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pongMob.old
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#include <windows.h>
#include "pong.h"
extern int AppXSize,AppYSize,AppXSizeR,AppYSizeR;
extern struct MOB myMob[10];
extern BYTE doubleSize,bSuoni;
extern int score[2];
extern enum TIPO_GIOCO tipoGioco;
extern BYTE batSize,ballSpeed,ballAngle,autoServe;
extern DWORD subPlayModeTime;
extern HDC hCompDC;
extern HBRUSH hBrush,hBrush2;
extern HFONT hFont2;
extern BYTE sinTable[8];
extern BYTE lastTouched;
int MobCreate(struct MOB *mp,int img1,int img2,WORD cx,WORD cy) {
if(mp->hImg)
DeleteObject(mp->hImg);
if(mp->hImgAlt)
DeleteObject(mp->hImgAlt);
mp->hImg=LoadBitmap(g_hinst,MAKEINTRESOURCE(img1));
if(img2)
mp->hImgAlt=LoadBitmap(g_hinst,MAKEINTRESOURCE(img2));
mp->s.cx=cx; mp->s.cy=cy;
SetBitmapDimensionEx(mp->hImg,mp->s.cx,mp->s.cy,NULL); //
return 1;
}
int MobErase(HDC hDC,struct MOB *mp) {
// mp->bVis=0; // mah
SelectObject(hDC,hBrush);
return PatBlt(hDC,mp->x.whole,mp->y.whole,mp->s.cx,mp->s.cy,PATCOPY);
}
int MobDraw(HDC hDC,struct MOB *mp) {
SelectObject(hCompDC,mp->hImg); //v. space invaders, non è sempre così...
if(doubleSize==2)
return StretchBlt(hDC,mp->x.whole,mp->y.whole,mp->s.cx*2,mp->s.cy*2,hCompDC,0,0,mp->s.cx,mp->s.cy,SRCCOPY);
else
return BitBlt(hDC,mp->x.whole,mp->y.whole,mp->s.cx,mp->s.cy,hCompDC,0,0,SRCCOPY);
}
int MobDrawXY(HDC hDC,struct MOB *mp,WORD x,WORD y) {
SelectObject(hCompDC,mp->hImg);
if(doubleSize==2)
return StretchBlt(hDC,x,y,mp->s.cx*2,mp->s.cy*2,hCompDC,0,0,mp->s.cx,mp->s.cy,SRCCOPY);
else
return BitBlt(hDC,x,y,mp->s.cx,mp->s.cy,hCompDC,0,0,SRCCOPY);
}
int MobMove(HDC hDC,struct MOB *mp,SIZE s) {
MobErase(hDC,mp);
mp->x.pos +=s.cx;
mp->y.pos +=s.cy;
return MobDraw(hDC,mp);
}
int MobCollisionRect(struct MOB *mp,RECT *rc) {
RECT rc2;
rc2.left=mp->x.whole;
rc2.right=rc2.left+mp->s.cx;
rc2.top=mp->y.whole;
rc2.bottom=rc2.top+mp->s.cy;
return ! (rc2.left > rc->right || rc2.right < rc->left
|| rc2.top > rc->bottom || rc2.bottom < rc->top);
}
int MobCollisionPoint(struct MOB *mp,POINT pt) {
RECT rc2;
rc2.left=mp->x.whole;
rc2.right=rc2.left+mp->s.cx;
rc2.top=mp->y.whole;
rc2.bottom=rc2.top+mp->s.cy;
return ! (rc2.left > pt.x || rc2.right < pt.x
|| rc2.top > pt.y || rc2.bottom < pt.y);
}
int loadMobs() {
int i,maxBats;
//palle
switch(tipoGioco) {
case GIOCO_TENNIS:
case GIOCO_SQUASH:
maxBats=2;
creaPalla:
MobCreate(&myMob[0],IDB_PALLA,IDB_PALLA,8*doubleSize,8*doubleSize);
myMob[0].x.whole=AppXSizeR/2-4*doubleSize;
myMob[0].y.whole=AppYSizeR/2;
myMob[0].speed.x=0; myMob[0].speed.y=0;
myMob[0].bVis=1;
break;
case GIOCO_HOCKEY:
maxBats=4;
goto creaPalla;
break;
case GIOCO_PELOTA:
maxBats=1;
goto creaPalla;
break;
case GIOCO_FUCILE:
case GIOCO_FUCILE2:
maxBats=0;
MobCreate(&myMob[1],IDB_PALLAGRANDE,IDB_PALLAGRANDE,16*doubleSize,16*doubleSize);
myMob[1].x.whole=AppXSizeR/2-8*doubleSize;
myMob[1].y.whole=AppYSizeR/2;
myMob[1].speed.x=0; myMob[1].speed.y=0;
myMob[1].bVis=1;
break;
}
//racchette: 4&5 sono primo/secondo giocatore singolo, 6&7 il doppio
for(i=4; i<4+maxBats; i++) { //
if(batSize==1)
MobCreate(&myMob[i],IDB_RACCHETTAPICCOLA,IDB_RACCHETTAPICCOLA,8*doubleSize,20*doubleSize);
else
MobCreate(&myMob[i],IDB_RACCHETTA,IDB_RACCHETTA,8*doubleSize,40*doubleSize);
if(i & 1) {
myMob[i].x.whole = i>=6 ? AppXSizeR-((BAT2_POS+8)*doubleSize) : AppXSizeR-((BAT_POS+8)*doubleSize);
}
else {
if(i==4) {
if(tipoGioco==GIOCO_SQUASH)
myMob[i].x.whole = AppXSizeR-((BAT2_POS+8)*doubleSize);
else if(tipoGioco==GIOCO_TENNIS || tipoGioco==GIOCO_HOCKEY)
myMob[i].x.whole = ((BAT_POS)*doubleSize);
else
myMob[i].x.whole = AppXSizeR-((BAT_POS+8)*doubleSize);
}
else {
myMob[i].x.whole = (BAT2_POS)*doubleSize;
}
}
myMob[i].y.whole=AppYSizeR/2;
myMob[i].speed.x=myMob[i].speed.y=0;
if(tipoGioco==GIOCO_PELOTA && i>4)
myMob[i].bVis=0;
else
myMob[i].bVis=1;
}
return 1;
}
int animateMobs(HWND hWnd) {
struct MOB *mp;
register int i,j;
HDC hDC;
hDC=GetDC(hWnd);
switch(tipoGioco) {
case GIOCO_TENNIS:
for(i=4; i<6; i++) { //
mp=&myMob[i]; // racchette
// if(mp->speed.y) {
MobErase(hDC,mp);
if(mp->bVis) {
if(mp->speed.y>0) {
if(mp->y.whole > (AppYSizeR-(LOWER_BORDER+batSize*20)*doubleSize)) {
mp->speed.y=0;
}
}
else {
if(mp->y.whole < (UPPER_BORDER*doubleSize)) {
mp->speed.y=0;
}
}
mp->y.whole +=mp->speed.y;
MobDraw(hDC,mp);
}
// }
}
break;
case GIOCO_HOCKEY:
for(i=4; i<8; i++) { //
mp=&myMob[i]; // racchette
// if(mp->speed.y) {
MobErase(hDC,mp);
if(mp->bVis) {
if(mp->speed.y>0) {
if(mp->y.whole > (AppYSizeR-(LOWER_BORDER+batSize*20)*doubleSize)) {
mp->speed.y=0;
}
}
else {
if(mp->y.whole < (UPPER_BORDER*doubleSize)) {
mp->speed.y=0;
}
}
mp->y.whole +=mp->speed.y;
MobDraw(hDC,mp);
}
// }
}
break;
case GIOCO_SQUASH:
for(i=4; i<6; i++) { //
mp=&myMob[i]; // racchette
// if(mp->speed.y) {
MobErase(hDC,mp);
if(mp->bVis) {
if(mp->speed.y>0) {
if(mp->y.whole > (AppYSizeR-(LOWER_BORDER+batSize*20)*doubleSize)) {
mp->speed.y=0;
}
}
else {
if(mp->y.whole < (UPPER_BORDER*doubleSize)) {
mp->speed.y=0;
}
}
mp->y.whole +=mp->speed.y;
MobDraw(hDC,mp);
}
// }
}
break;
case GIOCO_PELOTA:
mp=&myMob[4]; // racchetta
MobErase(hDC,mp);
// if(mp->speed.y) {
if(mp->bVis) {
if(mp->speed.y>0) {
if(mp->y.whole > (AppYSizeR-(LOWER_BORDER+batSize*20)*doubleSize)) {
mp->speed.y=0;
}
}
else {
if(mp->y.whole < (UPPER_BORDER*doubleSize)) {
mp->speed.y=0;
}
}
mp->y.whole +=mp->speed.y;
MobDraw(hDC,mp);
// }
}
break;
case GIOCO_FUCILE:
break;
case GIOCO_FUCILE2:
break;
}
switch(tipoGioco) {
case GIOCO_TENNIS:
case GIOCO_HOCKEY:
mp=&myMob[0]; // palla
MobErase(hDC,mp);
mp->x.pos += mp->speed.x;
mp->y.pos += mp->speed.y;
if(i=isBallInBat(&myMob[4])) { // left
handleBounce(&myMob[4],i);
// mp->x.fract=0; mp->x.whole += (BALL_SIZE/2)*doubleSize;
if(bSuoni)
PlayResource(MAKEINTRESOURCE(IDR_WAVE_PADDLE));
lastTouched=1;
goto touched;
}
if(i=isBallInBat(&myMob[5])) { // right
handleBounce(&myMob[5],i);
// mp->x.fract=0; mp->x.whole -= (BALL_SIZE/2)*doubleSize;
if(bSuoni)
PlayResource(MAKEINTRESOURCE(IDR_WAVE_PADDLE));
lastTouched=2;
goto touched;
}
if(tipoGioco==GIOCO_HOCKEY) {
if(i=isBallInBat(&myMob[6])) {
handleBounce(&myMob[6],i);
if(bSuoni)
PlayResource(MAKEINTRESOURCE(IDR_WAVE_PADDLE));
lastTouched=1;
goto touched;
}
if(i=isBallInBat(&myMob[7])) {
handleBounce(&myMob[7],i);
if(bSuoni)
PlayResource(MAKEINTRESOURCE(IDR_WAVE_PADDLE));
lastTouched=2;
goto touched;
}
}
if(i=hitBorder(mp)) {
switch(i) {
case 1:
mp->speed.y=-mp->speed.y;
if(bSuoni)
PlayResource(MAKEINTRESOURCE(IDR_WAVE_BORDER));
goto touched;
break;
case 2:
mp->speed.y=-mp->speed.y;
if(bSuoni)
PlayResource(MAKEINTRESOURCE(IDR_WAVE_BORDER));
goto touched;
break;
case 3:
break;
case 4:
break;
}
}
if(i=isBallOut(mp)) {
switch(i) {
case 1:
break;
case 2:
break;
case 3:
mp->bVis=0;
score[1]++;
subPlayMode=SUBPLAY_BALLOUT;
break;
case 4:
mp->bVis=0;
score[0]++;
subPlayMode=SUBPLAY_BALLOUT;
break;
}
}
touched:
if(mp->bVis)
MobDraw(hDC,mp);
break;
case GIOCO_SQUASH:
case GIOCO_PELOTA:
mp=&myMob[0]; // palla
MobErase(hDC,mp);
mp->x.pos +=mp->speed.x;
mp->y.pos +=mp->speed.y;
if(i=isBallInBat(&myMob[4])) {
handleBounce(&myMob[4],i);
if(bSuoni)
PlayResource(MAKEINTRESOURCE(IDR_WAVE_PADDLE));
lastTouched=1;
goto touched2;
}
if(tipoGioco==GIOCO_SQUASH) {
if(i=isBallInBat(&myMob[5])) {
handleBounce(&myMob[5],i);
if(bSuoni)
PlayResource(MAKEINTRESOURCE(IDR_WAVE_PADDLE));
lastTouched=2;
goto touched2;
}
}
if(i=hitBorder(mp)) {
switch(i) {
case 1:
mp->speed.y=-mp->speed.y;
if(bSuoni)
PlayResource(MAKEINTRESOURCE(IDR_WAVE_BORDER));
break;
case 2:
mp->speed.y=-mp->speed.y;
if(bSuoni)
PlayResource(MAKEINTRESOURCE(IDR_WAVE_BORDER));
break;
case 3:
mp->speed.x=-mp->speed.x;
if(bSuoni)
PlayResource(MAKEINTRESOURCE(IDR_WAVE_BORDER));
break;
case 4:
break;
}
}
if(i=isBallOut(mp)) {
switch(i) {
case 1:
break;
case 2:
break;
case 3:
break;
case 4:
score[0]++;
score[1]++; // gestire ultimo tocco??
mp->bVis=0;
subPlayMode=SUBPLAY_BALLOUT;
goto touched2;
break;
}
}
touched2:
if(mp->bVis)
MobDraw(hDC,mp);
break;
case GIOCO_FUCILE:
case GIOCO_FUCILE2:
mp=&myMob[1]; // palla
MobErase(hDC,mp);
mp->x.pos +=mp->speed.x;
mp->y.pos +=mp->speed.y;
i=isBallOut(mp);
ballAngle;
switch(i) {
case 1:
mp->speed.y=-mp->speed.y;
break;
case 2:
mp->speed.y=-mp->speed.y;
break;
case 3:
mp->speed.x=-mp->speed.x;
break;
case 4:
mp->speed.x=-mp->speed.x;
break;
}
if(i)
if(bSuoni)
PlayResource(MAKEINTRESOURCE(IDR_WAVE_BORDER));
// if(hit) gestire FUCILE!!
// subPlayMode=SUBPLAY_HITBAT;
if(mp->bVis)
MobDraw(hDC,mp);
break;
}
ReleaseDC(hWnd,hDC);
return 1;
}
DWORD isBallInBat(struct MOB *mp) {
RECT rc1,rc2;
// int x=myMob[0].x.whole+myMob[0].s.cx/2;
// int y=myMob[0].y.whole+myMob[0].s.cy/2; // centro
rc1.left=myMob[0].x.whole;
rc1.right=rc1.left+myMob[0].s.cx;
rc1.top=myMob[0].y.whole;
rc1.bottom=rc1.top+myMob[0].s.cy;
rc2.left=mp->x.whole;
rc2.right=rc2.left+mp->s.cx;
rc2.top=mp->y.whole;
rc2.bottom=rc2.top+mp->s.cy;
// return ! (lprcSrc2->left > lprcSrc1->right || lprcSrc2->right < lprcSrc1->left
// || lprcSrc2->top > lprcSrc1->bottom || lprcSrc2->bottom < lprcSrc1->top);
if(rc2.left < rc1.right && rc2.right > rc1.left &&
rc2.top < rc1.bottom && rc2.bottom > rc1.top) {
int y=myMob[0].y.whole+myMob[0].s.cy/2; // centro
if(y>=mp->y.whole && y<(mp->y.whole+mp->s.cy/8))
return 1;
else if(y>=(mp->y.whole+mp->s.cy/8) && y<(mp->y.whole+(mp->s.cy*2)/8))
return 2;
else if(y>=(mp->y.whole+(mp->s.cy*2)/8) && y<(mp->y.whole+(mp->s.cy*3)/8))
return 3;
else if(y>=(mp->y.whole+(mp->s.cy*3)/8) && y<(mp->y.whole+(mp->s.cy*4)/8))
return 4;
else if(y>=(mp->y.whole+(mp->s.cy*4)/8) && y<(mp->y.whole+(mp->s.cy*5)/8))
return 5;
else if(y>=(mp->y.whole+(mp->s.cy*5)/8) && y<(mp->y.whole+(mp->s.cy*6)/8))
return 6;
else if(y>=(mp->y.whole+(mp->s.cy*6)/8) && y<(mp->y.whole+(mp->s.cy*7)/8))
return 7;
else if(y>=(mp->y.whole+(mp->s.cy*7)/8) && y<(mp->y.whole+mp->s.cy))
return 8;
}
return 0;
}
BYTE isFucileInBall(struct MOB *mp) {
int x=myMob[1].x.whole+myMob[1].s.cx/2;
int y=myMob[1].y.whole; // centro, alto
// BYTE buf[22/2 /* 4bpp */ * 16],c; // sempre dimensioni originali qua!
DWORD buf[22*16],c; // 32bpp
int x2,y2;
if(x>=(mp->x.whole) && x<(mp->x.whole+mp->s.cx) &&
y>=(mp->y.whole) && y<(mp->y.whole+mp->s.cy)) {
int i=GetBitmapBits(mp->hImgAlt,sizeof(buf),buf); // questa restituisce 32bpp, vecchia storia...
// i=GetObject(mp->hImgAlt,sizeof(buf),buf); // solo proprietà bitmap...
x2=x-mp->x.whole; x2/=doubleSize;
y2=y-mp->y.whole; y2/=doubleSize;
c=buf[y2*mp->s.cx/doubleSize+x2];
if(y2>0) {
y2--;
c|=buf[y2*mp->s.cx/doubleSize+x2];
if(x2<(mp->s.cx/doubleSize-2))
c|=buf[y2*mp->s.cx/doubleSize+x2+1];
if(x2>0)
c|=buf[y2*mp->s.cx/doubleSize+x2-1];
}
if(c)
return 1;
}
return 0;
}
BYTE hitBorder(struct MOB *m1) {
int n;
int x=m1->x.whole+m1->s.cx/2;
int y=m1->y.whole+m1->s.cy/2; // centro
#define BORDER_OFFSET 2 //BALL_SIZE già incluso
if(tipoGioco<GIOCO_FUCILE) {
if(y < (UPPER_BORDER+BORDER_OFFSET)*doubleSize) {
return 1;
}
if(y > AppYSizeR-(LOWER_BORDER+BORDER_OFFSET)*doubleSize) {
return 2;
}
if(x < (LEFT_BORDER+BORDER_OFFSET)*doubleSize) {
return 3;
}
if(x > AppXSizeR-(RIGHT_BORDER+BORDER_OFFSET)*doubleSize) {
return 4;
}
}
else {
if(y < (UPPER_BORDER+BORDER_OFFSET)*doubleSize) {
return 1;
}
if(y > AppYSizeR-(LOWER_BORDER+BORDER_OFFSET)*doubleSize) {
return 2;
}
if(x < (LEFT_BORDER+BORDER_OFFSET)*doubleSize) {
return 3;
}
if(x > AppXSizeR-(RIGHT_BORDER+BORDER_OFFSET)*doubleSize) {
return 4;
}
}
return 0;
}
BYTE isBallOut(struct MOB *m1) {
int n;
int x=m1->x.whole+m1->s.cx/2;
int y=m1->y.whole+m1->s.cy/2; // centro
if(tipoGioco<GIOCO_FUCILE) {
if(y < (UPPER_LIMIT+BALL_SIZE)*doubleSize) {
return 1;
}
if(y > AppYSizeR-(LOWER_LIMIT+BALL_SIZE)*doubleSize) {
return 2;
}
if(x < (LEFT_BORDER+BALL_SIZE)*doubleSize) {
return 3;
}
if(x > AppXSizeR-(RIGHT_BORDER+BALL_SIZE)*doubleSize) {
return 4;
}
}
else {
if(y < BALL_SIZE*2) {
return 1;
}
if(y > AppYSizeR-(BALL_SIZE*2)*doubleSize) {
return 2;
}
if(x < (LEFT_BORDER+BALL_SIZE*2)*doubleSize) {
return 3;
}
if(x > AppXSizeR-(BALL_SIZE*2)*doubleSize) {
return 4;
}
}
return 0;
}
void handleBounce(struct MOB *m1,BYTE i) {
struct MOB *mp=&myMob[0];
switch(i) {
case 1:
mp->speed.x=-mp->speed.x/2 /*3*/;
mp->speed.y=-mp->speed.y*2;
break;
case 2:
mp->speed.x=-mp->speed.x/2;
mp->speed.y=-(mp->speed.y*3)/2;
break;
case 3:
mp->speed.x=-(mp->speed.x*3)/4;
mp->speed.y=-mp->speed.y/2;
break;
case 4:
case 5:
mp->speed.x=-mp->speed.x;
break;
case 6:
mp->speed.x=-(mp->speed.x*3)/4;
mp->speed.y=mp->speed.y/2;
break;
case 7:
mp->speed.x=-mp->speed.x/2;
mp->speed.y=(mp->speed.y*3)/2;
break;
case 8:
mp->speed.x=-mp->speed.x/2 /*3*/;
mp->speed.y=mp->speed.y*2;
break;
}
if(!mp->speed.x) // per sicurezza!
mp->speed.x=(1+(rand() & 1))*MIN_BALL_SPEED;
if(!mp->speed.y)
mp->speed.y=(1+(rand() & 1))*MIN_BALL_SPEED;
}
struct MOB *initBall(struct MOB *m) { // in effetti non lo uso...
int n=getBallSpeed(ballSpeed,ballAngle);
if(tipoGioco<GIOCO_FUCILE) {
if(tipoGioco<GIOCO_SQUASH) {
m=&myMob[0];
m->x.whole=AppXSizeR/2-(BALL_SIZE/2)*doubleSize;
m->speed.x=LOBYTE(n);
m->speed.y=HIBYTE(n);
}
else {
m=&myMob[0];
m->x.whole=BAT_POS /* a caso! */;
m->speed.x=LOBYTE(n);
m->speed.y=HIBYTE(n);
}
}
else {
m=&myMob[1];
m->x.whole=AppXSizeR/2-(BALL_SIZE)*doubleSize;
m->speed.x=LOBYTE(n);
m->speed.y=HIBYTE(n);
}
if(rand() & 1)
m->speed.x=-m->speed.x;
if(rand() & 1)
m->speed.y=-m->speed.y;
m->y.whole=AppYSizeR/2;
m->bVis=1;
return m;
}
WORD getBallSpeed(BYTE s,BYTE a) { //
WORD x,y;
int n;
WORD maxS=((s*sizeof(sinTable))/MAX_BALL_SPEED);
n=rand() % maxS;
// n++;
x=sinTable[maxS-n] / 4;
if(!x)
x=MIN_BALL_SPEED;
n /= 2;
if(a==1)
n /= 2;
if(!n)
n=1;
n=rand() % n;
y=sinTable[n] / 4;
if(!y)
y=MIN_BALL_SPEED;
return MAKEWORD(x,y);
}