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gRPC Basics: Tonic

This tutorial, adapted from grpc-go, provides a basic introduction to working with gRPC and Tonic. By walking through this example you'll learn how to:

  • Define a service in a .proto file.
  • Generate server and client code.
  • Write a simple client and server for your service.

It assumes you are familiar with protocol buffers and basic Rust. Note that the example in this tutorial uses the proto3 version of the protocol buffers language, you can find out more in the proto3 language guide.

Why use gRPC?

Our example is a simple route mapping application that lets clients get information about features on their route, create a summary of their route, and exchange route information such as traffic updates with the server and other clients.

With gRPC we can define our service once in a .proto file and implement clients and servers in any of gRPC's supported languages, which in turn can be run in environments ranging from servers inside Google to your own tablet - all the complexity of communication between different languages and environments is handled for you by gRPC. We also get all the advantages of working with protocol buffers, including efficient serialization, a simple IDL, and easy interface updating.

Prerequisites

To run the sample code and walk through the tutorial, the only prerequisite is Rust itself. rustup is a convenient tool to install it, if you haven't already.

Running the example

Clone or download Tonic's repository:

$ git clone https://github.com/hyperium/tonic.git

Change your current directory to Tonic's repository root:

$ cd tonic

Run the server

$ cargo run --bin routeguide-server

In a separate shell, run the client

$ cargo run --bin routeguide-client

You should see some logging output flying past really quickly on both terminal windows. On the shell where you ran the client binary, you should see the output of the bidirectional streaming rpc, printing 1 line per second:

NOTE = RouteNote { location: Some(Point { latitude: 409146139, longitude: -746188906 }), message: "at 1.000319208s" }

If you scroll up you should see the output of the other 3 request types: simple rpc, server-side streaming and client-side streaming.

Project setup

We will develop our example from scratch in a new crate:

$ cargo new routeguide
$ cd routeguide

Defining the service

Our first step is to define the gRPC service and the method request and response types using protocol buffers. We will keep our .proto files in a directory in our crate's root. Note that Tonic does not really care where our .proto definitions live. We will see how to use different code generation configuration later in the tutorial.

$ mkdir proto && touch proto/route_guide.proto

You can see the complete .proto file in examples/proto/routeguide/route_guide.proto.

To define a service, you specify a named service in your .proto file:

service RouteGuide {
   ...
}

Then you define rpc methods inside your service definition, specifying their request and response types. gRPC lets you define four kinds of service method, all of which are used in the RouteGuide service:

  • A simple RPC where the client sends a request to the server and waits for a response to come back, just like a normal function call.
   // Obtains the feature at a given position.
   rpc GetFeature(Point) returns (Feature) {}
  • A server-side streaming RPC where the client sends a request to the server and gets a stream to read a sequence of messages back. The client reads from the returned stream until there are no more messages. As you can see in our example, you specify a server-side streaming method by placing the stream keyword before the response type.
  // Obtains the Features available within the given Rectangle.  Results are
  // streamed rather than returned at once (e.g. in a response message with a
  // repeated field), as the rectangle may cover a large area and contain a
  // huge number of features.
  rpc ListFeatures(Rectangle) returns (stream Feature) {}
  • A client-side streaming RPC where the client writes a sequence of messages and sends them to the server. Once the client has finished writing the messages, it waits for the server to read them all and return its response. You specify a client-side streaming method by placing the stream keyword before the request type.
  // Accepts a stream of Points on a route being traversed, returning a
  // RouteSummary when traversal is completed.
  rpc RecordRoute(stream Point) returns (RouteSummary) {}
  • A bidirectional streaming RPC where both sides send a sequence of messages. The two streams operate independently, so clients and servers can read and write in whatever order they like: for example, the server could wait to receive all the client messages before writing its responses, or it could alternately read a message then write a message, or some other combination of reads and writes. The order of messages in each stream is preserved. You specify this type of method by placing the stream keyword before both the request and the response.
  // Accepts a stream of RouteNotes sent while a route is being traversed,
  // while receiving other RouteNotes (e.g. from other users).
  rpc RouteChat(stream RouteNote) returns (stream RouteNote) {}

Our .proto file also contains protocol buffer message type definitions for all the request and response types used in our service methods - for example, here's the Point message type:

// Points are represented as latitude-longitude pairs in the E7 representation
// (degrees multiplied by 10**7 and rounded to the nearest integer).
// Latitudes should be in the range +/- 90 degrees and longitude should be in
// the range +/- 180 degrees (inclusive).
message Point {
  int32 latitude = 1;
  int32 longitude = 2;
}

Generating client and server code

Tonic can be configured to generate code as part cargo's normal build process. This is very convenient because once we've set everything up, there is no extra step to keep the generated code and our .proto definitions in sync.

Behind the scenes, Tonic uses PROST! to handle protocol buffer serialization and code generation.

Edit Cargo.toml and add all the dependencies we'll need for this example:

[dependencies]
tonic = "*"
prost = "0.13"
tokio = { version = "1.0", features = ["rt-multi-thread", "macros", "sync", "time"] }
tokio-stream = "0.1"

async-stream = "0.2"
serde = { version = "1.0", features = ["derive"] }
serde_json = "1.0"
rand = "0.8"

[build-dependencies]
tonic-build = "*"

Create a build.rs file at the root of your crate:

fn main() {
    tonic_build::compile_protos("proto/route_guide.proto")
        .unwrap_or_else(|e| panic!("Failed to compile protos {:?}", e));
}
$ cargo build

That's it. The generated code contains:

  • Struct definitions for message types Point, Rectangle, Feature, RouteNote, RouteSummary.
  • A service trait we'll need to implement: route_guide_server::RouteGuide.
  • A client type we'll use to call the server: route_guide_client::RouteGuideClient<T>.

If your are curious as to where the generated files are, keep reading. The mystery will be revealed soon! We can now move on to the fun part.

Creating the server

First let's look at how we create a RouteGuide server. If you're only interested in creating gRPC clients, you can skip this section and go straight to Creating the client (though you might find it interesting anyway!).

There are two parts to making our RouteGuide service do its job:

  • Implementing the service trait generated from our service definition.
  • Running a gRPC server to listen for requests from clients.

You can find our example RouteGuide server in examples/src/routeguide/server.rs.

Implementing the RouteGuide server trait

We can start by defining a struct to represent our service, we can do this on main.rs for now:

#[derive(Debug)]
struct RouteGuideService;

Next, we need to implement the route_guide_server::RouteGuide trait that is generated in our build step. The generated code is placed inside our target directory, in a location defined by the OUT_DIR environment variable that is set by cargo. For our example, this means you can find the generated code in a path similar to target/debug/build/routeguide/out/routeguide.rs.

You can learn more about build.rs and the OUT_DIR environment variable in the cargo book.

We can use Tonic's include_proto macro to bring the generated code into scope:

pub mod routeguide {
    tonic::include_proto!("routeguide");
}

use routeguide::route_guide_server::{RouteGuide, RouteGuideServer};
use routeguide::{Feature, Point, Rectangle, RouteNote, RouteSummary};

Note: The token passed to the include_proto macro (in our case "routeguide") is the name of the package declared in our .proto file, not a filename, e.g "routeguide.rs".

With this in place, we can stub out our service implementation:

use std::pin::Pin;
use std::sync::Arc;
use tokio::sync::mpsc;
use tonic::{Request, Response, Status};
use tokio_stream::{wrappers::ReceiverStream, Stream};
#[tonic::async_trait]
impl RouteGuide for RouteGuideService {
    async fn get_feature(&self, _request: Request<Point>) -> Result<Response<Feature>, Status> {
        unimplemented!()
    }

    type ListFeaturesStream = ReceiverStream<Result<Feature, Status>>;

    async fn list_features(
        &self,
        _request: Request<Rectangle>,
    ) -> Result<Response<Self::ListFeaturesStream>, Status> {
        unimplemented!()
    }

    async fn record_route(
        &self,
        _request: Request<tonic::Streaming<Point>>,
    ) -> Result<Response<RouteSummary>, Status> {
        unimplemented!()
    }

    type RouteChatStream = Pin<Box<dyn Stream<Item = Result<RouteNote, Status>> + Send  + 'static>>;

    async fn route_chat(
        &self,
        _request: Request<tonic::Streaming<RouteNote>>,
    ) -> Result<Response<Self::RouteChatStream>, Status> {
        unimplemented!()
    }
}

Note: The tonic::async_trait attribute macro adds support for async functions in traits. It uses async-trait internally. You can learn more about async fn in traits in the async book.

Server state

Our service needs access to an immutable list of features. When the server starts, we are going to deserialize them from a json file and keep them around as our only piece of shared state:

#[derive(Debug)]
pub struct RouteGuideService {
    features: Arc<Vec<Feature>>,
}

Create the json data file and a helper module to read and deserialize our features.

$ mkdir data && touch data/route_guide_db.json
$ touch src/data.rs

You can find our example json data in examples/data/route_guide_db.json and the corresponding data module to load and deserialize it in examples/routeguide/data.rs.

Note: If you are following along, you'll need to change the data file's path from examples/data/route_guide_db.json to data/route_guide_db.json.

Next, we need to implement Hash and Eq for Point, so we can use point values as map keys:

use std::hash::{Hasher, Hash};
impl Hash for Point {
    fn hash<H>(&self, state: &mut H)
    where
        H: Hasher,
    {
        self.latitude.hash(state);
        self.longitude.hash(state);
    }
}

impl Eq for Point {}

Lastly, we need implement two helper functions: in_range and calc_distance. We'll use them when performing feature lookups. You can find them in examples/src/routeguide/server.rs.

Request and Response types

All our service methods receive a tonic::Request<T> and return a Result<tonic::Response<T>, tonic::Status>. The concrete type of T depends on how our methods are declared in our service .proto definition. It can be either:

  • A single value, e.g Point, Rectangle, or even a message type that includes a repeated field.
  • A stream of values, e.g. impl Stream<Item = Result<Feature, tonic::Status>>.

Simple RPC

Let's look at the simplest method first, get_feature, which just gets a tonic::Request<Point> from the client and tries to find a feature at the given Point. If no feature is found, it returns an empty one.

async fn get_feature(&self, request: Request<Point>) -> Result<Response<Feature>, Status> {
    for feature in &self.features[..] {
        if feature.location.as_ref() == Some(request.get_ref()) {
            return Ok(Response::new(feature.clone()));
        }
    }

    Ok(Response::new(Feature::default()))
}

Server-side streaming RPC

Now let's look at one of our streaming RPCs. list_features is a server-side streaming RPC, so we need to send back multiple Features to our client.

type ListFeaturesStream = ReceiverStream<Result<Feature, Status>>;

async fn list_features(
    &self,
    request: Request<Rectangle>,
) -> Result<Response<Self::ListFeaturesStream>, Status> {
    let (mut tx, rx) = mpsc::channel(4);
    let features = self.features.clone();

    tokio::spawn(async move {
        for feature in &features[..] {
            if in_range(feature.location.as_ref().unwrap(), request.get_ref()) {
                tx.send(Ok(feature.clone())).await.unwrap();
            }
        }
    });

    Ok(Response::new(ReceiverStream::new(rx)))
}

Like get_feature, list_features's input is a single message, a Rectangle in this case. This time, however, we need to return a stream of values, rather than a single one. We create a channel and spawn a new asynchronous task where we perform a lookup, sending the features that satisfy our constraints into the channel.

The Stream half of the channel is returned to the caller, wrapped in a tonic::Response.

Client-side streaming RPC

Now let's look at something a little more complicated: the client-side streaming method record_route, where we get a stream of Points from the client and return a single RouteSummary with information about their trip. As you can see, this time the method receives a tonic::Request<tonic::Streaming<Point>>.

use std::time::Instant;
use tokio_stream::StreamExt;
async fn record_route(
    &self,
    request: Request<tonic::Streaming<Point>>,
) -> Result<Response<RouteSummary>, Status> {
    let mut stream = request.into_inner();

    let mut summary = RouteSummary::default();
    let mut last_point = None;
    let now = Instant::now();

    while let Some(point) = stream.next().await {
        let point = point?;
        summary.point_count += 1;

        for feature in &self.features[..] {
            if feature.location.as_ref() == Some(&point) {
                summary.feature_count += 1;
            }
        }

        if let Some(ref last_point) = last_point {
            summary.distance += calc_distance(last_point, &point);
        }

        last_point = Some(point);
    }

    summary.elapsed_time = now.elapsed().as_secs() as i32;

    Ok(Response::new(summary))
}

record_route is conceptually simple: we get a stream of Points and fold it into a RouteSummary. In other words, we build a summary value as we process each Point in our stream, one by one. When there are no more Points in our stream, we return the RouteSummary wrapped in a tonic::Response.

Bidirectional streaming RPC

Finally, let's look at our bidirectional streaming RPC route_chat, which receives a stream of RouteNotes and returns a stream of RouteNotes.

use std::collections::HashMap;
type RouteChatStream =
    Pin<Box<dyn Stream<Item = Result<RouteNote, Status>> + Send  + 'static>>;


async fn route_chat(
    &self,
    request: Request<tonic::Streaming<RouteNote>>,
) -> Result<Response<Self::RouteChatStream>, Status> {
    let mut notes = HashMap::new();
    let mut stream = request.into_inner();

    let output = async_stream::try_stream! {
        while let Some(note) = stream.next().await {
            let note = note?;

            let location = note.location.unwrap();

            let location_notes = notes.entry(location).or_insert(vec![]);
            location_notes.push(note);

            for note in location_notes {
                yield note.clone();
            }
        }
    };

    Ok(Response::new(Box::pin(output)
        as Self::RouteChatStream))

}

route_chat uses the async-stream crate to perform an asynchronous transformation from one (input) stream to another (output) stream. As the input is processed, each value is inserted into the notes map, yielding a clone of the original RouteNote. The resulting stream is then returned to the caller. Neat.

Note: The funky as cast is needed due to a limitation in the rust compiler. This is expected to be fixed soon.

Starting the server

Once we've implemented all our methods, we also need to start up a gRPC server so that clients can actually use our service. This is how our main function looks like:

mod data;
use tonic::transport::Server;
#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
    let addr = "[::1]:10000".parse().unwrap();

    let route_guide = RouteGuideService {
        features: Arc::new(data::load()),
    };

    let svc = RouteGuideServer::new(route_guide);

    Server::builder().add_service(svc).serve(addr).await?;

    Ok(())
}

To handle requests, Tonic uses Tower and hyper internally. What this means, among other things, is that we have a flexible and composable stack we can build on top of. We can, for example, add an interceptor to process requests before they reach our service methods.

Creating the client

In this section, we'll look at creating a Tonic client for our RouteGuide service. You can see our complete example client code in examples/src/routeguide/client.rs.

Our crate will have two binary targets: routeguide-client and routeguide-server. We need to edit our Cargo.toml accordingly:

[[bin]]
name = "routeguide-server"
path = "src/server.rs"

[[bin]]
name = "routeguide-client"
path = "src/client.rs"

Rename main.rs to server.rs and create a new file client.rs.

$ mv src/main.rs src/server.rs
$ touch src/client.rs

To call service methods, we first need to create a gRPC client to communicate with the server. Like in the server case, we'll start by bringing the generated code into scope:

pub mod routeguide {
    tonic::include_proto!("routeguide");
}

use routeguide::route_guide_client::RouteGuideClient;
use routeguide::{Point, Rectangle, RouteNote};


#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
    let mut client = RouteGuideClient::connect("http://[::1]:10000").await?;

     Ok(())
}

Same as in the server implementation, we start by bringing our generated code into scope. We then create a client in our main function, passing the server's full URL to RouteGuideClient::connect. Our client is now ready to make service calls. Note that client is mutable, this is because it needs to manage internal state.

Calling service methods

Now let's look at how we call our service methods. Note that in Tonic, RPCs are asynchronous, which means that RPC calls need to be .awaited.

Simple RPC

Calling the simple RPC get_feature is as straightforward as calling a local method:

use tonic::Request;
let response = client
    .get_feature(Request::new(Point {
        latitude: 409146138,
        longitude: -746188906,
    }))
    .await?;

println!("RESPONSE = {:?}", response);

We call the get_feature client method, passing a single Point value wrapped in a tonic::Request. We get a Result<tonic::Response<Feature>, tonic::Status> back.

Server-side streaming RPC

Here's where we call the server-side streaming method list_features, which returns a stream of geographical Features.

use tonic::transport::Channel;
use std::error::Error;
async fn print_features(client: &mut RouteGuideClient<Channel>) -> Result<(), Box<dyn Error>> {
    let rectangle = Rectangle {
        lo: Some(Point {
            latitude: 400000000,
            longitude: -750000000,
        }),
        hi: Some(Point {
            latitude: 420000000,
            longitude: -730000000,
        }),
    };

    let mut stream = client
        .list_features(Request::new(rectangle))
        .await?
        .into_inner();

    while let Some(feature) = stream.message().await? {
        println!("NOTE = {:?}", feature);
    }

    Ok(())
}

As in the simple RPC, we pass a single value request. However, instead of getting a single value back, we get a stream of Features.

We use the message() method from the tonic::Streaming struct to repeatedly read in the server's responses to a response protocol buffer object (in this case a Feature) until there are no more messages left in the stream.

Client-side streaming RPC

The client-side streaming method record_route takes a stream of Points and returns a single RouteSummary value.

use rand::rngs::ThreadRng;
use rand::Rng;
async fn run_record_route(client: &mut RouteGuideClient<Channel>) -> Result<(), Box<dyn Error>> {
    let mut rng = rand::thread_rng();
    let point_count: i32 = rng.gen_range(2..100);

    let mut points = vec![];
    for _ in 0..=point_count {
        points.push(random_point(&mut rng))
    }

    println!("Traversing {} points", points.len());
    let request = Request::new(tokio_stream::iter(points));

    match client.record_route(request).await {
        Ok(response) => println!("SUMMARY: {:?}", response.into_inner()),
        Err(e) => println!("something went wrong: {:?}", e),
    }

    Ok(())
}
fn random_point(rng: &mut ThreadRng) -> Point {
    let latitude = (rng.gen_range(0..180) - 90) * 10_000_000;
    let longitude = (rng.gen_range(0..360) - 180) * 10_000_000;
    Point {
        latitude,
        longitude,
    }
}

We build a vector of a random number of Point values (between 2 and 100) and then convert it into a Stream using the tokio_stream::iter function. This is a cheap an easy way to get a stream suitable for passing into our service method. The resulting stream is then wrapped in a tonic::Request.

Bidirectional streaming RPC

Finally, let's look at our bidirectional streaming RPC. The route_chat method takes a stream of RouteNotes and returns either another stream of RouteNotes or an error.

use std::time::Duration;
use tokio::time;
async fn run_route_chat(client: &mut RouteGuideClient<Channel>) -> Result<(), Box<dyn Error>> {
    let start = time::Instant::now();

    let outbound = async_stream::stream! {
        let mut interval = time::interval(Duration::from_secs(1));

        while let time = interval.tick().await {
            let elapsed = time.duration_since(start);
            let note = RouteNote {
                location: Some(Point {
                    latitude: 409146138 + elapsed.as_secs() as i32,
                    longitude: -746188906,
                }),
                message: format!("at {:?}", elapsed),
            };

            yield note;
        }
    };

    let response = client.route_chat(Request::new(outbound)).await?;
    let mut inbound = response.into_inner();

    while let Some(note) = inbound.message().await? {
        println!("NOTE = {:?}", note);
    }

    Ok(())
}

In this case, we use the async-stream crate to generate our outbound stream, yielding RouteNote values in one second intervals. We then iterate over the stream returned by the server, printing each value in the stream.

Try it out!

Run the server

$ cargo run --bin routeguide-server

Run the client

$ cargo run --bin routeguide-client

Appendix

tonic_build configuration

Tonic's default code generation configuration is convenient for self contained examples and small projects. However, there are some cases when we need a slightly different workflow. For example:

  • When building rust clients and servers in different crates.
  • When building a rust client or server (or both) as part of a larger, multi-language project.
  • When we want editor support for the generate code and our editor does not index the generated files in the default location.

More generally, whenever we want to keep our .proto definitions in a central place and generate code for different crates or different languages, the default configuration is not enough.

Luckily, tonic_build can be configured to fit whatever workflow we need. Here are just two possibilities:

  1. We can keep our .proto definitions in a separate crate and generate our code on demand, as opposed to at build time, placing the resulting modules wherever we need them.

main.rs

fn main() {
    tonic_build::configure()
        .build_client(false)
        .out_dir("another_crate/src/pb")
        .compile_protos(&["path/my_proto.proto"], &["path"])
        .expect("failed to compile protos");
}

On cargo run, this will generate code for the server only, and place the resulting file in another_crate/src/pb.

  1. Similarly, we could also keep the .proto definitions in a separate crate and then use that crate as a direct dependency wherever we need it.