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Describe the bug
I played in a room with 8 people and 3 of us could hear each other at all times even at opposite ends of the map. It would also continue even if they were dead. We would refresh and then it would either fix or another 3 or 4 would hear each other all the time.
To Reproduce
Steps to reproduce the behavior:
Go to '...'
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See error
Expected behavior
To only hear people near me and not hear ghosts
Screenshots
If applicable, add screenshots to help explain your problem.
Where are you using the proximity chat?:
Browser [e.g. firefox, chrome, safari] Chrome
Platform [e.g. Windows, macOS, Linux, Android, iOS] Windows
Additional context
I've had countless issues with crewlink and being able to get a full lobby to work on it and this was so awesome because it's easy to understand and setup and really the only issue was that the proximity wasn't completely working. I really hope you continue to develop this!
The text was updated successfully, but these errors were encountered:
Can you make sure that you hear the joining/leaving noise before you start playing with Proximity Chat. This will be the bot joining and leaving instantly but it's a main indicator that the bot has joined and proximity should work. If not, you should get everyone to restart their proximity chat client. Trying on a different browser should help any other voice issues you have.
Can you make sure that you hear the joining/leaving noise before you start playing with Proximity Chat. This will be the bot joining and leaving instantly but it's a main indicator that the bot has joined and proximity should work. If not, you should get everyone to restart their proximity chat client. Trying on a different browser should help any other voice issues you have.
Most times I hear it join but not leave. So we all would need to restart until every person hears the join and leave?
I don't think leaving has a sound. Hearing everyone around the map is a sign that your names on the website aren't the same as in Among Us, or that the bot failed to join the game.
Describe the bug
I played in a room with 8 people and 3 of us could hear each other at all times even at opposite ends of the map. It would also continue even if they were dead. We would refresh and then it would either fix or another 3 or 4 would hear each other all the time.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
To only hear people near me and not hear ghosts
Screenshots
If applicable, add screenshots to help explain your problem.
Where are you using the proximity chat?:
Additional context
I've had countless issues with crewlink and being able to get a full lobby to work on it and this was so awesome because it's easy to understand and setup and really the only issue was that the proximity wasn't completely working. I really hope you continue to develop this!
The text was updated successfully, but these errors were encountered: