "特效丢失",
nomReasonAuraOff = "特效被禁用",
nomReasonAuraBad = "特效损坏",
nomReasonNotForTalentSpec = "在此套天赋下特效不会触发",
nomReasonPlayerDead = "玩家死亡",
nomReasonPlayerAlive = "玩家存活",
nomReasonNoTarget = "没有目标",
nomReasonTargetPlayer = "目标是你",
nomReasonTargetDead = "目标死亡",
nomReasonTargetAlive = "目标存活",
nomReasonTargetFriendly = "友好的目标",
nomReasonTargetNotFriendly = "敌对的目标",
nomReasonNotInCombat = "不在战斗状态",
nomReasonInCombat = "在战斗状态",
nomReasonInParty = "在小队中",
nomReasonInRaid = "在团队中",
nomReasonNotInParty = "不在小队中",
nomReasonNotInRaid = "不在团队中",
nomReasonNoFocus = "没有焦点目标",
nomReasonNoCustomUnit = "找不到你定义的单位:$1,不在队伍\团队中,或携带宠物",
nomReasonNotMounted = "不在骑乘",
nomReasonMounted = "骑乘状态",
nomReasonNotInVehicle = "不在载具中",
nomReasonInVehicle = "在载具中",
nomReasonNotResting = "不在休息状态",
nomReasonResting = "休息状态",
nomReasonStateOK = "状态正常",
nomReasonInverted = "$1 (被倒置)", -- $1 is the reason, but the inverted flag is set so the logic is reversed
nomReasonSpellUsable = "法术 $1 可用",
nomReasonSpellNotUsable = "法术 $1 不可用",
nomReasonSpellNotReady = "法术 $1 没有准备好, 在冷却中, 计时器倒置",
nomReasonSpellNotEnabled = "法术 $1 没有启用",
nomReasonSpellNotFound = "法术 $1 没有找到",
nomReasonSpellOnCooldown = "Spell $1 on Cooldown",
nomReasonStealablePresent = "$1 有可偷取的法术 $2", --$1=Target $2=SpellName (e.g. "Focus has Stealable spell Blessing of Wisdom")
nomReasonNoStealablePresent = "没有在任何目标上找到可偷取法术 $1", --$1=SpellName (e.g. "Nobody has Stealable spell Blessing of Wisdom")
nomReasonRaidTargetStealablePresent = "团队目标$1有可偷取的法术 $2", --$1=RaidId $2=SpellName (e.g. "Raid21Target has Stealable spell Blessing of Wisdom")
nomReasonPartyTargetStealablePresent = "小队目标$1有可偷取的法术 $2", --$1=PartyId $2=SpellName (e.g. "Party4Target has Stealable spell Blessing of Wisdom")
nomReasonPurgeablePresent = "$1 有可净化的法术 $2", --$1=Target $2=SpellName (e.g. "Focus has Purgeable spell Blessing of Wisdom")
nomReasonNoPurgeablePresent = "没有在任何目标上找到可净化的法术 $1", --$1=SpellName (e.g. "Nobody has Purgeable spell Blessing of Wisdom")
nomReasonRaidTargetPurgeablePresent = "团队目标$1有可净化的法术 $2", --$1=RaidId $2=SpellName (e.g. "Raid21Target has Purgeable spell Blessing of Wisdom")
nomReasonPartyTargetPurgeablePresent = "小队目标$1有可净化的法术 $2", --$1=PartyId $2=SpellName (e.g. "Party4Target has Purgeable spell Blessing of Wisdom")
nomReasonAoETrigger = "检测到AoE法术 $1", -- $1=AoE spell name
nomReasonAoENoTrigger = "没有检测到AoE法术 $1", -- $1=AoE spell match
nomReasonEnchantMainInvert = "找到主手武器强化效果 $1, 计时器倒置", -- $1=Enchant match
nomReasonEnchantMain = "找到主手武器强化效果 $1", -- $1=Enchant match
nomReasonEnchantOffInvert = "找到副手武器强化效果 $1, 计时器倒置"; -- $1=Enchant match
nomReasonEnchantOff = "找到副手武器强化效果 $1", -- $1=Enchant match
nomReasonNoEnchant = "没有在任何武器上找到强化效果 $1", -- $1=Enchant match
nomReasonNoUseCombo = "你没有使用连击点数",
nomReasonComboMatch = "目前连击点数是$1,与设置值$2相匹配",-- $1=Combo Points, $2=Combo Match
nomReasonNoComboMatch = "目前连击点数是$1,与设置值$2不匹配",-- $1=Combo Points, $2=Combo Match
nomReasonActionNotFound = "没有在动作条上找到此技能",
nomReasonActionReady = "技能可用了",
nomReasonActionNotReadyInvert = "技能不可用(冷却中), 计时器倒置",
nomReasonActionNotReady = "技能不可用(冷却中)",
nomReasonActionlNotEnabled = "技能没有启用",
nomReasonActionNotUsable = "技能不可用",
nomReasonYouAreCasting = "你正在施放法术$1", -- $1=Casting match
nomReasonYouAreNotCasting = "你没有施放法术 $1", -- $1=Casting match
nomReasonTargetCasting = "目标正在施放法术 $1", -- $1=Casting match
nomReasonFocusCasting = "焦点目标正在施放法术 $1", -- $1=Casting match
nomReasonRaidTargetCasting = "团队目标$1正在施放法术 $2", --$1=RaidId $2=Casting match
nomReasonPartyTargetCasting = "小队目标$1正在施放法术 $2", --$1=PartyId $2=Casting match
nomReasonNoCasting = "没有任何人的目标在施放法术 $1", -- $1=Casting match
nomReasonStance = "当前姿态$1, 与设置值$2相匹配", -- $1=Current Stance, $2=Match Stance
nomReasonNoStance = "当前姿态$1, 与设置值$2不匹配", -- $1=Current Stance, $2=Match Stance
ReasonStat = {
Health = {MatchReason="$1 生命值低", NoMatchReason="$1 生命值不够低"},
Mana = {MatchReason="$1 法术值低", NoMatchReason="$1法术值不够低"},
RageEnergy = {MatchReason="$1 能量值低", NoMatchReason="$1 能量值不够低"},
Aggro = {MatchReason="$1 获得仇恨", NoMatchReason="$1 没有获得仇恨"},
PvP = {MatchReason="$1 PVP状态", NoMatchReason="$1 不在PVP状态"},
},
});
end