-
Notifications
You must be signed in to change notification settings - Fork 45
/
start.py
341 lines (243 loc) · 9.51 KB
/
start.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
from __future__ import annotations
from typing import Any, Iterable, Set
import sys
import os
import shutil
import sublime
import sublime_plugin
if sublime.version() < '4000':
raise Exception('Debugger only supports Sublime Text 4')
# remove old modules for this package so that they are reloaded when this module is reloaded
for module in list(filter(lambda module: module.startswith(__package__ + '.') and module != __name__, sys.modules.keys())):
del sys.modules[module]
# import all the commands so that sublime sees them
from .modules.command import CommandsRegistry, DebuggerExecCommand, DebuggerCommand, DebuggerInputCommand
from .modules.core.sublime import DebuggerEditCommand
from .modules.output_panel import DebuggerConsoleListener
from .modules.terminal_integrated import DebuggerTerminusPostViewHooks
from .modules.ui.input import CommandPaletteInputCommand
from .modules import core
from .modules import ui
from .modules import dap
from .modules.debugger import Debugger
from .modules.views.variable import VariableView
from .modules.output_panel import OutputPanel
from .modules.adapters import * #import all the adapters so Adapters.initialize() will see them
from .modules.settings import SettingsRegistery, Settings
was_opened_at_startup: Set[int] = set()
debugger33_path = os.path.join(sublime.packages_path(), 'Debugger33')
def plugin_loaded() -> None:
# do this first since we need to configure logging right away
SettingsRegistery.initialize(on_updated=updated_settings)
core.log_configure(
log_info= Settings.development,
log_errors= True,
log_exceptions= True,
)
core.info('[startup]')
ui.Layout.debug = Settings.development
ui.startup()
for window in sublime.windows():
open_debugger_in_window_or_view(window)
core.info('[finished]')
def plugin_unloaded() -> None:
core.info('[shutdown]')
for debugger in list(Debugger.debuggers()):
core.info("Disposing Debugger")
try:
debugger.dispose()
except Exception:
core.exception()
try:
ui.shutdown()
except Exception:
core.exception()
core.info('[finished]')
def open_debugger_in_window_or_view(window_or_view: sublime.View|sublime.Window):
if isinstance(window_or_view, sublime.View):
window = window_or_view.window()
else:
window = window_or_view
if not window:
return
id = window.id()
if id in was_opened_at_startup:
return
was_opened_at_startup.add(id)
if not Settings.open_at_startup and not window.settings().get('debugger.open_at_startup'):
return
project_data = window.project_data()
if not project_data or 'debugger_configurations' not in project_data:
return
Debugger.get(window, create=True)
# if there is a debugger running in the window then that is the most relevant one
# otherwise all debuggers are relevant
def most_relevant_debuggers_for_view(view: sublime.View) -> Iterable[Debugger]:
if debugger := Debugger.get(view):
return [debugger]
return list(Debugger.debuggers())
def updated_settings():
core.log_configure(
log_info= Settings.development,
log_errors= True,
log_exceptions= True,
)
ui.update_and_render()
for debugger in Debugger.debuggers():
debugger.updated_settings()
class EventListener (sublime_plugin.EventListener):
def on_new_window(self, window: sublime.Window):
open_debugger_in_window_or_view(window)
def on_pre_close_window(self, window: sublime.Window):
if debugger := Debugger.get(window):
debugger.dispose()
def on_exit(self):
core.info('saving project data: {}'.format(Debugger.debuggers()))
for debugger in Debugger.debuggers():
debugger.save_data()
def on_post_save(self, view: sublime.View):
if debugger := Debugger.get(view):
if file := debugger.project.source_file(view):
for session in debugger.sessions:
session.adapter_configuration.on_saved_source_file(session, file)
def on_load_project(self, window: sublime.Window):
if debugger := Debugger.get(window):
debugger.project.reload(debugger.console)
def on_pre_close_project(self, window: sublime.Window):
if debugger := Debugger.get(window):
sublime.set_timeout(lambda: debugger.project.reload(debugger.console), 0)
@core.run
async def on_hover(self, view: sublime.View, point: int, hover_zone: int):
if Debugger.ignore(view): return
debugger = Debugger.get(view)
if not debugger:
return
project = debugger.project
if hover_zone != sublime.HOVER_TEXT or not project.is_source_file(view):
return
if not debugger.session:
return
session = debugger.session
r = session.adapter_configuration.on_hover_provider(view, point)
if not r:
return
word_string, region = r
try:
response = await session.evaluate_expression(word_string, 'hover')
component = VariableView(debugger, dap.Variable.from_evaluate(session, '', response))
component.toggle_expand()
popup = None
def on_close_popup():
nonlocal popup
if popup:
popup.dispose()
popup = None
core.info('Popup closed')
view.erase_regions('selected_hover')
def force_update():
if popup:
popup.create_or_update_popup()
# hack to ensure if someone else updates our popup in the first second it gets re-updated
for i in range(1, 10):
core.timer(force_update, 0.1 * i)
def show_popup():
nonlocal popup
popup = ui.Popup(view, region.a, on_close=on_close_popup)
with popup:
with ui.div(width=500):
component.append_stack()
view.add_regions('selected_hover', [region], scope='comment')
show_popup()
# errors trying to evaluate a hover expression should be ignored
except dap.Error as e:
core.error('adapter failed hover evaluation', e)
def on_text_command(self, view: sublime.View, cmd: str, args: dict[str, Any]|None) -> Any:
if Debugger.ignore(view): return
if (cmd == 'drag_select' or cmd == 'context_menu') and args and 'event' in args:
# close the input on drag select or context menu since these menus are accessable from clicking the debugger ui
CommandPaletteInputCommand.cancel_running_command()
event = args['event']
x: int = event['x']
y: int = event['y']
view_x, _ = view.layout_to_window(view.viewport_position()) #type: ignore
margin = view.settings().get('margin') or 0
offset = x - view_x #type: ignore
if offset < -30 - margin:
pt = view.window_to_text((x, y))
line = view.rowcol(pt)[0]
# only rewrite this command if someone actually consumed it
# otherwise let sublime do its thing
if self.on_view_gutter_clicked(view, line, event['button']):
return ('noop')
def on_window_command(self, window: sublime.Window, cmd: str, args: dict[str, Any]|None) -> Any:
if cmd == 'show_panel' and args:
debugger = Debugger.get(window)
if not debugger: return
debugger._refresh_none_debugger_output_panel(args['panel'])
def on_post_window_command(self, window: sublime.Window, cmd: str, args: Any):
if cmd == 'show_panel':
if panel := OutputPanel.for_output_panel_name(window.active_panel() or ''):
panel.on_show_panel()
debugger = Debugger.get(window)
if debugger and Settings.always_keep_visible and window.active_panel() is None:
debugger.open()
if cmd == 'hide_panel':
debugger = Debugger.get(window)
if debugger and Settings.always_keep_visible and window.active_panel() is None:
debugger.open()
def on_view_gutter_clicked(self, view: sublime.View, line: int, button: int) -> bool:
line += 1 # convert to 1 based lines
debuggers = most_relevant_debuggers_for_view(view)
if not debuggers:
return False
for debugger in debuggers:
breakpoints = debugger.breakpoints
file = view.file_name()
if not file: continue
if window := view.window():
window.focus_view(view)
source_breakpoints = breakpoints.source.get_breakpoints_on_line(file, line)
if not source_breakpoints and button == 1:
debugger.breakpoints.source.toggle_file_line(file, line)
elif source_breakpoints and button == 1:
debugger.breakpoints.source.edit_breakpoints(source_breakpoints)
elif source_breakpoints and button == 2:
debugger.breakpoints.source.toggle_file_line(file, line)
return True
def on_query_context(self, view: sublime.View, key: str, operator: int, operand: Any, match_all: bool) -> bool|None:
if not key.startswith('debugger'):
return None
def apply_operator(value: Any):
if operator == sublime.OP_EQUAL:
return value == operand
elif operator == sublime.OP_NOT_EQUAL:
return value != operand
if key == 'debugger':
debugger = Debugger.get(view)
return apply_operator(bool(debugger))
if key == 'debugger.visible':
debugger = Debugger.get(view)
return apply_operator(debugger.is_open()) if debugger else apply_operator(False)
if key == 'debugger.active':
debugger = Debugger.get(view)
return apply_operator(bool(debugger.session)) if debugger else apply_operator(False)
if key.startswith('debugger.'):
settings_key = key[len('debugger.'):]
if SettingsRegistery.settings.has(settings_key):
return apply_operator(SettingsRegistery.settings.get(settings_key))
else:
return apply_operator(view.settings().get(key))
return None
def on_load(self, view: sublime.View):
core.on_view_load(view)
if Debugger.ignore(view): return
for debugger in Debugger.debuggers():
debugger.breakpoints.source.sync_from_breakpoints(view)
def on_activated(self, view: sublime.View):
if Debugger.ignore(view): return
for debugger in Debugger.debuggers():
debugger.breakpoints.source.sync_from_breakpoints(view)
def on_modified(self, view: sublime.View) -> None:
if Debugger.ignore(view): return
for debugger in Debugger.debuggers():
debugger.breakpoints.source.invalidate(view)