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scott.6
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.Dd April 19, 2014
.Dt SCOTT 6
.Os
.Sh NAME
.Nm scott
.Nd Scott Adams game interpreter
.Sh SYNOPSIS
.Nm
.Op Fl dpstwy
.Ar file
.Sh DESCRIPTION
.Nm
is an interpreter for Scott Adams games. The following options are
available:
.Bl -tag -width indent
.It Fl d
Enable
.Dq debugging ,
which simply means printing status messages to standard output (see
.Xr stdout 3 )
as the game file is loaded.
.It Fl p
Tell
.Nm
that the specified game uses a prehistoric database which does not
support bit 16.
.It Fl s
Enable Scott Adams-style light messages, namely:
.Dq Light has run out!
instead of
.Dq Your light has run out. ,
and
.Dq Light runs out in N turns.
instead of
.Dq Your light is growing dim. .
.It Fl t
Enable a TRS-80-style display, meaning a 64 character screen width
instead of the default 80, and an 11 character status screen (if
enabled) instead of the default 10. In addition, a horizontal rule is
displayed below the status screen, and full stops instead of hyphens
separate listed items.
See also the
.Fl w
option.
.It Fl w
Disable a split-screen display. By default, room information is
displayed in a separate window at the top of the screen, and user input
is handled in the bottom window. To interleave the two, similar to
Infocom-style games, this option may be used.
.It Fl y
Generate
.Dq You are
style messages instead of the default
.Dq I am .
.El
.Sh AUTHORS
.An Alan Cox
wrote the original ScottFree.
.An "Chris Spiegel" Aq [email protected]
ported ScottFree to Glk.