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Sync savefiles to cloud server #11
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As long as this is optional ! I can imagine some cases where people would want parchment to be completely standalone. |
I've been slowly working towards this for a long time, and there's a long time still to go. To enable any cloud syncing services the whole VM ecosystem needs to become asynchronous. Here's a checklist:
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It sounds like the feature described here would be a seamless "sync" between instances across a cloud server, i.e. a "terp-managed save" as per https://eblong.com/zarf/glk/terp-saving-notes.html. What about a smaller feature that is simply the ability to *Edit: added links to terp-saving-notes.html" |
Zarf's phrase "terp-managed save" is what we more frequently call autosaves, and that's not as directly in scope here. (I was intending for autosaves to be device specific, but it would still be good to have IndexedDB for autosaves.) This issue is primarily about manual player saves. Parchment already supports saving to localStorage.
Unfortunately you can't "just block" in Javascript. |
So I've just realised that if we can patch all the interpreters to only access files via the Glk or glkunix APIs (like |
It would be amazing to one day be able to sync savefiles to a cloud server
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