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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Cat Fish"
run/main_scene="res://scenes/game/Game.tscn"
config/features=PackedStringArray("4.2", "Mobile")
config/icon="res://icon.png"
[autoload]
SoundManager="*res://addons/sound_manager/sound_manager.gd"
MaterialIconsDB="*res://addons/material-design-icons/icons/icons.gd"
GodotLogger="*res://addons/logger/logger.gd"
[display]
window/size/viewport_width=1440
window/size/viewport_height=900
[editor_plugins]
enabled=PackedStringArray("res://addons/logger/plugin.cfg", "res://addons/material-design-icons/plugin.cfg", "res://addons/sound_manager/plugin.cfg")
[gui]
theme/custom="res://assets/ui/theme.tres"
theme/custom_font="res://assets/ui/rogue.ttf"
[input]
ui_accept={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194309,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194310,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":32,"echo":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(107, 16),"global_position":Vector2(111, 57),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
[rendering]
renderer/rendering_method="mobile"
textures/vram_compression/import_etc2_astc=true
environment/defaults/default_clear_color=Color(0.631373, 0.839216, 0.905882, 1)