forked from vegastrike/Assets-Production
-
Notifications
You must be signed in to change notification settings - Fork 0
/
vegastrike.config
1487 lines (1389 loc) · 61.3 KB
/
vegastrike.config
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
<vegaconfig>
<!-- Comment lines beggining with a # are used by vegasettings
This line sets up what groups will appear in the menu. To add a group, just insert it into the line
#groups Computer Physics Sound MusicAndVolume Geometry Textures FactionTextures Shaders Resolution Color Mouse Joystick AcceleratedVisual Text Autodocker Censorship
These are the choices for each group. Again, to add a setting for a group, just insert it into a line
When creating a new group, you need only add a new line
#cat Computer 1000MHz 2000MHz 3000MHz 4000MHz 4000MHzPlus
#cat Geometry GeomExtreme GeomVeryHigh GeomHigh GeomMedium GeomLow GeomRetro
#cat Textures TexRetro Tex256 Tex512 Tex1024 Tex2048 TexMax
#cat Resolution 512x384 800x600 1024x600 1024x640 1024x768 1280x800 1280x960 1280x1024 1366x768 1400x1050 1440x900 1680x1050 1600x900 1600x1200 1920x1080 1920x1200 2560x1600 3800x2000 3840x2160
#cat Color full_32 full_16 win_32 win_16
#cat Shaders extremeshader highshader mediumshader lowshader verylowshader onboardshader noshader
#cat Sound audio_off audio_3d_windows audio_3d_win_male audio_3d_linux audio_3d_linux_male
#cat MusicAndVolume windows_ext_music_high windows_ext_music_on windows_ext_music_low music_off
#cat Mouse warp_mouse inv_warp_mouse inv_glide_mouse glide_mouse no_mouse
#cat Joystick no_joy joy_normal joy_throttle joy_axis joy_throttle_and_axis joy_t_a_rev
#cat Physics default classic realistic
#cat AcceleratedVisual gl_accelerated_visual_on gl_accelerated_visual_off
#cat Text text_aa_vector text_vector text_bitmap
#cat FactionTextures faction_tex_on faction_tex_off
#cat Autodocker autodocker_on autodocker_off
#cat Censorship uncensored censored
These line set the currently used settings. This allows them to show up as selected (currently enclosed in [])
#set Geometry GeomVeryHigh
#set Textures Tex1024
#set FactionTextures faction_tex_on
#set Resolution 1024x768
#set Sound audio_3d_win_male
#set MusicAndVolume windows_ext_music_high
#set Computer 2000MHz
#set Color full_32
#set Physics default
#set Mouse no_mouse
#set Joystick joy_normal
#set Shaders highshader
#set AcceleratedVisual gl_accelerated_visual_on
#set Text text_bitmap
#set Autodocker autodocker_off
#set Censorship uncensored
A description for the catagories. This is text that appears in the menu
#desc extremeshader Extreme Shader
#desc highshader Nicest Shader
#desc mediumshader Average Shader
#desc lowshader Simple Shader
#desc verylowshader Simplest Shader
#desc onboardshader Onboard Shader
#desc noshader No Shader Support
#desc no_joy No Joystick
#desc joy_normal 2 Axis Joystick
#desc joy_axis 3 Axis Joystick
#desc joy_throttle 2 Axis Joystick And Throttle
#desc joy_throttle_and_axis 3 Axis Joystick and Throttle
#desc joy_t_a_rev Joystick and Throttle Reversed
#desc GeomRetro Retro Detail
#desc GeomLow Low Detail
#desc GeomMedium Medium Detail
#desc GeomHigh High Detail
#desc GeomVeryHigh Very High Detail
#desc GeomExtreme Extreme Detail
#desc TexRetro Retro
#desc Tex256 256
#desc Tex512 512
#desc Tex1024 1024
#desc Tex2048 2048
#desc TexMax Unlimited
#desc default Default
#desc classic Classic
#desc realistic Realistic
#desc ultrarealistic Hardcore
#desc audio_on_windows_music Sound And Music
#desc audio_off No Sound
#desc audio_3d_windows My Sound Only
#desc audio_3d_win_male All Sound
#desc audio_3d_linux My Linux Sound
#desc audio_3d_linux_male All Linux Sound
#desc windows_ext_music_high High Volume
#desc windows_ext_music_on Medium Volume
#desc windows_ext_music_low Low Volume
#desc music_off Music Off
#desc 1000MHz Old/laptop or Integrated GPU
#desc 2000MHz 3-4yrs Old
#desc 3000MHz 2-3yrs Old
#desc 4000MHz 1-2yrs Old
#desc 4000MHzPlus Current
#desc no_mouse No Mouse
#desc warp_mouse Mouse Warping
#desc inv_warp_mouse Inv Mouse Warp
#desc glide_mouse Mouse Glide
#desc inv_glide_mouse Inv Mouse Glide
#desc full_32 32Bit Color Fullscreen
#desc full_16 16Bit Color Fullscreen
#desc win_32 32Bit Color Windowed
#desc win_16 16Bit Color Windowed
#desc gl_accelerated_visual_on ON (recommended)
#desc gl_accelerated_visual_off OFF (workaround for ATI bug)
#desc faction_tex_on ON (more VRAM)
#desc faction_tex_off OFF (less VRAM)
#desc autodocker_on ON (experimental)
#desc autodocker_off OFF (default)
#desc uncensored Uncensored
#desc censored Censored
#desc text_vector Vector
#desc text_aa_vector Antialiased Vector
#desc text_bitmap Bitmap
#endheader
Setup will now stop looking header options. This line isn't required, but it will stop
the program from trying to look through the whole file for something we know isn't there
Farther down, you will see "#GeomLow". Currently, it's line 213. You'll find more comments there
-->
<bindings>
<!-- # Netcomm related key
<bind key="C" modifier="none" command="ChangeCommStatus" />
<bind key="X" modifier="none" command="UpFreq" />
<bind key="V" modifier="none" command="DownFreq" />
<bind key="W" modifier="none" command="SwitchWebcam" />
<bind key="S" modifier="none" command="SwitchSecured" />
-->
<bind key="S" modifier="none" command="Cockpit::SkipMusicTrack" />
<bind key="i" modifier="none" command="Screenshot" />
<bind key="F" modifier="alt" command="CommFormUp" />
<bind key="B" modifier="alt" command="CommBreakForm" />
<bind key="H" modifier="alt" command="CommHelpMeOut" />
<bind key="D" modifier="alt" command="CommAttackTarget" />
<bind key="function-1" modifier="none" command="Comm1Key" />
<bind key="function-2" modifier="none" command="Comm2Key" />
<bind key="function-3" modifier="none" command="Comm3Key" />
<bind key="function-4" modifier="none" command="Comm4Key" />
<bind key="function-5" modifier="none" command="Comm5Key" />
<bind key="function-6" modifier="none" command="Comm6Key" />
<bind key="function-7" modifier="none" command="Comm7Key" />
<bind key="function-8" modifier="none" command="Comm8Key" />
<bind key="1" modifier="alt" command="SaveTarget1" />
<bind key="2" modifier="alt" command="SaveTarget2" />
<bind key="3" modifier="alt" command="SaveTarget3" />
<bind key="4" modifier="alt" command="SaveTarget4" />
<bind key="5" modifier="alt" command="SaveTarget5" />
<bind key="6" modifier="alt" command="SaveTarget6" />
<bind key="7" modifier="alt" command="SaveTarget7" />
<bind key="8" modifier="alt" command="SaveTarget8" />
<bind key="9" modifier="alt" command="SaveTarget9" />
<bind key="1" modifier="ctrl" command="RestoreTarget1" />
<bind key="2" modifier="ctrl" command="RestoreTarget2" />
<bind key="3" modifier="ctrl" command="RestoreTarget3" />
<bind key="4" modifier="ctrl" command="RestoreTarget4" />
<bind key="5" modifier="ctrl" command="RestoreTarget5" />
<bind key="6" modifier="ctrl" command="RestoreTarget6" />
<bind key="7" modifier="ctrl" command="RestoreTarget7" />
<bind key="8" modifier="ctrl" command="RestoreTarget8" />
<bind key="9" modifier="ctrl" command="RestoreTarget9" />
<bind key="space" modifier="none" command="FireKey" />
<bind key="y" modifier="none" command="SwitchCombatMode" />
<bind key="j" modifier="none" command="JumpKey" />
<bind key="A" modifier="none" command="ToggleWarpDrive" />
<bind key="a" modifier="none" command="ASAP" />
<bind key="c" modifier="none" command="CloakKey" />
<bind key="E" modifier="alt" command="EjectKey" />
<bind key="e" modifier="none" command="ECMKey" />
<bind key="Z" modifier="none" command="EjectCargoKey" />
<bind key="return" modifier="none" command="MissileKey" />
<bind key="keypad-enter" modifier="none" command="MissileKey" />
<bind key="g" modifier="none" command="WeapSelKey"/>
<bind key="G" modifier="none" command="ReverseWeapSelKey"/>
<bind key=";" modifier="none" command="Respawn"/>
<bind key="[" modifier="none" command="TurretControl"/>
<bind key="]" modifier="none" command="TextMessage"/>
<bind key="d" modifier="none" command="DockKey"/>
<!--<bind key="u" modifier="none" command="UnDockKey"/>-->
<bind key="0" modifier="alt" command="RequestClearenceKey"/>
<bind key="W" modifier="none" command="ReverseMisSelKey"/>
<bind key="w" modifier="none" command="MisSelKey"/>
<bind key="t" modifier="none" command="TargetKey" />
<bind key="n" modifier="none" command="SigTargetKey" />
<bind key="b" modifier="none" command="SubUnitTargetKey"/>
<bind key="u" modifier="none" command="UnitTargetKey" />
<bind key="l" modifier="none" command="LockTargetKey" />
<bind key="p" modifier="none" command="PickTargetKey" />
<bind key="h" modifier="none" command="NearestTargetKey" />
<bind key="T" modifier="none" command="ReverseTargetKey" />
<bind key="r" modifier="none" command="NearestHostileTargetKey"/>
<bind key="R" modifier="none" command="NearestDangerousHostileKey"/>
<bind key="k" modifier="none" command="NearestFriendlyKey"/>
<bind key="K" modifier="none" command="NearestBaseKey"/>
<bind key="k" modifier="ctrl" command="NearestPlanetKey"/>
<bind key="k" modifier="alt" command="NearestJumpKey"/>
<bind key="P" modifier="none" command="TurretTargetKey" />
<bind key="o" modifier="none" command="TurretAIOn" />
<bind key="o" modifier="alt" command="TurretAIOff" />
<bind key="O" modifier="none" command="TurretAIFireAtWill" />
<bind key="H" modifier="none" command="ReverseNearestTargetKey" />
<bind key="N" modifier="alt" command="ReverseMissionTargetKey" />
<bind key="n" modifier="alt" command="MissionTargetKey" />
<bind key="N" modifier="none" command="ReverseSigTargetKey" />
<bind key="U" modifier="none" command="ReverseUnitTargetKey" />
<bind key="`" modifier="none" command="Flight::Mode::InertialToggle" /> <!-- was SheltonKey, you may use InertialToggle also -->
<bind key="-" modifier="none" command="DecelKey"/>
<bind key="+" modifier="none" command="AccelKey" />
<bind key="keypad-minus" modifier="none" command="DecelKey"/>
<bind key="keypad-plus" modifier="none" command="AccelKey" />
<bind key="=" modifier="none" command="AccelKey"/>
<bind key="/" modifier="none" command="RollLeftKey"/>
<bind key="*" modifier="none" command="RollRightKey"/>
<bind key="keypad-divide" modifier="none" command="RollLeftKey"/>
<bind key="keypad-multiply" modifier="none" command="RollRightKey"/>
<bind key="backspace" modifier="none" command="StopKey"/>
<bind key="\" modifier="none" command="StartKey"/>
<bind key="tab" modifier="none" command="ABKey" />
<bind key="!" modifier="none" command="SuicideKey"/>
<bind key="cursor-up" modifier="none" command="UpKey"/>
<bind key="cursor-down" modifier="none" command="DownKey"/>
<bind key="cursor-left" modifier="none" command="RightKey"/>
<bind key="cursor-right" modifier="none" command="LeftKey"/>
<bind key="cursor-insert" modifier="none" command="RollLeftKey"/>
<bind key="cursor-delete" modifier="none" command="RollRightKey"/>
<bind key="keypad-8" modifier="none" command="UpKey"/>
<bind key="keypad-2" modifier="none" command="DownKey"/>
<bind key="keypad-5" modifier="none" command="DownKey"/>
<bind key="keypad-4" modifier="none" command="RightKey"/>
<bind key="keypad-6" modifier="none" command="LeftKey"/>
<!-- <bind key="M" modifier="none" command="Cockpit::MapKey"/>-->
<bind key="M" modifier="none" command="Cockpit::NavScreen"/>
<bind key="1" modifier="none" command="Cockpit::Inside"/>
<bind key="2" modifier="none" command="Cockpit::InsideLeft"/>
<bind key="3" modifier="none" command="Cockpit::InsideRight"/>
<bind key="4" modifier="none" command="Cockpit::InsideBack"/>
<bind key="5" modifier="none" command="Cockpit::Behind"/>
<bind key="6" modifier="none" command="Cockpit::Pan"/>
<bind key="7" modifier="none" command="Cockpit::ViewTarget"/>
<bind key="8" modifier="none" command="Cockpit::PanTarget"/>
<bind key="9" modifier="none" command="Cockpit::ZoomIn"/>
<bind key="0" modifier="none" command="Cockpit::ZoomOut"/>
<bind key="0" modifier="ctrl" command="Cockpit::OutsideTarget"/>
<bind key="|" modifier="none" command="PauseKey"/>
<bind key="pause" modifier="none" command="PauseKey"/>
<bind key="," command="ThrustUp"/>
<bind key="." command="ThrustDown"/>
<bind key="less-than" command="ThrustLeft"/>
<bind key="greater-than" command="ThrustRight"/>
<bind key="function-9" modifier="none" command="VolumeInc"/>
<bind key="function-10" modifier="none" command="VolumeDec"/>
<bind key="function-11" modifier="none" command="MusicVolumeInc"/>
<bind key="function-12" modifier="none" command="MusicVolumeDec"/>
<bind key="v" modifier="ctrl" command="NewShader"/>
<bind key="m" modifier="none" command="Cockpit::SwitchLVDU"/>
<bind key="v" modifier="none" command="Cockpit::SwitchRVDU"/>
<bind key="q" modifier="none" command="Cockpit::PitchDown"/>
<bind key="z" modifier="none" command="Cockpit::PitchUp"/>
<bind key="s" modifier="none" command="Cockpit::YawLeft"/>
<bind key="f" modifier="none" command="Cockpit::YawRight"/>
<bind key="cursor-pagedown" modifier="none" command="Cockpit::ScrollDown"/>
<bind key="cursor-pageup" modifier="none" command="Cockpit::ScrollUp"/>
<bind key="keypad-3" modifier="none" command="Cockpit::ScrollDown"/>
<bind key="keypad-9" modifier="none" command="Cockpit::ScrollUp"/>
<bind key="function-1" modifier="ctrl" command="ConsoleKeys::BringConsole"/>
<bind key="cursor-home" modifier="none" command="SetVelocityRefKey"/>
<bind key="cursor-end" modifier="none" command="SetVelocityNullKey"/>
<bind key="keypad-7" modifier="none" command="SetVelocityRefKey"/>
<bind key="keypad-1" modifier="none" command="SetVelocityNullKey"/>
<bind key="esc" modifier="none" command="Cockpit::Quit"/>
<!-- #no_mouse -->
<bind mouse="0" player="1" button="0" modifier="none" command="FireKey" />
<!-- #end -->
<!-- #warp_mouse inv_warp_mouse inv_glide_mouse glide_mouse
<bind mouse="0" player="0" button="0" modifier="none" command="FireKey" />
#end -->
<bind mouse="0" button="2" modifier="none" command="ABKey" />
<bind mouse="0" button="1" modifier="none" command="MissileKey" />
<bind mouse="0" button="3" modifier="none" command="TargetKey" />
<bind mouse="0" button="4" modifier="none" command="PickTargetKey" />
<bind mouse="0" button="5" modifier="none" command="DecelKey" />
<bind mouse="0" button="6" modifier="none" command="SheltonKey" />
<bind mouse="0" button="7" modifier="none" command="AccelKey" />
<bind mouse="0" button="8" modifier="none" command="WeapSelKey" />
<bind mouse="0" button="9" modifier="none" command="MisSelKey" />
<!-- #warp_mouse inv_warp_mouse glide_mouse inv_glide_mouse
<axis name="x" mouse="0" axis="0" inverse="false" />
#end -->
<!-- #warp_mouse glide_mouse
<axis name="y" mouse="0" axis="1" inverse="true" />
#end -->
<!-- #inv_warp_mouse inv_glide_mouse
<axis name="y" mouse="0" axis="1" inverse="false" />
#end -->
<!-- #joy_throttle joy_t_a_rev joy_throttle_and_axis joy_axis joy_normal -->
<bind joystick="0" player="0" button="0" modifier="none" command="FireKey" />
<bind joystick="0" button="1" modifier="none" command="ABKey" />
<bind joystick="0" button="2" modifier="none" command="MissileKey" />
<bind joystick="0" button="3" modifier="none" command="TargetKey" />
<bind joystick="0" button="4" modifier="none" command="PickTargetKey" />
<bind joystick="0" button="5" modifier="none" command="DecelKey" />
<bind joystick="0" button="6" modifier="none" command="SheltonKey" />
<bind joystick="0" button="7" modifier="none" command="AccelKey" />
<bind joystick="0" button="8" modifier="none" command="WeapSelKey" />
<bind joystick="0" button="9" modifier="none" command="MisSelKey" />
<axis name="x" joystick="0" axis="0" inverse="false" />
<axis name="y" joystick="0" axis="1" inverse="false" />
<!-- #end -->
<!-- Options, for those who like them. Paste in the relevant section to use.
<bind joystick="0" button="1" modifier="none" command="Joystick::Mode::InertialXYToggle" />
<bind joystick="0" button="1" modifier="none" command="Joystick::Mode::InertialXZToggle" />
<bind joystick="0" button="1" modifier="none" command="Joystick::Mode::RollToggle" />
<bind joystick="0" button="1" modifier="none" command="Joystick::Mode::BankToggle" />
-->
<!-- #joy_throttle joy_t_a_rev
<axis name="throttle" joystick="0" axis="2"/>
#end -->
<!-- #joy_t_a_rev
<axis name="z" joystick="0" axis="3"/>
#end -->
<!-- #joy_throttle_and_axis
<axis name="throttle" joystick="0" axis="3"/>
#end -->
<!-- #joy_axis joy_throttle_and_axis
<axis name="z" joystick="0" axis="2"/>
#end -->
<!-- if you have a joystick with an analogue hatswitch
<axis name="hatswitch" nr="0" margin="0.15" joystick="0" axis="2">
<hatswitch value="-1.0"/>
<hatswitch value="-0.6"/>
<hatswitch value="-0.19"/>
<hatswitch value="0.1"/>
</axis>
-->
<!-- <bind hatswitch="0" button="0" modifier="none" command="ABKey" />-->
<!-- <bind hatswitch="0" button="1" modifier="none" command="Cockpit::SwitchRVDU" />
<bind hatswitch="0" button="2" modifier="none" command="Cockpit::SwitchLVDU" />
<bind hatswitch="0" button="3" modifier="none" command="Cockpit::InsideLeft" />
-->
<!--
<bind joystick="0" digital-hatswitch="0" direction="up" command="ABKey"/>
<bind joystick="0" digital-hatswitch="0" direction="left" command="TargetKey"/>
<bind joystick="0" digital-hatswitch="0" direction="center" command="ABKey"/>
<bind joystick="0" digital-hatswitch="0" direction="right" command="ABKey"/>
-->
<!-- for the future
<axis name="gun_x" joystick="1" axis="0"/>
<axis name="gun_y" joystick="1" axis="1"/>
-->
</bindings>
<colors>
<section name="nav">
<color name="current_system" r="1.0" g="0.3" b="0.3" a="1.0"/>
<color name="destination_system" r="1.0" g="0.77" b="0.3" a="1.0"/>
<color name="slelection_system" r="0.3" g="1.0" b="0.3" a="1.0"/>
<color name="path_system" r="1.0" g="1.0" b="1.0" a="1.0"/>
</section>
<section name="absolute">
<!-- absolute colors -->
<color name="red" r="1.0" g="0.0" b="0.0" a="1.0"/>
<color name="green" r="0.0" g="1.0" b="0.0" a="1.0"/>
<color name="blue" r="0.0" g="0.0" b="1.0" a="1.0"/>
<color name="yellow" r="1.0" g="1.0" b="0.0" a="1.0"/>
<color name="black" r="0.0" g="0.0" b="0.0" a="1.0"/>
<color name="white" r="1.0" g="1.0" b="1.0" a="1.0"/>
<color name="grey" r=".5" g=".5" b=".5" a="1.0"/>
<color name="light-grey" r=".8" g=".8" b=".8" a="1.0"/>
<color name="violet" r="1.0" g="0.0" b="1.0" a="1.0"/>
<color name="light-blue" r="0.68" g="0.9" b="1.0" a="1.0"/>
<color name="pink" r="1.0" g="0.47" b="0.64" a="1.0"/>
<color name="dark-red" r="0.1" g="0.0" b="0.0" a="1.0"/>
<color name="dark-blue" r="0.0" g="0.0" b="0.2" a="1.0"/>
</section>
<section name="unit">
<!-- light to use for ships -->
<color name="ship_ambient" r="0.3" g="0.3" b="0.3" a="1.0"/>
<color name="engine" r="1" g="1" b="1" a="1"/>
</section>
<section name="terrain">
<color name="terrain_ambient" r="0.0" g="0.0" b="0.0" a="1.0"/>
</section>
<section name="default">
<!-- <color name="testcolor" r="0.5" b="0.7" g="0.4" a="0.3"/> -->
<!-- colors to use in radar/target rectangles -->
<color name="enemy" section="absolute" ref="red"/>
<color name="friend" section="absolute" ref="green"/>
<color name="neutral" section="absolute" ref="yellow"/>
<color name="attacking_ship" section="absolute" ref="blue"/>
<color name="locking_ship" section="absolute" ref="violet"/>
<color name="targetting_ship" section="absolute" ref="light-blue"/>
<color name="target" section="absolute" ref="violet"/>
<color name="planet" r="1.0" g="1.0" b="0.6" a="1.0" />
<color name="docking_box" section="absolute" ref="white" />
<color name="black_and_white" section="absolute" ref="light-grey" />
<!-- light to use for planets -->
<color name="planet_ambient" r="0.0" g="0.0" b="0.0" a="1.0"/>
<color name="planet_mat_ambient" r="1" g="1" b="1" a="1.0"/>
<color name="planet_mat_diffuse" r="1" g="1" b="1" a="1.0"/>
<color name="planet_mat_specular" r="0" g="0" b="0" a="1.0"/>
<color name="planet_mat_emmissive" r="0" g="0" b="0" a="1.0"/>
<!-- set this to dark-blue to get the real spacey feeling -->
<color name="space_background" ref="black" section="absolute"/>
</section>
</colors>
<variables>
<section name="data">
<!-- var name="hqtextures" value="hqtextures" -->
<var name="usingtemplates" value="false"/>
<var name="empty_cell_check" value="true"/>
<var name="sectors" value="sectors"/>
<var name="UnitCSV" value="units.csv units_description.csv"/>
<var name="animations" value="animations"/>
<var name="sprites" value="sprites"/>
<var name="python_modules" value="modules"/>
<var name="python_bases" value="bases"/>
<var name="serialized_xml" value="serialized_xml"/>
<var name="sharedmeshes" value="meshes"/>
<var name="sharedunits" value="units"/>
<var name="volume_format" value="pk3"/>
<var name="universe_path" value="universe"/>
<var name="master_part_list" value="master_part_list.csv"/>
<var name="cockpits" value="cockpits"/>
<var name="unitfactiondir" value="factions"/>
<var name="mountlocation" value="mounts"/>
<var name="sharedtextures" value="textures"/>
<var name="sharedsounds" value="sounds"/>
<var name="techniques" value="techniques"/>
</section>
<section name="splash">
<!-- #uncensored -->
<var name="loading_sprite" value="load_screen.ani" />
<!-- #end -->
<!-- #censored
<var name="loading_sprite" value="load_screen_censored.ani" />
#end -->
<var name="loading_message" value="Loading..." />
<var name="auto_hide" value="true" />
</section>
<section name="graphics/general">
</section>
<section name="graphics/mesh">
</section>
<section name="graphics">
<var name="background_edge_fixup" value="2"/>
<var name="warp.fovlink.smoothing" value=".4"/>
<var name="star_allowable_sectors" value=""/>
<var name="font_width_hack" value="0.925"/>
<var name="tractor.scoop" value="false" />
<var name="draw_vdus_from_padlock_cam" value="true" />
<var name="can_target_sun" value="true"/>
<var name="explore_for_map" value="true"/>
<var name="base_enable_locationmarkers" value="true"/>
<var name="base_locationmarker_sprite" value="base_locationmarker.spr"/> <!-- ="mouseover.spr" -->
<var name="base_draw_locationtext" value="true"/>
<var name="base_locationmarker_textoffset_x" value="0.025"/>
<var name="base_locationmarker_textoffset_y" value="0.025"/>
<var name="base_locationmarker_drawalways" value="false"/>
<var name="base_locationmarker_distance" value="0.5"/>
<var name="base_locationmarker_textcolor_r" value="1.0"/>
<var name="base_locationmarker_textcolor_g" value="1.0"/>
<var name="base_locationmarker_textcolor_b" value="1.0"/>
<var name="base_drawlocationborders" value="false"/>
<var name="sparkleabsolutespeed" value="42"/>
<var name="sparklefixedsize" value="false"/>
<var name="sparklescale" value="8"/>
<var name="texture_compression" value="0"/>
<var name="star_spread_attenuation" value=".4"/>
<var name="star_streaks" value="true"/>
<var name="num_far_stars_scale" value="1.5"/>
<var name="num_near_stars_scale" value=".7"/>
<var name="stars_dont_move" value="true"/>
<var name="camera_pan_speed" value="0.0001"/> <!-- default = 0.0001 -->
<var name="open_picker_categories" value="false"/>
<var name="StretchBolts" value="0.5"/>
<var name="velocity_star_streak_scale" value=".01"/> <!-- if velocity * this is between velocity_star_streak_min and _max, then do the far star streaks -->
<var name="background_star_streak_velocity_scale" value=".01"/>
<var name="velocity_star_streak_max" value="5"/>
<var name="velocity_star_streak_min" value="1"/>
<var name="torque_star_streak_scale" value="1"/> <!-- > 1 will smear far star streaks during turns -->
<var name="shield_texture" value="shield.bmp"/>
<var name="detail_texture_blankout" value="3"/>
<var name="detail_texture_full_color" value="1"/>
<var name="reflectivity" value=".8"/>
<var name="pan_on_auto" value="false"/>
<var name="star_shine" value="shine.ani flare1.ani flare2.ani flare3.ani flare4.ani flare5.ani flare6.ani"/>
<var name="head_lag" value="3"/>
<var name="cockpit_shake" value="3"/>
<var name="cockpit_shake_max" value="20"/>
<var name="cockpit_drift_amount" value="0.05"/>
<var name="shake_reduction" value="8"/>
<var name="shake_speed" value="50"/>
<var name="star_body_radius" value=".3"/>
<var name="star_glow_radius" value=".75"/>
<var name="glow_ambient_star_light" value="false"/>
<var name="glow_diffuse_star_light" value="false"/>
<var name="anim_far_percent" value=".8"/>
<var name="mesh_far_percent" value=".8"/>
<var name="HaloOffset" value=".5"/>
<var name="splash_screen" value="load_splash.ani"/>
<var name="splash_audio" value="../music/aerapeace.ogg ../music/news1.ogg ../music/isopeace.ogg ../music/asteroids.ogg ../music/militarybase_p.ogg ../music/terranpeace.ogg ../music/industrialmixed.ogg ../music/snow.ogg ../music/terranpeace2.ogg ../music/terranbattle.ogg ../music/galacticbattle.ogg ../music/peace4.ogg ../music/aerathemebattle.ogg ../music/peace3.ogg ../music/battle5_p.ogg ../music/alienrockalectro.ogg ../music/cosmostation_crowded.ogg"/>
<var name="HaloFarDraw" value="false"/> <!--experimental -->
<var name="draw_star_glow_halo" value="false"/><!--experimental-->
<var name="warp_stretch_cutoff" value="50000"/>
<var name="warp_stretch_max_region0_speed" value="240000"/>
<var name="warp_stretch_max" value="2"/>
<var name="warp_stretch_region0_max" value="1"/>
<var name="warp_stretch_max_speed" value="300000000"/>
<var name="UnitSwitchCockpitChange" value="true"/><!--slow unit switch-->
<var name="SwitchCockpitToDefaultOnUnitSwitch" value="true"/><!--slower unit switch-->
<var name="jumpgatesize" value=".00001"/>
<var name="jumpgate" value="blackclear.ani"/>
<var name="LogoOffset" value="-4"/>
<var name="bitmap_alphamap" value="0"/>
<var name="fogdetail" value="2"/>
<var name="LogoOffsetScale" value="-30.8"/>
<var name="MouseCursor" value="false"/>
<!-- #gl_accelerated_visual_off
<var name="gl_accelerated_visual" value="false"/>
#end -->
<var name="num_messages" value="10"/> <!-- messages on hud -->
<var name="last_message_time" value="60"/><!-- time before scrolling -->
<var name="hardware_cursor" value="false"/>
<var name="OptimizeVertexCondition" value="1"/>
<var name="SharedVertexArrays" value="true"/>
<!-- #cva
<var name="LockVertexArrays" value="true"/>
<var name="OptimizeVertexArrays" value="true"/>
<var name="displaylists" value="false"/>
<var name="vbo" value="false"/>
#end -->
<!-- #vbo -->
<var name="LockVertexArrays" value="false"/>
<var name="OptimizeVertexArrays" value="true"/>
<var name="vbo" value="true"/>
<var name="displaylists" value="false"/>
<!-- #end -->
<!-- #displaylist
<var name="LockVertexArrays" value="true"/>
<var name="displaylists" value="true"/>
<var name="OptimizeVertexArrays" value="false"/>
<var name="vbo" value="false"/>
#end -->
<!-- #varray
<var name="OptimizeVertexArrays" value="true"/>
<var name="displaylists" value="false"/>
<var name="LockVertexArrays" value="false"/>
<var name="vbo" value="false"/>
#end -->
<!-- #extremeshader
<var name="mac_shader_name" value="mac"/>
<var name="default_full_technique" value="5_ps3.0/default"/>
<var name="default_simple_technique" value="5_ps3.0/default_simple"/>
<var name="technique_set" value="6_ps4.0"/>
#end -->
<!-- #highshader -->
<var name="mac_shader_name" value="mac"/>
<var name="default_full_technique" value="default"/>
<var name="default_simple_technique" value="default_simple"/>
<var name="technique_set" value="5_ps3.0"/>
<!-- #end -->
<!-- #mediumshader
<var name="mac_shader_name" value="mac"/>
<var name="default_full_technique" value="5_ps3.0/default"/>
<var name="default_simple_technique" value="5_ps3.0/default_simple"/>
<var name="technique_set" value="4_ps2.0"/>
#end -->
<!-- #lowshader
<var name="mac_shader_name" value="maclite"/>
<var name="default_full_technique" value="5_ps3.0/default"/>
<var name="default_simple_technique" value="5_ps3.0/default_simple"/>
<var name="technique_set" value="3_arbfp"/>
#end -->
<!-- #verylowshader
<var name="mac_shader_name" value="maclite"/>
<var name="default_full_technique" value="default"/>
<var name="default_simple_technique" value="default_simple"/>
<var name="technique_set" value="2_ps1.4"/>
#end -->
<!-- #onboardshader
<var name="mac_shader_name" value="maclite"/>
<var name="default_full_technique" value="default"/>
<var name="default_simple_technique" value="default_simple"/>
<var name="technique_set" value="1_ps1.2"/>
#end -->
<!-- #noshader
<var name="mac_shader_name" value=""/>
<var name="default_full_technique" value="default"/>
<var name="default_simple_technique" value="default_simple"/>
<var name="technique_set" value="0_fixed_gl"/>
#end -->
<!-- #win_16
<var name="colordepth" value="16"/>
<var name="zfar" value="80000"/>
<var name="fullscreen" value="false"/>
#end -->
<!-- #win_32
<var name="colordepth" value="32"/>
<var name="zfar" value="600000"/>
<var name="fullscreen" value="false"/>
#end -->
<!-- #full_16
<var name="colordepth" value="16"/>
<var name="zfar" value="80000"/>
<var name="fullscreen" value="true"/>
#end -->
<!-- #full_32 -->
<var name="colordepth" value="32"/>
<var name="zfar" value="600000"/>
<var name="fullscreen" value="true"/>
<!-- #end -->
<!--
This line starts a Software setting block. Everything betweeen #Software and #end will be
Commented if the setting is disabled, and uncommented when the setting is enabled
Any setting blocks not configured in the header (such as software instead of Software) will be ignored
The default setting has this on
You can also specify more than 1 setting for the block. If you do
"#GeomLow GeomMedium", than either one of these will enable the block
This is done many times later in this config file
-->
<!-- #512x384
<var name="x_resolution" value="512"/>
<var name="y_resolution" value="384"/>
<var name="aspect" value="1.333"/>
<var name="font_point" value="10"/>
#end -->
<!-- #640x480
<var name="x_resolution" value="640"/>
<var name="y_resolution" value="480"/>
<var name="aspect" value="1.3"/>
<var name="font_point" value="10"/>
#end -->
<!-- #800x600
<var name="x_resolution" value="800"/>
<var name="y_resolution" value="600"/>
<var name="aspect" value="1.33"/>
<var name="font_point" value="10"/>
#end -->
<!-- #1024x600
<var name="base_max_width__betternot" value="800"/>
<var name="base_max_height__betternot" value="600"/>
<var name="x_resolution" value="1024"/>
<var name="y_resolution" value="600"/>
<var name="aspect" value="1.7067"/>
<var name="font_point" value="10"/>
#end -->
<!-- #1024x640
<var name="base_max_width__betternot" value="853"/>
<var name="base_max_height__betternot" value="640"/>
<var name="x_resolution" value="1024"/>
<var name="y_resolution" value="640"/>
<var name="aspect" value="1.6"/>
<var name="font_point" value="10"/>
#end -->
<!-- #1024x768 -->
<var name="x_resolution" value="1024"/>
<var name="y_resolution" value="768"/>
<var name="aspect" value="1.33"/>
<var name="font_point" value="10"/>
<!-- #end -->
<!-- #1280x800
<var name="base_max_width__betternot" value="1067"/>
<var name="base_max_height__betternot" value="800"/>
<var name="x_resolution" value="1280"/>
<var name="y_resolution" value="800"/>
<var name="aspect" value="1.6"/>
<var name="font_point" value="12"/>
#end -->
<!-- #1280x960
<var name="x_resolution" value="1280"/>
<var name="y_resolution" value="960"/>
<var name="aspect" value="1.33"/>
<var name="font_point" value="12"/>
#end -->
<!-- #1280x1024
<var name="base_max_width__betternot" value="1280"/>
<var name="base_max_height__betternot" value="960"/>
<var name="x_resolution" value="1280"/>
<var name="y_resolution" value="1024"/>
<var name="aspect" value="1.25"/>
<var name="font_point" value="12"/>
#end -->
<!-- #1366x768
<var name="x_resolution" value="1366"/>
<var name="y_resolution" value="768"/>
<var name="aspect" value="1.77865"/>
<var name="font_point" value="14"/>
#end -->
<!-- #1400x1050
<var name="base_max_width__betternot" value="1400"/>
<var name="base_max_height__betternot" value="1050"/>
<var name="x_resolution" value="1400"/>
<var name="y_resolution" value="1050"/>
<var name="aspect" value="1.33"/>
<var name="font_point" value="14"/>
#end -->
<!-- #1440x900
<var name="base_max_width__betternot" value="1200"/>
<var name="base_max_height__betternot" value="900"/>
<var name="x_resolution" value="1440"/>
<var name="y_resolution" value="900"/>
<var name="aspect" value="1.6"/>
<var name="font_point" value="14"/>
#end -->
<!-- #1600x900
<var name="base_max_width" value="1200"/>
<var name="base_max_height" value="900"/>
<var name="x_resolution" value="1600"/>
<var name="y_resolution" value="900"/>
<var name="aspect" value="1.6"/>
<var name="font_point" value="16"/>
#end -->
<!-- #1600x1200
<var name="x_resolution" value="1600"/>
<var name="y_resolution" value="1200"/>
<var name="aspect" value="1.33"/>
<var name="font_point" value="16"/>
#end -->
<!-- #1680x1050
<var name="base_max_width__betternot" value="1400"/>
<var name="base_max_height__betternot" value="1050"/>
<var name="x_resolution" value="1680"/>
<var name="y_resolution" value="1050"/>
<var name="aspect" value="1.6"/>
<var name="font_point" value="16"/>
#end -->
<!-- #1920x1200
<var name="base_max_width__betternot" value="1600"/>
<var name="base_max_height__betternot" value="1200"/>
<var name="x_resolution" value="1920"/>
<var name="y_resolution" value="1200"/>
<var name="aspect" value="1.6"/>
<var name="font_point" value="16"/>
#end -->
<!-- #1920x1080
<var name="base_max_width__betternot" value="1440"/>
<var name="base_max_height__betternot" value="1080"/>
<var name="x_resolution" value="1920"/>
<var name="y_resolution" value="1080"/>
<var name="aspect" value="1.77778"/>
<var name="font_point" value="16"/>
#end -->
<!-- #2560x1600
<var name="base_max_width__betternot" value="2133"/>
<var name="base_max_height__betternot" value="1600"/>
<var name="x_resolution" value="2560"/>
<var name="y_resolution" value="1600"/>
<var name="aspect" value="1.6"/>
<var name="font_point" value="24"/>
#end -->
<!-- #3800x2000
<var name="base_max_width__betternot" value="3166"/>
<var name="base_max_height__betternot" value="2000"/>
<var name="x_resolution" value="3800"/>
<var name="y_resolution" value="2000"/>
<var name="aspect" value="1.9"/>
<var name="font_point" value="28"/>
#end -->
<!-- #3840x2160
<var name="base_max_width__betternot" value="3200"/>
<var name="base_max_height__betternot" value="2160"/>
<var name="x_resolution" value="3840"/>
<var name="y_resolution" value="2160"/>
<var name="aspect" value="1.7"/>
<var name="font_point" value="32"/>
#end -->
<!-- #text_bitmap -->
<var name="high_quality_font" value="true"/>
<var name="high_quality_font_computer" value="true"/>
<var name="font_antialias" value="false"/>
<!-- #end -->
<!-- #text_vector
<var name="high_quality_font" value="false"/>
<var name="high_quality_font_computer" value="false"/>
<var name="font_antialias" value="false"/>
#end -->
<!-- #text_aa_vector
<var name="high_quality_font" value="false"/>
<var name="high_quality_font_computer" value="false"/>
<var name="font_antialias" value="true"/>
#end -->
<!-- #GeomRetro
<var name="draw_star_body" value="false"/>
<var name="draw_star_glow" value="true"/>
#end -->
<!-- #GeomLow
<var name="draw_star_body" value="true"/>
<var name="draw_star_glow" value="false"/>
#end -->
<!-- #GeomLow GeomRetro
<var name="fog" value="false"/>
<var name="ModelDetail" value=".2"/>
<var name="mipmapdetail" value="2"/>
<var name="reflection" value="false"/>
<var name="ForceLighting" value="0"/>
<var name="high_quality_sprites" value="false"/>
<var name="smooth_lines" value="false"/>
<var name="blend_panels" value="true" />
<var name="per_pixel_lighting" value="false"/>
#end -->
<!-- #GeomMedium
<var name="fog" value="false"/>
<var name="ModelDetail" value="0.5"/>
<var name="mipmapdetail" value="2"/>
<var name="reflection" value="true"/>
<var name="ForceLighting" value="0"/>
<var name="draw_star_body" value="true"/>
<var name="draw_star_glow" value="true"/>
<var name="high_quality_sprites" value="true"/>
<var name="smooth_lines" value="false"/>
<var name="blend_panels" value="true" />
#end -->
<!-- #GeomHigh
<var name="fog" value="true"/>
<var name="ModelDetail" value="1"/>
<var name="mipmapdetail" value="2"/>
<var name="reflection" value="true"/>
<var name="ForceLighting" value="0"/>
<var name="draw_star_body" value="true"/>
<var name="draw_star_glow" value="true"/>
<var name="high_quality_sprites" value="false"/>
<var name="blend_panels" value="true" />
<var name="smooth_lines" value="false"/>
#end -->
<!-- #GeomVeryHigh -->
<var name="fog" value="true"/>
<var name="ModelDetail" value="3"/>
<var name="mipmapdetail" value="3"/>
<var name="reflection" value="true"/>
<var name="draw_star_body" value="false"/>
<var name="draw_star_glow" value="true"/>
<var name="high_quality_sprites" value="false"/>
<var name="blend_panels" value="true" />
<var name="smooth_lines" value="true"/>
<!-- #end -->
<!-- #GeomExtreme
<var name="fog" value="true"/>
<var name="ModelDetail" value="10"/>
<var name="mipmapdetail" value="3"/>
<var name="reflection" value="true"/>
<var name="draw_star_body" value="true"/>
<var name="draw_star_glow" value="true"/>
<var name="high_quality_sprites" value="true"/>
<var name="blend_panels" value="true" />
<var name="smooth_lines" value="true"/>
<var name="per_pixel_lighting" value="true"/>
<var name="specmap_with_reflection" value="true"/>
#end -->
<var name="fov" value="37.5"/>
<var name="base_fov" value="60.0"/>
<!-- #GeomLow GeomRetro GeomHigh GeomMedium
<var name="znear" value="16"/>
<var name="zfar" value="32768"/>
#end -->
<!-- #GeomVeryHigh GeomExtreme -->
<var name="znear" value="8"/>
<var name="zfar" value="65536"/>
<!-- #end -->
<var name="use_wireframe" value="0"/>
<!-- #GeomLow GeomRetro
<var name="starblend" value="false"/>
<var name="point_sparkles" value="true"/>
#end -->
<!-- #GeomHigh GeomMedium GeomVeryHigh GeomExtreme -->
<var name="starblend" value="true"/>
<var name="point_sparkles" value="false"/>
<!-- #end -->
<!-- #GeomLow GeomRetro
<var name="background" value="false"/>
#end -->
<!-- #GeomMedium GeomHigh GeomVeryHigh GeomExtreme -->
<var name="background" value="true"/>
<!-- #end -->
<!-- #GeomLow GeomRetro
<var name="cockpit" value="false"/>
#end -->
<!-- #GeomMedium GeomHigh GeomVeryHigh GeomExtreme -->
<var name="cockpit" value="true"/>
<!-- #end -->
<!-- #GeomRetro
<var name="planet_detail" value="24"/>
<var name="jump_detail" value="8"/>
#end -->
<!-- #GeomLow GeomMedium GeomHigh
<var name="planet_detail" value="48"/>
<var name="jump_detail" value="8"/>
#end -->
<!-- #GeomVeryHigh -->
<var name="planet_detail" value="64"/>
<var name="jump_detail" value="16"/>
<!-- #end -->
<!-- #GeomExtreme
<var name="planet_detail" value="96"/>
<var name="jump_detail" value="16"/>
#end -->
<var name="lightcutoff" value="0.04"/>
<var name="lightoptimalintensity" value="0.06"/>
<var name="lightsaturation" value="0.95"/>
<var name="separatespecularcolor" value="true"/>
<!-- #2000MHz 3000MHz 4000MHz 4000MhzPlus-->
<var name="ForceLighting" value="1"/>
<!-- #end -->
<!-- #faction_tex_off
<var name="faction_dependant_textures" value="0"/>
#end -->
<!-- #faction_tex_on -->
<var name="faction_dependant_textures" value="1"/>
<!-- #end -->
<!-- 44 is a magic number that disables texture filtering and mipmapping,
making it the dumbest setting available -->
<!-- #TexRetro
<var name="max_texture_dimension" value="44"/>
<var name="max_movie_dimension" value="44"/>
<var name="max_cubemap_size" value="44"/>
#end -->
<!-- #Tex256
<var name="max_texture_dimension" value="256"/>
<var name="max_movie_dimension" value="256"/>
<var name="max_cubemap_size" value="128"/>
#end -->
<!-- #Tex512
<var name="max_texture_dimension" value="512"/>
<var name="max_movie_dimension" value="360"/>
<var name="max_cubemap_size" value="256"/>
#end -->
<!-- #Tex1024 -->
<var name="max_texture_dimension" value="1024"/>
<var name="max_movie_dimension" value="720"/>
<var name="max_cubemap_size" value="512"/>
<!-- #end -->
<!-- #Tex2048