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Releases: dalegaard/CastingEssentials
Releases · dalegaard/CastingEssentials
r21-red03
Changelog:
- Support for Enthusiast's Timepiece & Quackenbirdt chargebars [thanks SirBlockles]
r21-red02
Changelog:
- Add
ce_hitevents_healing_crossbow_only
. When enabled together withhud_combattext_healing
normal healing events(e.g. medigun) no longer show, but Crusaders Crossbow events still do.
r21-red01
Initial CastingEssentialsRed release, based on CastingEssentials r21 with the following changes:
- Add
ce_consoletools_unhide_all_cvars
cvar which will, as the name suggests, unhide all development and hidden cvars. - Add
ce_playeraliases_format_mode
which affects which player names are reformatted by thePlayerAliases
module. - Add chargebar support for all weapons that have charge.
- Add support for weapon charge icons.
- Add
ce_graphics_fxaa
which enables NVIDIA FXAA. - Add
ce_graphics_disable_prop_fades
which disables prop fading. - Add
ce_cameratools_disable_view_punches
which enables view punches, used for recoil effects on some weapons. - Show healing events as well as damage events when
ce_hitevents_enabled
andhud_combattext_healing
is on. - Fix disappearing particle effects e.g. healing beams and weapon glows. Enabled by
ce_graphics_fix_viewmodel_particles
and on by default. - All convars that take colors can now reference
ClientScheme.res
. - Projectiles now change color when they are deflected.
- Fixed missing
nullptr
check when building glow data. This e.g. stops crash onctf_
maps likectf_bball
. - When CastingEssentialsRed has loaded, it will now execute
castingessentials.cfg
. This provides a logical place to put CastingEssentials-specific commands.
Some internal changes:
- Module system refactoring
- Hook system refactoring
- Autocomplete for ConsoleTools and Graphics modules cleaned up.
- Miscellaneous code cleanups
- Added SrcTV+ detection module for future use by other modules.