-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmain.py
70 lines (46 loc) · 1.49 KB
/
main.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
from turtle import Screen
import time
from snake import Snake
from food import Food
from scoreboard import Scoreboard
screen = Screen() # instanciar el objeto
screen.setup(width=600, height=600)
screen.bgcolor("orange")
screen.title("Programate snake")
#quitamos animacion de movimeinto.
screen.tracer(0)
#crear instanciar objeto serpiente
snake = Snake() #objeto serpiente
#Crear instancia del objeto comida.
food = Food()
#crear objeto tablero de puntos
scoreboard = Scoreboard()
#Movimientos serpiente
screen.listen()
screen.onkey(snake.up, "Up")
screen.onkey(snake.down, "Down")
screen.onkey(snake.left, "Left")
screen.onkey(snake.right, "Right")
#screen.onkey(snake.up, "UP")
game_is_on = True
while game_is_on:
screen.update()
time.sleep(0.2)
snake.move()
#detectar colision con comida
if snake.head.distance(food) < 15:
food.refresh()
scoreboard.increase_score()
snake.extend()
#Detectar colision paredes
if snake.head.xcor() > 280 or snake.head.xcor() < -280 or snake.head.ycor() > 280 or snake.head.ycor() < -280:
game_is_on = False
scoreboard.game_over()
#detectar colision de cola
for segment in snake.segments:
if segment == snake.head:
pass
elif snake.head.distance(segment) < 10:
game_is_on = False
scoreboard.game_over()
screen.exitonclick()