Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Clunkiness going through doors and zones #293

Open
kazza2ud opened this issue Apr 28, 2019 · 1 comment
Open

Clunkiness going through doors and zones #293

kazza2ud opened this issue Apr 28, 2019 · 1 comment

Comments

@kazza2ud
Copy link

Is this a common issue? Going through a zone or door sometimes has a 1-2 second pause sometimes my character is facing backwards after going in or sometimes i just zone back instantly or get stuck in zoning loops and have to stop and wait and make sure I'm facing the right direction when changing zones. Checking the boxes to preload files doesn't reliably make a difference. Sometimes just closing client and reopening can fix it, sometimes not.

@NHuebner1983
Copy link

This was an ongoing issue I was fighting here: NHuebner1983@e4870ef

It appears that when you come out of doors, the angle is updated for the client.

There may also be data Ogre is misinterpreting. Another commit may have that information as well.

This seems like something that could definitely be fixed!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants