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Yet Another One-Room Dungeon

The Past

Not much.

The Present

Design Philosophy and Goals

  • Difficult but not unplayable
  • Fresh but familiar
  • Procedurally-generated mechanics (without needless repetition or stupidity)
  • Unique gameplay—and a cooperative bent
  • Ultimately, online multiplayer
    • But not quite yet. That's a lot of work...

The Future: A Roadmap

Firstly, environment.

  • procgen envs; maybe z-index?
  • borrow envs from familiar games such as D2
  • idk this is all bull snot anyways