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MockPlayer.cs
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MockPlayer.cs
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using System;
using System.Timers;
using MusicBeeRemote.Core.Enumerations;
using MusicBeeRemote.Core.Monitoring;
namespace MbrcTester
{
public class MockPlayer
{
private readonly MockPlayerState _playerState;
private readonly MockNowPlaying _nowPlaying;
private string rating;
private Timer timer;
private int position;
private int duration;
private Random rnd = new Random();
public MockPlayer(MockPlayerState playerState, MockNowPlaying nowPlaying)
{
position = 0;
duration = (int) Math.Round(4.6 * 60) * 1000;
_playerState = playerState;
_nowPlaying = nowPlaying;
timer = new Timer(1000);
timer.Elapsed += (sender, args) => { position += 1000; };
}
public MockTrackMetadata PlayingTrack { get; private set; } = new MockTrackMetadata();
public bool PlayNextTrack()
{
var list = _nowPlaying.NowPlayingList;
if (list.Count == 0)
{
Stop();
return true;
}
var next = list.IndexOf(PlayingTrack);
if (!_playerState.GetShuffle() && !_playerState.GetAutoDjEnabled())
{
next += 1;
}
else
{
next = rnd.Next(0, list.Count);
}
if (list.Count < next)
{
PlayIndex(next);
}
else
{
Stop();
}
return true;
}
public void PlayIndex(int index)
{
position = 0;
_playerState.SetPlayerState(PlayerState.Playing);
timer.Start();
PlayingTrack = _nowPlaying.NowPlayingList[index];
}
public bool PlayPreviousTrack()
{
var list = _nowPlaying.NowPlayingList;
if (list.Count == 0)
{
Stop();
return true;
}
var previous = list.IndexOf(PlayingTrack);
if (!_playerState.GetShuffle() && !_playerState.GetAutoDjEnabled())
{
previous -= 1;
}
else
{
previous = rnd.Next(0, list.Count);
}
if (previous >= 0)
{
PlayIndex(previous);
}
else
{
Stop();
}
return true;
}
public bool Stop()
{
timer.Stop();
_playerState.SetPlayerState(PlayerState.Stopped);
return true;
}
public bool PlayPause()
{
if (_playerState.GetPlayerState() == PlayerState.Playing)
{
timer.Stop();
_playerState.SetPlayerState(PlayerState.Paused);
}
else
{
timer.Start();
_playerState.SetPlayerState(PlayerState.Playing);
}
return true;
}
public bool StartAutoDj()
{
_playerState.SetAutoDj(true);
return true;
}
public void EndAutoDj()
{
_playerState.SetAutoDj(false);
}
public string SetRating(string rating)
{
this.rating = rating;
return rating;
}
public string GetRating()
{
return rating;
}
public TrackTemporalnformation GetTemporalInformation()
{
return new TrackTemporalnformation(position, duration);
}
public bool SeekTo(int position)
{
this.position = position;
return true;
}
public bool PlayPath(string path)
{
var match = _nowPlaying.NowPlayingList.Find(metadata => metadata._id == path);
if (match == null)
{
return false;
}
PlayingTrack = match;
return true;
}
}
}