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play_chord.py
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play_chord.py
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#!/usr/bin/python
"""Demonstrate harmonic synthesis in Python using NumPy.
Originally from:
http://osdir.com/ml/culture.people.kragen.hacks/2007-11/msg00000.html
and https://mail.python.org/pipermail/tutor/2009-January/066173.html
Unrelated, but also check out:
play -n synth pl G2 pl B2 pl D3 pl G3 pl D4 pl G4 \
delay 0 .05 .1 .15 .2 .25 remix - fade 0 4 .1 norm -1
you can use # and b for sharps/flats, e.g. G#4 is a high G sharp.
Check the SoX(1) man page for more fun examples.
"""
import pygame, pygame.sndarray
import time, random
import numpy
import scipy.signal
import sys, os
import termios, fcntl # For non-blocking key reads
sample_rate = 44100
sampling = 4096 # or 16384
# Notes = { "Ab" : 415.3, "A" : 440.0, "A#" : 466.16,
# "Bb" : 466.16, "B" : 493.88,
# "C" : 523.25, "C#" : 554.37,
# "Db" : 554.37, "D" : 587.33, "D#" : 622.25,
# "Eb" : 622.25, "E" : 659.25,
# "F" : 698.46, "F#" : 739.99,
# "Gb" : 739.99, "G" : 783.99, "G#" : 830.61
# }
Notes = {
"A" : 220.000000,
"A#" : 233.080000,
"Ab" : 207.650000,
"B" : 246.940000,
"Bb" : 233.080000,
"C" : 261.625000,
"C#" : 277.185000,
"D" : 293.665000,
"D#" : 311.125000,
"Db" : 277.185000,
"E" : 329.625000,
"Eb" : 311.125000,
"F" : 349.230000,
"F#" : 369.995000,
"G" : 391.995000,
"G#" : 415.305000,
"Gb" : 369.995000,
}
def sine_wave(hz, peak, n_samples=sample_rate):
"""Compute N samples of a sine wave with given frequency and peak amplitude.
Defaults to one second.
"""
length = sample_rate / float(hz)
omega = numpy.pi * 2 / length
xvalues = numpy.arange(int(length)) * omega
onecycle = peak * numpy.sin(xvalues)
return numpy.resize(onecycle, (n_samples,)).astype(numpy.int16)
def square_wave(hz, peak, duty_cycle=.5, n_samples=sample_rate):
"""Compute N samples of a sine wave with given frequency and peak amplitude.
Defaults to one second.
"""
t = numpy.linspace(0, 1, 500 * 440/hz, endpoint=False)
wave = scipy.signal.square(2 * numpy.pi * 5 * t, duty=duty_cycle)
wave = numpy.resize(wave, (n_samples,))
# Square waves sound much louder than sine, so divide peak by 2.
return (peak / 2 * wave.astype(numpy.int16))
def sawtooth_wave(hz, peak, rising_ramp_width=1, n_samples=sample_rate):
"""Compute N samples of a sine wave with given frequency and peak amplitude.
Defaults to one second.
rising_ramp_width is the percentage of the ramp spend rising:
.5 is a triangle wave with equal rising and falling times.
"""
t = numpy.linspace(0, 1, 500 * 440/hz, endpoint=False)
wave = scipy.signal.sawtooth(2 * numpy.pi * 5 * t, width=rising_ramp_width)
wave = numpy.resize(wave, (n_samples,))
# Sawtooth waves sound very quiet, so multiply peak by 4.
return (peak * 4 * wave.astype(numpy.int16))
def make_chord(hz, ratios, waveform=None):
"""Make a chord based on a list of frequency ratios.
using a given waveform (defaults to a sine wave).
"""
if not waveform:
waveform = sine_wave
chord = waveform(hz, sampling)
for r in ratios[1:]:
chord = sum([chord, waveform(hz * r / ratios[0], sampling)])
return chord
# Some popular chords and their frequency ratios:
def fundamental(hz, waveform=None):
return make_chord(hz, [1])
def third(hz, waveform=None):
return make_chord(hz, [4, 5], waveform)
def fifth(hz, waveform=None):
return make_chord(hz, [2, 3], waveform)
def major_triad(hz, waveform=None):
return make_chord(hz, [4, 5, 6], waveform)
def minor_triad(hz, waveform=None):
return make_chord(hz, [10, 12, 15], waveform)
def diminished(hz, waveform=None):
return make_chord(hz, [160, 192, 231], waveform)
def seventh(hz, waveform=None):
return make_chord(hz, [20, 25, 30, 36], waveform)
def minor_seventh(hz, waveform=None):
return make_chord(hz, [10, 12, 15, 18], waveform)
def major_seventh(hz, waveform=None):
return make_chord(hz, [8, 10, 12, 15], waveform)
def play_for(sample_wave, ms):
"""Play given samples, as a sound, for ms milliseconds."""
# In pygame 1.9.1, we can pass sample_wave directly,
# but in 1.9.2 they changed the mixer to only accept ints.
sound = pygame.sndarray.make_sound(sample_wave.astype(int))
sound.play(-1)
pygame.time.delay(ms)
sound.stop()
def play_some_chords():
length = 500
wait = 1000
print("Sine")
play_for(sine_wave(440, 4096), length)
pygame.time.delay(wait)
print("Square")
play_for(square_wave(440, 4096), length)
pygame.time.delay(wait)
print("Higher Square")
play_for(square_wave(880, 4096), length)
pygame.time.delay(wait)
print("Triangle")
play_for(sawtooth_wave(440, 4096, .5), length) # triangle wave
pygame.time.delay(wait)
print("Sawtooth")
play_for(sawtooth_wave(440, 4096, 1.), length) # sawtooth wave
pygame.time.delay(wait)
print("Fundamental (sine)")
play_for(fundamental(440), length)
pygame.time.delay(wait)
print("Third")
play_for(third(440), length)
pygame.time.delay(wait)
print("Third, square")
play_for(third(440, square_wave), length)
pygame.time.delay(wait)
print("Third, sawtooth")
play_for(third(440, sawtooth_wave), length)
pygame.time.delay(wait)
print("Fifth")
play_for(fifth(440), length)
# Triads mostly don't work with sawtooth waves.
# Maybe it's something to do with the number of samples
# making some of the overtones cancel out.
pygame.time.delay(wait)
print("Major triad")
play_for(major_triad(440), length)
pygame.time.delay(wait)
print("Major triad, square")
play_for(major_triad(440, square_wave), length)
pygame.time.delay(wait)
print("Major triad, sawtooth")
play_for(major_triad(440, sawtooth_wave), length)
pygame.time.delay(wait)
print("Minor triad")
play_for(minor_triad(440), length)
pygame.time.delay(wait)
print("Minor with square wave")
play_for(minor_triad(440, square_wave), length)
pygame.time.delay(wait)
print("Diminished")
play_for(diminished(440), length)
pygame.time.delay(wait)
print("Seventh")
play_for(seventh(440), length)
pygame.time.delay(wait)
print("Minor seventh")
play_for(minor_seventh(440), length)
pygame.time.delay(wait)
print("Minor seventh, square")
play_for(minor_seventh(440, square_wave), length)
pygame.time.delay(wait)
print("Minor seventh, sawtooth")
play_for(minor_seventh(440, sawtooth_wave), length)
pygame.time.delay(wait)
print("Major seventh")
play_for(major_seventh(440), length)
pygame.time.delay(wait)
print("Major seventh, square")
play_for(major_seventh(440, square_wave), length)
pygame.time.delay(wait)
print("Major seventh, sawtooth")
play_for(major_seventh(440, sawtooth_wave), length)
def parse_chord(ns, default_duration=300):
"""Parse a single chord notation, like E4,G4:2.
Returns a list of frequencies (possibly empty) and a duration in ms.
"""
if ':' in ns:
ns, durationstr = ns.strip().split(':')
# everything after the colon is a duration
duration = float(durationstr.strip())
else:
duration = 1.
duration = int(duration * default_duration)
freqlist = []
indnotes = ns.strip().split(',')
chord = None
for ns in indnotes:
if ns[0] in Notes:
if len(ns) > 1 and (ns[1] == 'b' or ns[1] == '#'):
# It's a sharp or flat
freqlist.append(Notes[ns[:2]])
ns = ns[2:]
else:
# No sharp or flat
freqlist.append(Notes[ns[0]])
ns = ns[1:]
try:
octave = float(ns) # which octave is it?
freqlist[-1] *= 2 ** (octave-1)
ns = ns[1:]
except:
pass
return freqlist, duration
def play_notes(notestring, waveform=None):
"""notestring is a string with a format like this:
D4,F4 E4,G4:2 Bb3 note#octave,note#octave:duration
where either octave or duration can be omitted to use the default (1).
Duration can be a decimal.
# or b can follow a note letter.
Omit the note to indicate a rest, e.g. :1.
"""
if not waveform:
waveform = square_wave
for ns in notestring.split():
freqlist, duration = parse_chord(ns)
if freqlist:
chord = waveform(freqlist[0], sampling)
for freq in freqlist[1:]:
chord = sum([chord, waveform(freq, sampling)])
play_for(chord, duration)
else:
# If we didn't get any frequencies, then rest.
pygame.time.delay(duration)
pygame.time.delay(80)
def play_from_keyboard():
from keyreader import KeyReader
keyreader = KeyReader(echo=False, block=True)
keyboard_keys = {
# Middle row: black keys
'a': 'Ab', 's': 'A#', 'f': 'C#', 'g': 'D#',
'j': 'F#', 'k': 'G#', 'l': 'A#2', '\'': 'C2#',
# Bottom row:
'z': 'A', 'x': 'B', 'c': 'C', 'v': 'D',
'b': 'E', 'n': 'F', 'm': 'G',
',': 'A2', '.': 'B2', '/': 'C2'
}
while True:
key = keyreader.getch()
if key == 'q':
keyreader = None
return
if key in keyboard_keys:
freqlist, duration = parse_chord(keyboard_keys[key], 200)
note = square_wave(freqlist[0], sampling)
play_for(note, duration)
def init():
pygame.mixer.pre_init(sample_rate, -16, 1) # 44.1kHz, 16-bit signed, mono
pygame.init()
def main():
init()
if len(sys.argv) <= 1:
return play_some_chords()
if sys.argv[1].lower() == "-h" or sys.argv[1].lower() == "--help":
print("Usage: %s [scale|imperial|cmajor|other note string]") % os.path.basename(sys.argv[0])
return
if sys.argv[1].lower() == "scale":
# Play a scale
return play_notes("C D E F G A2 B2 C2")
if sys.argv[1].lower() == "imperial" or sys.argv[1].lower() == "empire":
# Play the first line of the Imperial March
return play_notes("G G G Eb:.75 Bb2:.25 G Eb:.75 Bb2:.25 G")
if sys.argv[1].lower() == "cmajor":
# Play a simple C-major triad
return play_notes("C,E,G")
if sys.argv[1].lower() == "chopsticks":
return play_notes("F,G:.5 F,G:.5 F,G:.5 F,G:.5 F,G:.5 F,G:.5 E,G:.5 E,G:.5 E,G:.5 E,G:.5 E,G:.5 E,G:.5 D,B2:.5 D,B2:.5 D,B2:.5 D,B2:.5 D,A2:.5 D,B2:.5 C,C2:1.2")
if sys.argv[1] == "keyboard":
return play_from_keyboard()
for s in sys.argv[1:]:
play_notes(s)
if __name__ == '__main__':
main()