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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "KinematicBody2D",
"class": "Actor",
"language": "GDScript",
"path": "res://actors/vuelve_a_casa/Actor.gd"
}, {
"base": "Node2D",
"class": "Enemy_spawner",
"language": "GDScript",
"path": "res://actors/quickscope/EnemiesSpawner.gd"
}, {
"base": "Control",
"class": "MainMenu",
"language": "GDScript",
"path": "res://levels/main_menu/main_menu.gd"
}, {
"base": "Node",
"class": "MinigameLogic",
"language": "GDScript",
"path": "res://levels/MinigameLogic.gd"
}, {
"base": "MinigameLogic",
"class": "QuedateEnCasaLevel",
"language": "GDScript",
"path": "res://levels/quedate_en_casa/qudate_en_casa.gd"
}, {
"base": "Control",
"class": "TimerGamer",
"language": "GDScript",
"path": "res://actors/timer/timer_game.gd"
}, {
"base": "Control",
"class": "WindowGame",
"language": "GDScript",
"path": "res://actors/window_game/window_game.gd"
}, {
"base": "Control",
"class": "WindowText",
"language": "GDScript",
"path": "res://actors/window_game/window_text.gd"
} ]
_global_script_class_icons={
"Actor": "",
"Enemy_spawner": "",
"MainMenu": "",
"MinigameLogic": "",
"QuedateEnCasaLevel": "",
"TimerGamer": "",
"WindowGame": "",
"WindowText": ""
}
[application]
config/name="Distancia Simulator"
run/main_scene="res://levels/Intro/Intro.tscn"
config/icon="res://icon.png"
[autoload]
SaveGame="*res://debug/save_game.gd"
[display]
window/size/width=1280
window/size/height=720
window/size/resizable=false
[input]
action={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
]
}
left_click={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
escape={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
]
}
move_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
]
}
move_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
]
}
move_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="Player"
2d_physics/layer_2="Enemy"
2d_physics/layer_3="Items"
2d_physics/layer_4="World"
[rendering]
environment/default_environment="res://default_env.tres"