This tutorial, adapted from grpc-go, provides a basic introduction to working with gRPC and Tonic. By walking through this example you'll learn how to:
- Define a service in a
.proto
file. - Generate server and client code.
- Write a simple client and server for your service.
It assumes you are familiar with protocol buffers and basic Rust. Note that the example in this tutorial uses the proto3 version of the protocol buffers language, you can find out more in the proto3 language guide.
Our example is a simple route mapping application that lets clients get information about features on their route, create a summary of their route, and exchange route information such as traffic updates with the server and other clients.
With gRPC we can define our service once in a .proto
file and implement clients and servers in
any of gRPC's supported languages, which in turn can be run in environments ranging from servers
inside Google to your own tablet - all the complexity of communication between different languages
and environments is handled for you by gRPC. We also get all the advantages of working with
protocol buffers, including efficient serialization, a simple IDL, and easy interface updating.
To run the sample code and walk through the tutorial, the only prerequisite is Rust itself. rustup is a convenient tool to install it, if you haven't already.
Clone or download Tonic's repository:
$ git clone https://github.com/hyperium/tonic.git
Change your current directory to Tonic's repository root:
$ cd tonic
Run the server
$ cargo run --bin routeguide-server
In a separate shell, run the client
$ cargo run --bin routeguide-client
You should see some logging output flying past really quickly on both terminal windows. On the shell where you ran the client binary, you should see the output of the bidirectional streaming rpc, printing 1 line per second:
NOTE = RouteNote { location: Some(Point { latitude: 409146139, longitude: -746188906 }), message: "at 1.000319208s" }
If you scroll up you should see the output of the other 3 request types: simple rpc, server-side streaming and client-side streaming.
We will develop our example from scratch in a new crate:
$ cargo new routeguide
$ cd routeguide
Our first step is to define the gRPC service and the method request and response types using
protocol buffers. We will keep our .proto
files in a directory in our crate's root.
Note that Tonic does not really care where our .proto
definitions live. We will see how to use
different code generation configuration later in the tutorial.
$ mkdir proto && touch proto/route_guide.proto
You can see the complete .proto
file in
examples/proto/routeguide/route_guide.proto.
To define a service, you specify a named service
in your .proto
file:
service RouteGuide {
...
}
Then you define rpc
methods inside your service definition, specifying their request and response
types. gRPC lets you define four kinds of service method, all of which are used in the RouteGuide
service:
- A simple RPC where the client sends a request to the server and waits for a response to come back, just like a normal function call.
// Obtains the feature at a given position.
rpc GetFeature(Point) returns (Feature) {}
- A server-side streaming RPC where the client sends a request to the server and gets a stream
to read a sequence of messages back. The client reads from the returned stream until there are
no more messages. As you can see in our example, you specify a server-side streaming method by
placing the
stream
keyword before the response type.
// Obtains the Features available within the given Rectangle. Results are
// streamed rather than returned at once (e.g. in a response message with a
// repeated field), as the rectangle may cover a large area and contain a
// huge number of features.
rpc ListFeatures(Rectangle) returns (stream Feature) {}
- A client-side streaming RPC where the client writes a sequence of messages and sends them to
the server. Once the client has finished writing the messages, it waits for the server to read them
all and return its response. You specify a client-side streaming method by placing the
stream
keyword before the request type.
// Accepts a stream of Points on a route being traversed, returning a
// RouteSummary when traversal is completed.
rpc RecordRoute(stream Point) returns (RouteSummary) {}
- A bidirectional streaming RPC where both sides send a sequence of messages. The two streams
operate independently, so clients and servers can read and write in whatever
order they like: for example, the server could wait to receive all the client messages before
writing its responses, or it could alternately read a message then write a message, or some other
combination of reads and writes. The order of messages in each stream is preserved. You specify
this type of method by placing the
stream
keyword before both the request and the response.
// Accepts a stream of RouteNotes sent while a route is being traversed,
// while receiving other RouteNotes (e.g. from other users).
rpc RouteChat(stream RouteNote) returns (stream RouteNote) {}
Our .proto
file also contains protocol buffer message type definitions for all the request and
response types used in our service methods - for example, here's the Point
message type:
// Points are represented as latitude-longitude pairs in the E7 representation
// (degrees multiplied by 10**7 and rounded to the nearest integer).
// Latitudes should be in the range +/- 90 degrees and longitude should be in
// the range +/- 180 degrees (inclusive).
message Point {
int32 latitude = 1;
int32 longitude = 2;
}
Tonic can be configured to generate code as part cargo's normal build process. This is very
convenient because once we've set everything up, there is no extra step to keep the generated code
and our .proto
definitions in sync.
Behind the scenes, Tonic uses PROST! to handle protocol buffer serialization and code generation.
Edit Cargo.toml
and add all the dependencies we'll need for this example:
[dependencies]
tonic = "*"
prost = "0.13"
tokio = { version = "1.0", features = ["rt-multi-thread", "macros", "sync", "time"] }
tokio-stream = "0.1"
async-stream = "0.2"
serde = { version = "1.0", features = ["derive"] }
serde_json = "1.0"
rand = "0.8"
[build-dependencies]
tonic-build = "*"
Create a build.rs
file at the root of your crate:
fn main() {
tonic_build::compile_protos("proto/route_guide.proto")
.unwrap_or_else(|e| panic!("Failed to compile protos {:?}", e));
}
$ cargo build
That's it. The generated code contains:
- Struct definitions for message types
Point
,Rectangle
,Feature
,RouteNote
,RouteSummary
. - A service trait we'll need to implement:
route_guide_server::RouteGuide
. - A client type we'll use to call the server:
route_guide_client::RouteGuideClient<T>
.
If your are curious as to where the generated files are, keep reading. The mystery will be revealed soon! We can now move on to the fun part.
First let's look at how we create a RouteGuide
server. If you're only interested in creating gRPC
clients, you can skip this section and go straight to Creating the client
(though you might find it interesting anyway!).
There are two parts to making our RouteGuide
service do its job:
- Implementing the service trait generated from our service definition.
- Running a gRPC server to listen for requests from clients.
You can find our example RouteGuide
server in
examples/src/routeguide/server.rs.
We can start by defining a struct to represent our service, we can do this on main.rs
for now:
#[derive(Debug)]
struct RouteGuideService;
Next, we need to implement the route_guide_server::RouteGuide
trait that is generated in our build step.
The generated code is placed inside our target directory, in a location defined by the OUT_DIR
environment variable that is set by cargo. For our example, this means you can find the generated
code in a path similar to target/debug/build/routeguide/out/routeguide.rs
.
You can learn more about build.rs
and the OUT_DIR
environment variable in the cargo book.
We can use Tonic's include_proto
macro to bring the generated code into scope:
pub mod routeguide {
tonic::include_proto!("routeguide");
}
use routeguide::route_guide_server::{RouteGuide, RouteGuideServer};
use routeguide::{Feature, Point, Rectangle, RouteNote, RouteSummary};
Note: The token passed to the include_proto
macro (in our case "routeguide") is the name of
the package declared in our .proto
file, not a filename, e.g "routeguide.rs".
With this in place, we can stub out our service implementation:
use std::pin::Pin;
use std::sync::Arc;
use tokio::sync::mpsc;
use tonic::{Request, Response, Status};
use tokio_stream::{wrappers::ReceiverStream, Stream};
#[tonic::async_trait]
impl RouteGuide for RouteGuideService {
async fn get_feature(&self, _request: Request<Point>) -> Result<Response<Feature>, Status> {
unimplemented!()
}
type ListFeaturesStream = ReceiverStream<Result<Feature, Status>>;
async fn list_features(
&self,
_request: Request<Rectangle>,
) -> Result<Response<Self::ListFeaturesStream>, Status> {
unimplemented!()
}
async fn record_route(
&self,
_request: Request<tonic::Streaming<Point>>,
) -> Result<Response<RouteSummary>, Status> {
unimplemented!()
}
type RouteChatStream = Pin<Box<dyn Stream<Item = Result<RouteNote, Status>> + Send + 'static>>;
async fn route_chat(
&self,
_request: Request<tonic::Streaming<RouteNote>>,
) -> Result<Response<Self::RouteChatStream>, Status> {
unimplemented!()
}
}
Note: The tonic::async_trait
attribute macro adds support for async functions in traits. It
uses async-trait internally. You can learn more about async fn
in traits in the async book.
Our service needs access to an immutable list of features. When the server starts, we are going to deserialize them from a json file and keep them around as our only piece of shared state:
#[derive(Debug)]
pub struct RouteGuideService {
features: Arc<Vec<Feature>>,
}
Create the json data file and a helper module to read and deserialize our features.
$ mkdir data && touch data/route_guide_db.json
$ touch src/data.rs
You can find our example json data in examples/data/route_guide_db.json and
the corresponding data
module to load and deserialize it in
examples/routeguide/data.rs.
Note: If you are following along, you'll need to change the data file's path from
examples/data/route_guide_db.json
to data/route_guide_db.json
.
Next, we need to implement Hash
and Eq
for Point
, so we can use point values as map keys:
use std::hash::{Hasher, Hash};
impl Hash for Point {
fn hash<H>(&self, state: &mut H)
where
H: Hasher,
{
self.latitude.hash(state);
self.longitude.hash(state);
}
}
impl Eq for Point {}
Lastly, we need implement two helper functions: in_range
and calc_distance
. We'll use them
when performing feature lookups. You can find them in
examples/src/routeguide/server.rs.
All our service methods receive a tonic::Request<T>
and return a
Result<tonic::Response<T>, tonic::Status>
. The concrete type of T
depends on how our methods
are declared in our service .proto
definition. It can be either:
- A single value, e.g
Point
,Rectangle
, or even a message type that includes a repeated field. - A stream of values, e.g.
impl Stream<Item = Result<Feature, tonic::Status>>
.
Let's look at the simplest method first, get_feature
, which just gets a tonic::Request<Point>
from the client and tries to find a feature at the given Point
. If no feature is found, it returns
an empty one.
async fn get_feature(&self, request: Request<Point>) -> Result<Response<Feature>, Status> {
for feature in &self.features[..] {
if feature.location.as_ref() == Some(request.get_ref()) {
return Ok(Response::new(feature.clone()));
}
}
Ok(Response::new(Feature::default()))
}
Now let's look at one of our streaming RPCs. list_features
is a server-side streaming RPC, so we
need to send back multiple Feature
s to our client.
type ListFeaturesStream = ReceiverStream<Result<Feature, Status>>;
async fn list_features(
&self,
request: Request<Rectangle>,
) -> Result<Response<Self::ListFeaturesStream>, Status> {
let (mut tx, rx) = mpsc::channel(4);
let features = self.features.clone();
tokio::spawn(async move {
for feature in &features[..] {
if in_range(feature.location.as_ref().unwrap(), request.get_ref()) {
tx.send(Ok(feature.clone())).await.unwrap();
}
}
});
Ok(Response::new(ReceiverStream::new(rx)))
}
Like get_feature
, list_features
's input is a single message, a Rectangle
in this
case. This time, however, we need to return a stream of values, rather than a single one.
We create a channel and spawn a new asynchronous task where we perform a lookup, sending
the features that satisfy our constraints into the channel.
The Stream
half of the channel is returned to the caller, wrapped in a tonic::Response
.
Now let's look at something a little more complicated: the client-side streaming method
record_route
, where we get a stream of Point
s from the client and return a single RouteSummary
with information about their trip. As you can see, this time the method receives a
tonic::Request<tonic::Streaming<Point>>
.
use std::time::Instant;
use tokio_stream::StreamExt;
async fn record_route(
&self,
request: Request<tonic::Streaming<Point>>,
) -> Result<Response<RouteSummary>, Status> {
let mut stream = request.into_inner();
let mut summary = RouteSummary::default();
let mut last_point = None;
let now = Instant::now();
while let Some(point) = stream.next().await {
let point = point?;
summary.point_count += 1;
for feature in &self.features[..] {
if feature.location.as_ref() == Some(&point) {
summary.feature_count += 1;
}
}
if let Some(ref last_point) = last_point {
summary.distance += calc_distance(last_point, &point);
}
last_point = Some(point);
}
summary.elapsed_time = now.elapsed().as_secs() as i32;
Ok(Response::new(summary))
}
record_route
is conceptually simple: we get a stream of Points
and fold it into a RouteSummary
.
In other words, we build a summary value as we process each Point
in our stream, one by one.
When there are no more Points
in our stream, we return the RouteSummary
wrapped in a
tonic::Response
.
Finally, let's look at our bidirectional streaming RPC route_chat
, which receives a stream
of RouteNote
s and returns a stream of RouteNote
s.
use std::collections::HashMap;
type RouteChatStream =
Pin<Box<dyn Stream<Item = Result<RouteNote, Status>> + Send + 'static>>;
async fn route_chat(
&self,
request: Request<tonic::Streaming<RouteNote>>,
) -> Result<Response<Self::RouteChatStream>, Status> {
let mut notes = HashMap::new();
let mut stream = request.into_inner();
let output = async_stream::try_stream! {
while let Some(note) = stream.next().await {
let note = note?;
let location = note.location.unwrap();
let location_notes = notes.entry(location).or_insert(vec![]);
location_notes.push(note);
for note in location_notes {
yield note.clone();
}
}
};
Ok(Response::new(Box::pin(output)
as Self::RouteChatStream))
}
route_chat
uses the async-stream crate to perform an asynchronous transformation
from one (input) stream to another (output) stream. As the input is processed, each value is
inserted into the notes map, yielding a clone of the original RouteNote
. The resulting stream
is then returned to the caller. Neat.
Note: The funky as
cast is needed due to a limitation in the rust compiler. This is expected
to be fixed soon.
Once we've implemented all our methods, we also need to start up a gRPC server so that clients can
actually use our service. This is how our main
function looks like:
mod data;
use tonic::transport::Server;
#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
let addr = "[::1]:10000".parse().unwrap();
let route_guide = RouteGuideService {
features: Arc::new(data::load()),
};
let svc = RouteGuideServer::new(route_guide);
Server::builder().add_service(svc).serve(addr).await?;
Ok(())
}
To handle requests, Tonic
uses Tower and hyper internally. What this means,
among other things, is that we have a flexible and composable stack we can build on top of. We can,
for example, add an interceptor to process requests before they reach our service
methods.
In this section, we'll look at creating a Tonic client for our RouteGuide
service. You can see our
complete example client code in examples/src/routeguide/client.rs.
Our crate will have two binary targets: routeguide-client
and routeguide-server
. We need to
edit our Cargo.toml
accordingly:
[[bin]]
name = "routeguide-server"
path = "src/server.rs"
[[bin]]
name = "routeguide-client"
path = "src/client.rs"
Rename main.rs
to server.rs
and create a new file client.rs
.
$ mv src/main.rs src/server.rs
$ touch src/client.rs
To call service methods, we first need to create a gRPC client to communicate with the server. Like in the server case, we'll start by bringing the generated code into scope:
pub mod routeguide {
tonic::include_proto!("routeguide");
}
use routeguide::route_guide_client::RouteGuideClient;
use routeguide::{Point, Rectangle, RouteNote};
#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
let mut client = RouteGuideClient::connect("http://[::1]:10000").await?;
Ok(())
}
Same as in the server implementation, we start by bringing our generated code into scope. We then
create a client in our main function, passing the server's full URL to RouteGuideClient::connect
.
Our client is now ready to make service calls. Note that client
is mutable, this is because it
needs to manage internal state.
Now let's look at how we call our service methods. Note that in Tonic, RPCs are asynchronous,
which means that RPC calls need to be .await
ed.
Calling the simple RPC get_feature
is as straightforward as calling a local method:
use tonic::Request;
let response = client
.get_feature(Request::new(Point {
latitude: 409146138,
longitude: -746188906,
}))
.await?;
println!("RESPONSE = {:?}", response);
We call the get_feature
client method, passing a single Point
value wrapped in a
tonic::Request
. We get a Result<tonic::Response<Feature>, tonic::Status>
back.
Here's where we call the server-side streaming method list_features
, which returns a stream of
geographical Feature
s.
use tonic::transport::Channel;
use std::error::Error;
async fn print_features(client: &mut RouteGuideClient<Channel>) -> Result<(), Box<dyn Error>> {
let rectangle = Rectangle {
lo: Some(Point {
latitude: 400000000,
longitude: -750000000,
}),
hi: Some(Point {
latitude: 420000000,
longitude: -730000000,
}),
};
let mut stream = client
.list_features(Request::new(rectangle))
.await?
.into_inner();
while let Some(feature) = stream.message().await? {
println!("NOTE = {:?}", feature);
}
Ok(())
}
As in the simple RPC, we pass a single value request. However, instead of getting a
single value back, we get a stream of Features
.
We use the message()
method from the tonic::Streaming
struct to repeatedly read in the
server's responses to a response protocol buffer object (in this case a Feature
) until there are
no more messages left in the stream.
The client-side streaming method record_route
takes a stream of Point
s and returns a single
RouteSummary
value.
use rand::rngs::ThreadRng;
use rand::Rng;
async fn run_record_route(client: &mut RouteGuideClient<Channel>) -> Result<(), Box<dyn Error>> {
let mut rng = rand::thread_rng();
let point_count: i32 = rng.gen_range(2..100);
let mut points = vec![];
for _ in 0..=point_count {
points.push(random_point(&mut rng))
}
println!("Traversing {} points", points.len());
let request = Request::new(tokio_stream::iter(points));
match client.record_route(request).await {
Ok(response) => println!("SUMMARY: {:?}", response.into_inner()),
Err(e) => println!("something went wrong: {:?}", e),
}
Ok(())
}
fn random_point(rng: &mut ThreadRng) -> Point {
let latitude = (rng.gen_range(0..180) - 90) * 10_000_000;
let longitude = (rng.gen_range(0..360) - 180) * 10_000_000;
Point {
latitude,
longitude,
}
}
We build a vector of a random number of Point
values (between 2 and 100) and then convert
it into a Stream
using the tokio_stream::iter
function. This is a cheap an easy way to get
a stream suitable for passing into our service method. The resulting stream is then wrapped in a
tonic::Request
.
Finally, let's look at our bidirectional streaming RPC. The route_chat
method takes a stream
of RouteNotes
and returns either another stream of RouteNotes
or an error.
use std::time::Duration;
use tokio::time;
async fn run_route_chat(client: &mut RouteGuideClient<Channel>) -> Result<(), Box<dyn Error>> {
let start = time::Instant::now();
let outbound = async_stream::stream! {
let mut interval = time::interval(Duration::from_secs(1));
while let time = interval.tick().await {
let elapsed = time.duration_since(start);
let note = RouteNote {
location: Some(Point {
latitude: 409146138 + elapsed.as_secs() as i32,
longitude: -746188906,
}),
message: format!("at {:?}", elapsed),
};
yield note;
}
};
let response = client.route_chat(Request::new(outbound)).await?;
let mut inbound = response.into_inner();
while let Some(note) = inbound.message().await? {
println!("NOTE = {:?}", note);
}
Ok(())
}
In this case, we use the async-stream crate to generate our outbound stream, yielding
RouteNote
values in one second intervals. We then iterate over the stream returned by
the server, printing each value in the stream.
$ cargo run --bin routeguide-server
$ cargo run --bin routeguide-client
Tonic's default code generation configuration is convenient for self contained examples and small projects. However, there are some cases when we need a slightly different workflow. For example:
- When building rust clients and servers in different crates.
- When building a rust client or server (or both) as part of a larger, multi-language project.
- When we want editor support for the generate code and our editor does not index the generated files in the default location.
More generally, whenever we want to keep our .proto
definitions in a central place and generate
code for different crates or different languages, the default configuration is not enough.
Luckily, tonic_build
can be configured to fit whatever workflow we need. Here are just two
possibilities:
- We can keep our
.proto
definitions in a separate crate and generate our code on demand, as opposed to at build time, placing the resulting modules wherever we need them.
main.rs
fn main() {
tonic_build::configure()
.build_client(false)
.out_dir("another_crate/src/pb")
.compile_protos(&["path/my_proto.proto"], &["path"])
.expect("failed to compile protos");
}
On cargo run
, this will generate code for the server only, and place the resulting file in
another_crate/src/pb
.
- Similarly, we could also keep the
.proto
definitions in a separate crate and then use that crate as a direct dependency wherever we need it.