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Program.cs
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/*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using MilitarySymbols;
namespace TestMilitarySymbolsLibrary
{
class Program
{
// TODO: SET THESE TO DESIRED VALUES IF USING STYLE EXPORT
static bool FORMAT_IS_STYLE_CSV = false;
const string POINT_SIZE_STRING = "32";
const int MAX_STYLE_LENGTH = 255;
const bool IMAGE_FORMAT_IS_EMF = true;
static bool INCLUDE_NOTES = true;
const string IMAGES_HOME =
@"C:\MyFiles\Esri\MilitaryFeatures2525D\SymbolsApril32014\2525D_EMF";
/// <summary>
/// This command line app, just returns types and values that it knows about
/// first using reflection (if it is a type) & then by doing a look-up of the SymbolSet
/// if its not a type
/// </summary>
static void Main(string[] args)
{
string typeToExportUpper = "LIST";
int argLength = args.Length;
if (argLength == 0)
{
// TODO: if you just want to wire in a quick test uncomment:
// MyAdHocTest();
// return;
// Help:
Console.WriteLine("Usage: TestTableExporter [Type -or- \"List\" -or- \"ALL\"]");
Console.WriteLine(" TestTableExporter [SymbolSet (Name or Code)]");
}
else
{
typeToExportUpper = args[0].ToUpper();
if (!FORMAT_IS_STYLE_CSV)
Console.WriteLine("Looking for Type: " + typeToExportUpper);
}
bool found = false;
if (!FORMAT_IS_STYLE_CSV) // don't do for Style Export
{
Assembly myAssembly = Assembly.GetAssembly(typeof(SymbolIdCode));
foreach (Type type in myAssembly.GetTypes())
{
if (!type.IsEnum)
continue;
string typeName = type.Name;
string typeNameUpper = typeName.ToUpper();
if (typeToExportUpper == "LIST")
{
Console.WriteLine("Type: " + typeName);
found = true;
}
if (typeToExportUpper.Equals("ALL") || typeNameUpper.Contains(typeToExportUpper))
{
Console.WriteLine(Environment.NewLine + "Found Type: " + typeNameUpper);
found = true;
List<Enum> enums = TypeUtilities.EnumHelper.getEnumValues(type);
foreach (Enum en in enums)
{
string enumString = en.ToString();
int hashCode = en.GetHashCode();
Console.WriteLine(enumString + "," + hashCode);
}
} // end if
} // end foreach
// if found, we are done, if not check for a symbol set query
if (found && (!typeToExportUpper.Equals("ALL")))
return;
}
string symbolSetUpper = typeToExportUpper;
if (!FORMAT_IS_STYLE_CSV)
Console.WriteLine("Type not found, looking for SymbolSet: " + symbolSetUpper);
SymbolLookup symbolLookup = new SymbolLookup();
symbolLookup.Initialize();
if (!symbolLookup.Initialized) // should not happen, but you never know
{
System.Diagnostics.Trace.WriteLine("Failed to initialize symbol list, exiting...");
return;
}
SymbolSetType symbolSet = SymbolSetType.NotSet;
// find the symbol set selected
List<Enum> symbolSetEnums = TypeUtilities.EnumHelper.getEnumValues(typeof(SymbolSetType));
foreach (Enum en in symbolSetEnums)
{
string enumStringUpper = en.ToString().ToUpper();
int hashCode = en.GetHashCode();
string hashCodeString = Convert.ToString(hashCode);
if (hashCodeString.Length < 2)
hashCodeString = hashCodeString.PadLeft(2, '0');
// Mildly confusing but allow either the name or the Number
if (symbolSetUpper.Equals("ALL") || enumStringUpper.Contains(symbolSetUpper)
|| hashCodeString.Equals(symbolSetUpper))
{
symbolSet = (SymbolSetType)en;
if (FORMAT_IS_STYLE_CSV)
ListSymbolSetAsStyleCsv(symbolLookup, symbolSet);
else
ListSymbolSetSimple(symbolLookup, symbolSet);
}
}
if (symbolSet == SymbolSetType.NotSet)
Console.WriteLine("Warning: SymbolSet not found: " + symbolSetUpper);
}
private static void PrintModifierAsStyleCsv(SymbolLookup symbolLookup, SymbolSetType symbolSet,
int modifierNumber, int modifierCode, string modifierName)
{
string symbolSetName = symbolSet.ToString().Replace('_', ' ');
string symbolSetString = TypeUtilities.EnumHelper.getEnumValAsString(symbolSet, 2);
string modifierCategory = symbolLookup.GetModifierCategoryFromName(symbolSet,
modifierName, modifierNumber);
string sModifierCode = modifierCode.ToString();
// this one has to be 2 chars:
if (sModifierCode.Length < 2)
sModifierCode = sModifierCode.PadLeft(2, '0');
string modifierIconName = MilitarySymbolToGraphicLayersMaker.GetModfierIconName(
symbolSet, modifierNumber, modifierCode);
string modifierIconNameWithFolder = MilitarySymbolToGraphicLayersMaker.GetModfierIconNameWithFolder(
symbolSet, modifierNumber, modifierCode);
StringBuilder sbNotes = new StringBuilder();
string imageFile = MilitarySymbolToGraphicLayersMaker.GetModfierIconNameWithFullPath(
symbolSet, modifierNumber, modifierCode);
if (IMAGE_FORMAT_IS_EMF)
imageFile = imageFile.Replace(".svg", ".emf");
// WORKAROUND: check that files exists & it is not one of the _0,_1,_2,_3,xxxx ones
if (!System.IO.File.Exists(imageFile))
sbNotes.Append("ImageFile not found: " + modifierIconNameWithFolder);
string styleItemName = symbolSetName + TypeUtilities.NameSeparator +
"Modifier " + modifierNumber.ToString() + TypeUtilities.NameSeparator +
modifierCategory + TypeUtilities.NameSeparator +
modifierName;
string nameAsTags = styleItemName.Replace(TypeUtilities.NameSeparator, ";");
string styleItemTags = nameAsTags + ";" + modifierIconNameWithFolder + ";" +
styleItemName + ";" + modifierIconName;
string styleItemCategory = symbolSetName + TypeUtilities.NameSeparator + "Modifier " + modifierNumber.ToString();
if (styleItemName.Length > MAX_STYLE_LENGTH)
sbNotes.Append(" Name > " + MAX_STYLE_LENGTH);
if (styleItemTags.Length > MAX_STYLE_LENGTH)
sbNotes.Append(" Tags > " + MAX_STYLE_LENGTH);
if (!INCLUDE_NOTES)
sbNotes.Clear();
// filePath, pointSize, styleItemName, styleItemCategory, styleItemTags
// modifierCode + "," +
Console.WriteLine(imageFile + "," + POINT_SIZE_STRING + "," +
styleItemName + "," + styleItemCategory + "," + styleItemTags + "," + sbNotes.ToString());
}
private static void ListSymbolSetAsStyleCsv(SymbolLookup symbolLookup, SymbolSetType symbolSet)
{
MilitarySymbolToGraphicLayersMaker.ImageFilesHome = IMAGES_HOME;
string symbolSetString = TypeUtilities.EnumHelper.getEnumValAsString(symbolSet, 2);
string symbolSetName = symbolSet.ToString().Replace('_', ' ');
//Console.WriteLine(Environment.NewLine + "SymbolSet : " + symbolSetName + " : " + symbolSetString);
//Console.WriteLine(symbolSetName + " : Entities :");
// filePath, pointSize, styleItemName, styleItemCategory, styleItemTags
Console.WriteLine("filePath,pointSize,styleItemName,styleItemCategory,styleItemTags,notes");
List<MilitarySymbol> matchingSymbols = symbolLookup.GetMilitarySymbols(symbolSet);
StringBuilder sbNotes = new StringBuilder();
int matchCount = 0;
foreach (MilitarySymbol matchSymbol in matchingSymbols)
{
matchCount++;
// Copying so making ref below useless, but had to do this because of use of iterator/ref
MilitarySymbol currentMilSymbol = matchSymbol;
// IMPORTANT: SKIPPING ALL NON-POINTS CURRENTLY
if (currentMilSymbol.Shape != ShapeType.Point)
{
System.Diagnostics.Trace.WriteLine("Skipping export of non-point: Name=" + matchSymbol.Id.Name);
continue;
}
sbNotes.Clear();
string imageFile = MilitarySymbolToGraphicLayersMaker.GetMainIconNameWithFullPath(ref currentMilSymbol);
if (IMAGE_FORMAT_IS_EMF)
imageFile = imageFile.Replace(".svg", ".emf");
string svgTag = MilitarySymbolToGraphicLayersMaker.GetMainIconNameWithFolder(ref currentMilSymbol);
string idTag = MilitarySymbolToGraphicLayersMaker.GetMainIconName(ref currentMilSymbol);
string nameAsTags = matchSymbol.Id.Name.Replace(TypeUtilities.NameSeparator, ";");
// WORKAROUND: check that files exists & it is not one of the _0,_1,_2,_3,xxxx ones
if (!System.IO.File.Exists(imageFile))
{
string subIconName = imageFile;
subIconName = subIconName.Replace(@".svg", @"_0.svg");
if (System.IO.File.Exists(subIconName)) // if the other file exists, use that one
imageFile = subIconName;
else
sbNotes.Append("ImageFile not found: " + svgTag);
}
string styleItemCategory = symbolSetName + TypeUtilities.NameSeparator + "Main Icon";
string styleItemName = matchSymbol.Id.Name;
string styleItemTags = nameAsTags + ";" + matchSymbol.TagsAsString + svgTag + ";"
+ matchSymbol.Id.Name + ";" + idTag;
if (styleItemName.Length > MAX_STYLE_LENGTH)
sbNotes.Append(" Name > " + MAX_STYLE_LENGTH);
if (styleItemTags.Length > MAX_STYLE_LENGTH)
sbNotes.Append(" Tags > " + MAX_STYLE_LENGTH);
if (!INCLUDE_NOTES)
sbNotes.Clear();
// filePath, pointSize, styleItemName, styleItemCategory, styleItemTags
// matchCount + "," +
Console.WriteLine(imageFile + "," + POINT_SIZE_STRING + "," +
styleItemName + "," + styleItemCategory + "," + styleItemTags + "," + sbNotes.ToString());
}
List<string> matchingModifiers = symbolLookup.GetDistinctModifierNames(symbolSet, 1);
if (matchingModifiers.Count > 0)
{
matchCount = 0;
foreach (string match in matchingModifiers)
{
PrintModifierAsStyleCsv(symbolLookup, symbolSet, 1, matchCount, match);
matchCount++;
}
}
matchingModifiers = symbolLookup.GetDistinctModifierNames(symbolSet, 2);
if (matchingModifiers.Count > 0)
{
matchCount = 0;
foreach (string match in matchingModifiers)
{
PrintModifierAsStyleCsv(symbolLookup, symbolSet, 2, matchCount, match);
matchCount++;
}
}
}
private static void PrintModifierSimple(SymbolSetType symbolSet, int modifierNumber, int modifierCode, string modifierName)
{
string symbolSetString = TypeUtilities.EnumHelper.getEnumValAsString(symbolSet, 2);
string sModifierCode = modifierCode.ToString();
// this one has to be 2 chars:
if (sModifierCode.Length < 2)
sModifierCode = sModifierCode.PadLeft(2, '0');
string fullModifierName = symbolSet.ToString() + TypeUtilities.NameSeparator +
"Modifier " + modifierNumber.ToString() + TypeUtilities.NameSeparator +
modifierName;
string modifierIconName = MilitarySymbolToGraphicLayersMaker.GetModfierIconName(
symbolSet, modifierNumber, modifierCode);
string modifierIconNameWithFolder = MilitarySymbolToGraphicLayersMaker.GetModfierIconNameWithFolder(
symbolSet, modifierNumber, modifierCode);
string nameAsTags = fullModifierName.Replace(TypeUtilities.NameSeparator, ";");
string tags = nameAsTags + ";" + modifierIconNameWithFolder + ";" +
fullModifierName + ";" + modifierIconName;
Console.WriteLine(modifierCode + "," + symbolSet + "," + symbolSetString
+ "," + modifierNumber.ToString() + "," + sModifierCode
+ "," + modifierIconNameWithFolder
+ "," + fullModifierName
+ "," + modifierIconName
+ "," + tags);
}
private static void ListSymbolSetSimple(SymbolLookup symbolLookup, SymbolSetType symbolSet)
{
string symbolSetString = TypeUtilities.EnumHelper.getEnumValAsString(symbolSet, 2);
Console.WriteLine(Environment.NewLine + "SymbolSet: " + symbolSet + " : " + symbolSetString);
Console.WriteLine("Entities:");
List<MilitarySymbol> matchingSymbols = symbolLookup.GetMilitarySymbols(symbolSet);
int matchCount = 0;
foreach (MilitarySymbol matchSymbol in matchingSymbols)
{
matchCount++;
// Copying so making ref below useless, but had to do this because of use of iterator/ref
MilitarySymbol currentMilSymbol = matchSymbol;
string svgTag = MilitarySymbolToGraphicLayersMaker.GetMainIconNameWithFolder(ref currentMilSymbol);
string idTag = MilitarySymbolToGraphicLayersMaker.GetMainIconName(ref currentMilSymbol);
string nameAsTags = matchSymbol.Id.Name.Replace(TypeUtilities.NameSeparator, ";");
Console.WriteLine(matchCount + "," + symbolSet + "," + symbolSetString
+ "," + matchSymbol.Id.Name + ","
// + matchSymbol.Id.CodeFirstTen + "," + matchSymbol.Id.CodeSecondTen + ","
+ nameAsTags + ";"
+ matchSymbol.TagsAsString + svgTag + ";"
+ matchSymbol.Id.Name + ";"
+ idTag
+ "," + svgTag);
}
List<string> matchingModifiers = symbolLookup.GetDistinctModifierNames(symbolSet, 1);
if (matchingModifiers.Count > 0)
{
Console.WriteLine(Environment.NewLine + "Modifier 1:");
matchCount = 0;
foreach (string match in matchingModifiers)
{
PrintModifierSimple(symbolSet, 1, matchCount, match);
matchCount++;
}
}
matchingModifiers = symbolLookup.GetDistinctModifierNames(symbolSet, 2);
if (matchingModifiers.Count > 0)
{
Console.WriteLine(Environment.NewLine + "Modifier 2:");
matchCount = 0;
foreach (string match in matchingModifiers)
{
PrintModifierSimple(symbolSet, 2, matchCount, match);
matchCount++;
}
}
}
private static void MyAdHocTest()
{
/////////////////////////////////////////////////////
// TODO: move this test code to a Unit Test Project
/////////////////////////////////////////////////////
SymbolIdCode sidcSpecialLandUnit = new SymbolIdCode("10121195");
string wfnSpecialLandUnit = Utilities.GetWellFormedName(sidcSpecialLandUnit);
SymbolIdCode sidc = new SymbolIdCode();
System.Diagnostics.Trace.WriteLine("SIDC=" + sidc);
sidc.Affiliation = StandardIdentityAffiliationType.Hostile;
SymbolIdCode sidc2 = new SymbolIdCode();
sidc2.Affiliation = StandardIdentityAffiliationType.Hostile;
if (sidc == sidc2)
System.Diagnostics.Trace.WriteLine("pass");
sidc.Affiliation = StandardIdentityAffiliationType.Friend;
sidc2.SymbolSet = SymbolSetType.Control_Measures;
sidc2.EntityCode = "110100";
if (sidc != sidc2)
System.Diagnostics.Trace.WriteLine("pass");
string wfn = Utilities.GetWellFormedName(sidc2);
sidc.SymbolSet = SymbolSetType.Air;
sidc.EntityCode = "110131";
sidc.ModifierOne = "01";
sidc.ModifierTwo = "02";
string wfn2 = Utilities.GetWellFormedName(sidc);
MilitarySymbol ms1 = new MilitarySymbol();
ms1.Id = SymbolIdCode.DefaultSymbolIdCode;
MilitarySymbol ms2 = new MilitarySymbol();
ms2.Id = new SymbolIdCode();
if (ms1 == ms2)
System.Diagnostics.Trace.WriteLine("pass");
ms2.Id.HeadquartersTaskForceDummy = HeadquartersTaskForceDummyType.Feint_Dummy;
if (ms1 != ms2)
System.Diagnostics.Trace.WriteLine("pass");
SymbolLookup symbolLookup = new SymbolLookup();
symbolLookup.Initialize();
if (!symbolLookup.Initialized)
System.Diagnostics.Trace.WriteLine("Fail");
MilitarySymbol ms = symbolLookup.CreateSymbolByEntityName("Fighter/Bomber");
MilitarySymbolToGraphicLayersMaker.SetMilitarySymbolGraphicLayers(ref ms);
System.Diagnostics.Trace.WriteLine("MilitarySymbol: " + ms);
List<MilitarySymbol> matchingSymbols =
symbolLookup.GetMilitarySymbols(SymbolSetType.Space);
int matchCount = 0;
foreach (MilitarySymbol matchSymbol in matchingSymbols)
{
matchCount++;
System.Diagnostics.Trace.WriteLine("Match: " + matchCount
+ ", MilitarySymbol: " + matchSymbol); ;
}
List<MilitarySymbol> matchingSymbols2 =
symbolLookup.GetMilitarySymbols(SymbolSetType.Space, StandardIdentityAffiliationType.Friend,
"Military");
matchCount = 0;
foreach (MilitarySymbol matchSymbol in matchingSymbols2)
{
matchCount++;
System.Diagnostics.Trace.WriteLine("Match: " + matchCount
+ ", MilitarySymbol: " + matchSymbol); ;
}
List<string> matchingStrings = symbolLookup.GetDistinctEntries(SymbolSetType.Space);
matchCount = 0;
foreach (string distinctMatch in matchingStrings)
{
matchCount++;
System.Diagnostics.Trace.WriteLine("Distinct Match: " + distinctMatch);
}
matchingStrings = symbolLookup.GetDistinctEntries(SymbolSetType.Air, "Military",
"Fixed-Wing");
matchCount = 0;
foreach (string distinctMatch in matchingStrings)
{
matchCount++;
System.Diagnostics.Trace.WriteLine("Distinct Match: " + distinctMatch);
}
matchingStrings = symbolLookup.GetDistinctModifierNames(SymbolSetType.Air, 1);
matchCount = 0;
foreach (string distinctMatch in matchingStrings)
{
matchCount++;
System.Diagnostics.Trace.WriteLine("Modifiers: Distinct Match: " + distinctMatch);
}
string modifierName = "Government";
string modifierCode = symbolLookup.GetModifierCodeFromName(SymbolSetType.Air, 1, modifierName);
}
}
}