-
Notifications
You must be signed in to change notification settings - Fork 53
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Feature] Some ideas #19
Comments
Firstly, this isn't a prototype, although it is an early version. For the second one, I'm working on a rewrite for the library we use to join the Among Us game to record data. And I'm afraid I don't follow the 5th point, do you mean that the join button should go away/be disabled once you have joined the game? Rest of the points are great suggestions, thanks. |
Ad 5): If I got it correctly, the "join" button serves the purpose of (1) making the bot join the game and (2) connect the person who set up the auproximity-lobby. Noone else really needs to press the "join" button. They open the shared link, a modal asks them for their nickname in-game and they are connected. It seems to me that having this button available to all users who then make the bot join over and over again (?) is at least unnecessary and possibly confusing, and could break things (thinking of how easily things break atm). |
This would require the host to join just so others can use proximity chat, which isn't really ideal. |
Dear developers,
really like your project, thank you for it! The inter-platform availability is a real treat. Some ideas for improvement:
Thanks again!
The text was updated successfully, but these errors were encountered: