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corners calculation in Box3D class #18

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VeeranjaneyuluToka opened this issue Feb 24, 2023 · 0 comments
Open

corners calculation in Box3D class #18

VeeranjaneyuluToka opened this issue Feb 24, 2023 · 0 comments

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@VeeranjaneyuluToka
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I could see you have something below

    # 3D bounding box vertices [3, 8]
    x = [l / 2, l / 2, -l / 2, -l / 2, l / 2, l / 2, -l / 2, -l / 2]
    y = [0, 0, 0, 0, -h, -h, -h, -h]
    z = [w / 2, -w / 2, -w / 2, w / 2, w / 2, -w / 2, -w / 2, w / 2]
    box_coord = np.vstack([x, y, z])

Does it work for any kind of coordinate systesms? i think kitti uses FLU/NWU coordinate system, but if we have ENU (East Nort Up) or NED (North East Down) etc.. I believe it needs to be changed based on the coordinate system that we use. If it is so, would you mind sharing some reference to understand more on this? Thanks!

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