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cirrus.js
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// Copyright Epic Games, Inc. All Rights Reserved.
//-- Server side logic. Serves pixel streaming WebRTC-based page, proxies data back to Streamer --//
var express = require('express');
var app = express();
const fs = require('fs');
const path = require('path');
const querystring = require('querystring');
const bodyParser = require('body-parser');
const logging = require('./modules/logging.js');
logging.RegisterConsoleLogger();
// Command line argument --configFile needs to be checked before loading the config, all other command line arguments are dealt with through the config object
const defaultConfig = {
UseFrontend: false,
UseMatchmaker: false,
UseHTTPS: false,
HTTPSCertFile: './certificates/client-cert.pem',
HTTPSKeyFile: './certificates/client-key.pem',
UseAuthentication: false,
LogToFile: true,
LogVerbose: true,
HomepageFile: 'player.html',
AdditionalRoutes: new Map(),
EnableWebserver: true,
MatchmakerAddress: "",
MatchmakerPort: 9999,
PublicIp: "localhost",
HttpPort: 80,
HttpsPort: 443,
StreamerPort: 8888,
SFUPort: 8889,
MaxPlayerCount: -1,
DisableSSLCert: true
};
const argv = require('yargs').argv;
var configFile = (typeof argv.configFile != 'undefined') ? argv.configFile.toString() : path.join(__dirname, 'config.json');
console.log(`configFile ${configFile}`);
const config = require('./modules/config.js').init(configFile, defaultConfig);
if (config.LogToFile) {
logging.RegisterFileLogger('./logs/');
}
console.log("Config: " + JSON.stringify(config, null, '\t'));
var http = require('http').Server(app);
if (config.UseHTTPS) {
//HTTPS certificate details
const options = {
key: fs.readFileSync(path.join(__dirname, config.HTTPSKeyFile)),
cert: fs.readFileSync(path.join(__dirname, config.HTTPSCertFile))
};
var https = require('https').Server(options, app);
}
//If not using authetication then just move on to the next function/middleware
var isAuthenticated = redirectUrl => function (req, res, next) { return next(); }
if (config.UseAuthentication && config.UseHTTPS) {
var passport = require('passport');
require('./modules/authentication').init(app);
// Replace the isAuthenticated with the one setup on passport module
isAuthenticated = passport.authenticationMiddleware ? passport.authenticationMiddleware : isAuthenticated
} else if (config.UseAuthentication && !config.UseHTTPS) {
console.error('Trying to use authentication without using HTTPS, this is not allowed and so authentication will NOT be turned on, please turn on HTTPS to turn on authentication');
}
const helmet = require('helmet');
var hsts = require('hsts');
var net = require('net');
var FRONTEND_WEBSERVER = 'https://localhost';
if (config.UseFrontend) {
var httpPort = 3000;
var httpsPort = 8000;
if (config.UseHTTPS && config.DisableSSLCert) {
//Required for self signed certs otherwise just get an error back when sending request to frontend see https://stackoverflow.com/a/35633993
console.logColor(logging.Orange, 'WARNING: config.DisableSSLCert is true. Unauthorized SSL certificates will be allowed! This is convenient for local testing but please DO NOT SHIP THIS IN PRODUCTION. To remove this warning please set DisableSSLCert to false in your config.json.');
process.env.NODE_TLS_REJECT_UNAUTHORIZED = "0"
}
const httpsClient = require('./modules/httpsClient.js');
var webRequest = new httpsClient();
} else {
var httpPort = config.HttpPort;
var httpsPort = config.HttpsPort;
}
var streamerPort = config.StreamerPort; // port to listen to Streamer connections
var sfuPort = config.SFUPort;
var matchmakerAddress = '127.0.0.1';
var matchmakerPort = 9999;
var matchmakerRetryInterval = 5;
var matchmakerKeepAliveInterval = 30;
var maxPlayerCount = -1;
var gameSessionId;
var userSessionId;
var serverPublicIp;
// `clientConfig` is send to Streamer and Players
// Example of STUN server setting
// let clientConfig = {peerConnectionOptions: { 'iceServers': [{'urls': ['stun:34.250.222.95:19302']}] }};
var clientConfig = { type: 'config', peerConnectionOptions: {} };
// Parse public server address from command line
// --publicIp <public address>
try {
if (typeof config.PublicIp != 'undefined') {
serverPublicIp = config.PublicIp.toString();
}
if (typeof config.HttpPort != 'undefined') {
httpPort = config.HttpPort;
}
if (typeof config.HttpsPort != 'undefined') {
httpsPort = config.HttpsPort;
}
if (typeof config.StreamerPort != 'undefined') {
streamerPort = config.StreamerPort;
}
if (typeof config.SFUPort != 'undefined') {
sfuPort = config.SFUPort;
}
if (typeof config.FrontendUrl != 'undefined') {
FRONTEND_WEBSERVER = config.FrontendUrl;
}
if (typeof config.peerConnectionOptions != 'undefined') {
clientConfig.peerConnectionOptions = JSON.parse(config.peerConnectionOptions);
console.log(`peerConnectionOptions = ${JSON.stringify(clientConfig.peerConnectionOptions)}`);
} else {
console.log("No peerConnectionConfig")
}
if (typeof config.MatchmakerAddress != 'undefined') {
matchmakerAddress = config.MatchmakerAddress;
}
if (typeof config.MatchmakerPort != 'undefined') {
matchmakerPort = config.MatchmakerPort;
}
if (typeof config.MatchmakerRetryInterval != 'undefined') {
matchmakerRetryInterval = config.MatchmakerRetryInterval;
}
if (typeof config.MaxPlayerCount != 'undefined') {
maxPlayerCount = config.MaxPlayerCount;
}
} catch (e) {
console.error(e);
process.exit(2);
}
if (config.UseHTTPS) {
app.use(helmet());
app.use(hsts({
maxAge: 15552000 // 180 days in seconds
}));
//Setup http -> https redirect
console.log('Redirecting http->https');
app.use(function (req, res, next) {
if (!req.secure) {
if (req.get('Host')) {
var hostAddressParts = req.get('Host').split(':');
var hostAddress = hostAddressParts[0];
if (httpsPort != 443) {
hostAddress = `${hostAddress}:${httpsPort}`;
}
return res.redirect(['https://', hostAddress, req.originalUrl].join(''));
} else {
console.error(`unable to get host name from header. Requestor ${req.ip}, url path: '${req.originalUrl}', available headers ${JSON.stringify(req.headers)}`);
return res.status(400).send('Bad Request');
}
}
next();
});
}
sendGameSessionData();
// set up rate limiter: maximum of five requests per minute
var RateLimit = require('express-rate-limit');
var limiter = RateLimit({
windowMs: 1*60*1000, // 1 minute
max: 60
});
// apply rate limiter to all requests
app.use(limiter);
//Setup the login page if we are using authentication
if(config.UseAuthentication){
if(config.EnableWebserver) {
app.get('/login', function(req, res){
res.sendFile(path.join(__dirname, '/Public', '/login.html'));
});
}
// create application/x-www-form-urlencoded parser
var urlencodedParser = bodyParser.urlencoded({ extended: false })
//login page form data is posted here
app.post('/login',
urlencodedParser,
passport.authenticate('local', { failureRedirect: '/login' }),
function(req, res){
//On success try to redirect to the page that they originally tired to get to, default to '/' if no redirect was found
var redirectTo = req.session.redirectTo ? req.session.redirectTo : '/';
delete req.session.redirectTo;
console.log(`Redirecting to: '${redirectTo}'`);
res.redirect(redirectTo);
}
);
}
if(config.EnableWebserver) {
//Setup folders
app.use(express.static(path.join(__dirname, '/Public')))
app.use('/images', express.static(path.join(__dirname, './images')))
app.use('/scripts', [isAuthenticated('/login'),express.static(path.join(__dirname, '/scripts'))]);
app.use('/', [isAuthenticated('/login'), express.static(path.join(__dirname, '/custom_html'))])
}
try {
for (var property in config.AdditionalRoutes) {
if (config.AdditionalRoutes.hasOwnProperty(property)) {
console.log(`Adding additional routes "${property}" -> "${config.AdditionalRoutes[property]}"`)
app.use(property, [isAuthenticated('/login'), express.static(path.join(__dirname, config.AdditionalRoutes[property]))]);
}
}
} catch (err) {
console.error(`reading config.AdditionalRoutes: ${err}`)
}
if(config.EnableWebserver) {
// Request has been sent to site root, send the homepage file
app.get('/', isAuthenticated('/login'), function (req, res) {
homepageFile = (typeof config.HomepageFile != 'undefined' && config.HomepageFile != '') ? config.HomepageFile.toString() : defaultConfig.HomepageFile;
let pathsToTry = [ path.join(__dirname, homepageFile), path.join(__dirname, '/Public', homepageFile), path.join(__dirname, '/custom_html', homepageFile), homepageFile ];
// Try a few paths, see if any resolve to a homepage file the user has set
for(let pathToTry of pathsToTry){
if(fs.existsSync(pathToTry)){
// Send the file for browser to display it
res.sendFile(pathToTry);
return;
}
}
// Catch file doesn't exist, and send back 404 if not
console.error('Unable to locate file ' + homepageFile)
res.status(404).send('Unable to locate file ' + homepageFile);
return;
});
}
//Setup http and https servers
http.listen(httpPort, function () {
console.logColor(logging.Green, 'Http listening on *: ' + httpPort);
});
if (config.UseHTTPS) {
https.listen(httpsPort, function () {
console.logColor(logging.Green, 'Https listening on *: ' + httpsPort);
});
}
console.logColor(logging.Cyan, `Running Cirrus - The Pixel Streaming reference implementation signalling server for Unreal Engine 5.2.`);
let nextPlayerId = 1;
const PlayerType = { Regular: 0, SFU: 1 };
class Player {
constructor(id, ws, type, browserSendOffer) {
this.id = id;
this.ws = ws;
this.type = type;
this.browserSendOffer = browserSendOffer;
}
subscribe(streamerId) {
if (!streamers.has(streamerId)) {
console.error(`subscribe: Player ${this.id} tried to subscribe to a non-existent streamer ${streamerId}`);
return;
}
this.streamerId = streamerId;
const msg = { type: 'playerConnected', playerId: this.id, dataChannel: true, sfu: this.type == PlayerType.SFU, sendOffer: !this.browserSendOffer };
logOutgoing(this.streamerId, msg);
this.sendFrom(msg);
}
unsubscribe() {
if (this.streamerId && streamers.has(this.streamerId)) {
const msg = { type: 'playerDisconnected', playerId: this.id };
logOutgoing(this.streamerId, msg);
this.sendFrom(msg);
}
this.streamerId = null;
}
sendFrom(message) {
if (!this.streamerId) {
if(streamers.size > 0) {
this.streamerId = streamers.entries().next().value[0];
console.logColor(logging.Orange, `Player ${this.id} attempted to send an outgoing message without having subscribed first. Defaulting to ${this.streamerId}`);
} else {
console.logColor(logging.Orange, `Player ${this.id} attempted to send an outgoing message without having subscribed first. No streamer connected so this message isn't going anywhere!`)
return;
}
}
// normally we want to indicate what player this message came from
// but in some instances we might already have set this (streamerDataChannels) due to poor choices
if (!message.playerId) {
message.playerId = this.id;
}
const msgString = JSON.stringify(message);
let streamer = streamers.get(this.streamerId);
if (!streamer) {
console.error(`sendFrom: Player ${this.id} subscribed to non-existent streamer: ${this.streamerId}`);
} else {
streamer.ws.send(msgString);
}
}
sendTo(message) {
const msgString = JSON.stringify(message);
this.ws.send(msgString);
}
};
let streamers = new Map(); // streamerId <-> streamer socket
let players = new Map(); // playerId <-> player, where player is either a web-browser or a native webrtc player
const SFUPlayerId = "SFU";
const LegacyStreamerId = "__LEGACY__"; // old streamers that dont know how to ID will be assigned this id.
function sfuIsConnected() {
const sfuPlayer = players.get(SFUPlayerId);
return sfuPlayer && sfuPlayer.ws && sfuPlayer.ws.readyState == 1;
}
function getSFU() {
return players.get(SFUPlayerId);
}
function logIncoming(sourceName, msg) {
if (config.LogVerbose)
console.logColor(logging.Blue, "\x1b[37m%s ->\x1b[34m %s", sourceName, JSON.stringify(msg));
else
console.logColor(logging.Blue, "\x1b[37m%s ->\x1b[34m %s", sourceName, msg.type);
}
function logOutgoing(destName, msg) {
if (config.LogVerbose)
console.logColor(logging.Green, "\x1b[37m%s <-\x1b[32m %s", destName, JSON.stringify(msg));
else
console.logColor(logging.Green, "\x1b[37m%s <-\x1b[32m %s", destName, msg.type);
}
function logForward(srcName, destName, msg) {
if (config.LogVerbose)
console.logColor(logging.Green, "\x1b[37m%s -> %s\x1b[32m %s", srcName, destName, JSON.stringify(msg));
else
console.logColor(logging.Green, "\x1b[37m%s -> %s\x1b[32m %s", srcName, destName, msg.type);
}
let WebSocket = require('ws');
let sfuMessageHandlers = new Map();
let playerMessageHandlers = new Map();
function sanitizePlayerId(playerId) {
if (playerId && typeof playerId === 'number') {
playerId = playerId.toString();
}
return playerId;
}
function getPlayerIdFromMessage(msg) {
return sanitizePlayerId(msg.playerId);
}
function registerStreamer(id, streamer) {
streamer.id = id;
streamers.set(streamer.id, streamer);
}
function onStreamerDisconnected(streamer) {
if (!streamer.id) {
return;
}
if (!streamers.has(streamer.id)) {
console.error(`Disconnecting streamer ${streamer.id} does not exist.`);
} else {
sendStreamerDisconnectedToMatchmaker();
let sfuPlayer = getSFU();
if (sfuPlayer) {
const msg = { type: "streamerDisconnected" };
logOutgoing(sfuPlayer.id, msg);
sfuPlayer.sendTo(msg);
disconnectAllPlayers(sfuPlayer.id);
}
disconnectAllPlayers(streamer.id);
streamers.delete(streamer.id);
}
}
function onStreamerMessageId(streamer, msg) {
logIncoming(streamer.id, msg);
let streamerId = msg.id;
registerStreamer(streamerId, streamer);
// subscribe any sfu to the latest connected streamer
const sfuPlayer = getSFU();
if (sfuPlayer) {
sfuPlayer.subscribe(streamer.id);
}
// if any streamer id's assume the legacy streamer is not needed.
streamers.delete(LegacyStreamerId);
}
function onStreamerMessagePing(streamer, msg) {
logIncoming(streamer.id, msg);
const pongMsg = JSON.stringify({ type: "pong", time: msg.time});
streamer.ws.send(pongMsg);
}
function onStreamerMessageDisconnectPlayer(streamer, msg) {
logIncoming(streamer.id, msg);
const playerId = getPlayerIdFromMessage(msg);
const player = players.get(playerId);
if (player) {
player.ws.close(1011 /* internal error */, msg.reason);
}
}
function onStreamerMessageLayerPreference(streamer, msg) {
let sfuPlayer = getSFU();
if (sfuPlayer) {
logOutgoing(sfuPlayer.id, msg);
sfuPlayer.sendTo(msg);
}
}
function forwardStreamerMessageToPlayer(streamer, msg) {
const playerId = getPlayerIdFromMessage(msg);
const player = players.get(playerId);
if (player) {
delete msg.playerId;
logForward(streamer.id, playerId, msg);
player.sendTo(msg);
}
}
let streamerMessageHandlers = new Map();
streamerMessageHandlers.set('endpointId', onStreamerMessageId);
streamerMessageHandlers.set('ping', onStreamerMessagePing);
streamerMessageHandlers.set('offer', forwardStreamerMessageToPlayer);
streamerMessageHandlers.set('answer', forwardStreamerMessageToPlayer);
streamerMessageHandlers.set('iceCandidate', forwardStreamerMessageToPlayer);
streamerMessageHandlers.set('disconnectPlayer', onStreamerMessageDisconnectPlayer);
streamerMessageHandlers.set('layerPreference', onStreamerMessageLayerPreference);
console.logColor(logging.Green, `WebSocket listening for Streamer connections on :${streamerPort}`)
let streamerServer = new WebSocket.Server({ port: streamerPort, backlog: 1 });
streamerServer.on('connection', function (ws, req) {
console.logColor(logging.Green, `Streamer connected: ${req.connection.remoteAddress}`);
sendStreamerConnectedToMatchmaker();
let streamer = { ws: ws };
ws.on('message', (msgRaw) => {
var msg;
try {
msg = JSON.parse(msgRaw);
} catch(err) {
console.error(`Cannot parse Streamer message: ${msgRaw}\nError: ${err}`);
ws.close(1008, 'Cannot parse');
return;
}
let handler = streamerMessageHandlers.get(msg.type);
if (!handler || (typeof handler != 'function')) {
if (config.LogVerbose) {
console.logColor(logging.White, "\x1b[37m-> %s\x1b[34m: %s", streamer.id, msgRaw);
}
console.error(`unsupported Streamer message type: ${msg.type}`);
ws.close(1008, 'Unsupported message type');
return;
}
handler(streamer, msg);
});
ws.on('close', function(code, reason) {
console.error(`streamer ${streamer.id} disconnected: ${code} - ${reason}`);
onStreamerDisconnected(streamer);
});
ws.on('error', function(error) {
console.error(`streamer ${streamer.id} connection error: ${error}`);
onStreamerDisconnected(streamer);
try {
ws.close(1006 /* abnormal closure */, error);
} catch(err) {
console.error(`ERROR: ws.on error: ${err.message}`);
}
});
ws.send(JSON.stringify(clientConfig));
// request id
const msg = { type: "identify" };
logOutgoing("unknown", msg);
ws.send(JSON.stringify(msg));
registerStreamer(LegacyStreamerId, streamer);
});
function forwardSFUMessageToPlayer(msg) {
const playerId = getPlayerIdFromMessage(msg);
const player = players.get(playerId);
if (player) {
logForward(SFUPlayerId, playerId, msg);
player.sendTo(msg);
}
}
function forwardSFUMessageToStreamer(msg) {
const sfuPlayer = getSFU();
if (sfuPlayer) {
logForward(SFUPlayerId, sfuPlayer.streamerId, msg);
msg.sfuId = SFUPlayerId;
sfuPlayer.sendFrom(msg);
}
}
function onPeerDataChannelsSFUMessage(msg) {
// sfu is telling a peer what stream id to use for a data channel
const playerId = getPlayerIdFromMessage(msg);
const player = players.get(playerId);
if (player) {
logForward(SFUPlayerId, playerId, msg);
player.sendTo(msg);
player.datachannel = true;
}
}
function onSFUDisconnected() {
console.log("disconnecting SFU from streamer");
disconnectAllPlayers(SFUPlayerId);
const sfuPlayer = getSFU();
if (sfuPlayer) {
sfuPlayer.unsubscribe();
sfuPlayer.ws.close(4000, "SFU Disconnected");
}
players.delete(SFUPlayerId);
streamers.delete(SFUPlayerId);
}
sfuMessageHandlers.set('offer', forwardSFUMessageToPlayer);
sfuMessageHandlers.set('answer', forwardSFUMessageToStreamer);
sfuMessageHandlers.set('streamerDataChannels', forwardSFUMessageToStreamer);
sfuMessageHandlers.set('peerDataChannels', onPeerDataChannelsSFUMessage);
console.logColor(logging.Green, `WebSocket listening for SFU connections on :${sfuPort}`);
let sfuServer = new WebSocket.Server({ port: sfuPort });
sfuServer.on('connection', function (ws, req) {
// reject if we already have an sfu
if (sfuIsConnected()) {
ws.close(1013, 'Already have an SFU');
return;
}
ws.on('message', (msgRaw) => {
var msg;
try {
msg = JSON.parse(msgRaw);
} catch (err) {
console.error(`Cannot parse SFU message: ${msgRaw}\nError: ${err}`);
ws.close(1008, 'Cannot parse');
return;
}
let handler = sfuMessageHandlers.get(msg.type);
if (!handler || (typeof handler != 'function')) {
if (config.LogVerbose) {
console.logColor(logging.White, "\x1b[37m-> %s\x1b[34m: %s", SFUPlayerId, msgRaw);
}
console.error(`unsupported SFU message type: ${msg.type}`);
ws.close(1008, 'Unsupported message type');
return;
}
handler(msg);
});
ws.on('close', function(code, reason) {
console.error(`SFU disconnected: ${code} - ${reason}`);
onSFUDisconnected();
});
ws.on('error', function(error) {
console.error(`SFU connection error: ${error}`);
onSFUDisconnected();
try {
ws.close(1006 /* abnormal closure */, error);
} catch(err) {
console.error(`ERROR: ws.on error: ${err.message}`);
}
});
let sfuPlayer = new Player(SFUPlayerId, ws, PlayerType.SFU, false);
players.set(SFUPlayerId, sfuPlayer);
console.logColor(logging.Green, `SFU (${req.connection.remoteAddress}) connected `);
// TODO subscribe it to one of any of the streamers for now
for (let [streamerId, streamer] of streamers) {
sfuPlayer.subscribe(streamerId);
break;
}
// sfu also acts as a streamer
registerStreamer(SFUPlayerId, { ws: ws });
});
let playerCount = 0;
function sendPlayersCount() {
const msg = { type: 'playerCount', count: players.size };
logOutgoing("[players]", msg);
for (let player of players.values()) {
player.sendTo(msg);
}
}
function onPlayerMessageSubscribe(player, msg) {
logIncoming(player.id, msg);
player.subscribe(msg.streamerId);
}
function onPlayerMessageUnsubscribe(player, msg) {
logIncoming(player.id, msg);
player.unsubscribe();
}
function onPlayerMessageStats(player, msg) {
console.log(`player ${playerId}: stats\n${msg.data}`);
}
function onPlayerMessageListStreamers(player, msg) {
logIncoming(player.id, msg);
let reply = { type: 'streamerList', ids: [] };
for (let [streamerId, streamer] of streamers) {
reply.ids.push(streamerId);
}
logOutgoing(player.id, reply);
player.sendTo(reply);
}
function forwardPlayerMessage(player, msg) {
logForward(player.id, player.streamerId, msg);
player.sendFrom(msg);
}
function onPlayerDisconnected(playerId) {
const player = players.get(playerId);
player.unsubscribe();
players.delete(playerId);
--playerCount;
sendPlayersCount();
sendPlayerDisconnectedToFrontend();
sendPlayerDisconnectedToMatchmaker();
}
playerMessageHandlers.set('subscribe', onPlayerMessageSubscribe);
playerMessageHandlers.set('unsubscribe', onPlayerMessageUnsubscribe);
playerMessageHandlers.set('stats', onPlayerMessageStats);
playerMessageHandlers.set('offer', forwardPlayerMessage);
playerMessageHandlers.set('answer', forwardPlayerMessage);
playerMessageHandlers.set('iceCandidate', forwardPlayerMessage);
playerMessageHandlers.set('listStreamers', onPlayerMessageListStreamers);
// sfu related messages
playerMessageHandlers.set('dataChannelRequest', forwardPlayerMessage);
playerMessageHandlers.set('peerDataChannelsReady', forwardPlayerMessage);
console.logColor(logging.Green, `WebSocket listening for Players connections on :${httpPort}`);
let playerServer = new WebSocket.Server({ server: config.UseHTTPS ? https : http});
playerServer.on('connection', function (ws, req) {
var url = require('url');
const parsedUrl = url.parse(req.url);
const urlParams = new URLSearchParams(parsedUrl.search);
const browserSendOffer = urlParams.has('OfferToReceive') && urlParams.get('OfferToReceive') !== 'false';
if (playerCount + 1 > maxPlayerCount && maxPlayerCount !== -1)
{
console.logColor(logging.Red, `new connection would exceed number of allowed concurrent connections. Max: ${maxPlayerCount}, Current ${playerCount}`);
ws.close(1013, `too many connections. max: ${maxPlayerCount}, current: ${playerCount}`);
return;
}
++playerCount;
let playerId = sanitizePlayerId(nextPlayerId++);
console.logColor(logging.Green, `player ${playerId} (${req.connection.remoteAddress}) connected`);
let player = new Player(playerId, ws, PlayerType.Regular, browserSendOffer);
players.set(playerId, player);
ws.on('message', (msgRaw) =>{
var msg;
try {
msg = JSON.parse(msgRaw);
} catch (err) {
console.error(`Cannot parse player ${playerId} message: ${msgRaw}\nError: ${err}`);
ws.close(1008, 'Cannot parse');
return;
}
let player = players.get(playerId);
if (!player) {
console.error(`Received a message from a player not in the player list ${playerId}`);
ws.close(1001, 'Broken');
return;
}
let handler = playerMessageHandlers.get(msg.type);
if (!handler || (typeof handler != 'function')) {
if (config.LogVerbose) {
console.logColor(logging.White, "\x1b[37m-> %s\x1b[34m: %s", playerId, msgRaw);
}
console.error(`unsupported player message type: ${msg.type}`);
ws.close(1008, 'Unsupported message type');
return;
}
handler(player, msg);
});
ws.on('close', function(code, reason) {
console.logColor(logging.Yellow, `player ${playerId} connection closed: ${code} - ${reason}`);
onPlayerDisconnected(playerId);
});
ws.on('error', function(error) {
console.error(`player ${playerId} connection error: ${error}`);
ws.close(1006 /* abnormal closure */, error);
onPlayerDisconnected(playerId);
console.logColor(logging.Red, `Trying to reconnect...`);
reconnect();
});
sendPlayerConnectedToFrontend();
sendPlayerConnectedToMatchmaker();
player.ws.send(JSON.stringify(clientConfig));
sendPlayersCount();
});
function disconnectAllPlayers(streamerId) {
console.log(`unsubscribing all players on ${streamerId}`);
let clone = new Map(players);
for (let player of clone.values()) {
if (player.streamerId == streamerId) {
// disconnect players but just unsubscribe the SFU
if (player.id == SFUPlayerId) {
// because we're working on a clone here we have to access directly
getSFU().unsubscribe();
} else {
player.ws.close();
}
}
}
}
/**
* Function that handles the connection to the matchmaker.
*/
if (config.UseMatchmaker) {
var matchmaker = new net.Socket();
matchmaker.on('connect', function() {
console.log(`Cirrus connected to Matchmaker ${matchmakerAddress}:${matchmakerPort}`);
// message.playerConnected is a new variable sent from the SS to help track whether or not a player
// is already connected when a 'connect' message is sent (i.e., reconnect). This happens when the MM
// and the SS get disconnected unexpectedly (was happening often at scale for some reason).
var playerConnected = false;
// Set the playerConnected flag to tell the MM if there is already a player active (i.e., don't send a new one here)
if( players && players.size > 0) {
playerConnected = true;
}
// Add the new playerConnected flag to the message body to the MM
message = {
type: 'connect',
address: typeof serverPublicIp === 'undefined' ? '127.0.0.1' : serverPublicIp,
port: httpPort,
ready: streamers.size > 0,
playerConnected: playerConnected
};
matchmaker.write(JSON.stringify(message));
});
matchmaker.on('error', (err) => {
console.log(`Matchmaker connection error ${JSON.stringify(err)}`);
});
matchmaker.on('end', () => {
console.log('Matchmaker connection ended');
});
matchmaker.on('close', (hadError) => {
console.logColor(logging.Blue, 'Setting Keep Alive to true');
matchmaker.setKeepAlive(true, 60000); // Keeps it alive for 60 seconds
console.log(`Matchmaker connection closed (hadError=${hadError})`);
reconnect();
});
// Attempt to connect to the Matchmaker
function connect() {
matchmaker.connect(matchmakerPort, matchmakerAddress);
}
// Try to reconnect to the Matchmaker after a given period of time
function reconnect() {
console.log(`Try reconnect to Matchmaker in ${matchmakerRetryInterval} seconds`)
setTimeout(function() {
connect();
}, matchmakerRetryInterval * 1000);
}
function registerMMKeepAlive() {
setInterval(function() {
message = {
type: 'ping'
};
matchmaker.write(JSON.stringify(message));
}, matchmakerKeepAliveInterval * 1000);
}
connect();
registerMMKeepAlive();
}
//Keep trying to send gameSessionId in case the server isn't ready yet
function sendGameSessionData() {
//If we are not using the frontend web server don't try and make requests to it
if (!config.UseFrontend)
return;
webRequest.get(`${FRONTEND_WEBSERVER}/server/requestSessionId`,
function (response, body) {
if (response.statusCode === 200) {
gameSessionId = body;
console.log('SessionId: ' + gameSessionId);
}
else {
console.error('Status code: ' + response.statusCode);
console.error(body);
}
},
function (err) {
//Repeatedly try in cases where the connection timed out or never connected
if (err.code === "ECONNRESET") {
//timeout
sendGameSessionData();
} else if (err.code === 'ECONNREFUSED') {
console.error('Frontend server not running, unable to setup game session');
} else {
console.error(err);
}
});
}
function sendUserSessionData(serverPort) {
//If we are not using the frontend web server don't try and make requests to it
if (!config.UseFrontend)
return;
webRequest.get(`${FRONTEND_WEBSERVER}/server/requestUserSessionId?gameSessionId=${gameSessionId}&serverPort=${serverPort}&appName=${querystring.escape(clientConfig.AppName)}&appDescription=${querystring.escape(clientConfig.AppDescription)}${(typeof serverPublicIp === 'undefined' ? '' : '&serverHost=' + serverPublicIp)}`,
function (response, body) {
if (response.statusCode === 410) {
sendUserSessionData(serverPort);
} else if (response.statusCode === 200) {
userSessionId = body;
console.log('UserSessionId: ' + userSessionId);
} else {
console.error('Status code: ' + response.statusCode);
console.error(body);
}
},
function (err) {
//Repeatedly try in cases where the connection timed out or never connected
if (err.code === "ECONNRESET") {
//timeout
sendUserSessionData(serverPort);
} else if (err.code === 'ECONNREFUSED') {
console.error('Frontend server not running, unable to setup user session');
} else {
console.error(err);
}
});
}
function sendServerDisconnect() {
//If we are not using the frontend web server don't try and make requests to it
if (!config.UseFrontend)
return;
try {
webRequest.get(`${FRONTEND_WEBSERVER}/server/serverDisconnected?gameSessionId=${gameSessionId}&appName=${querystring.escape(clientConfig.AppName)}`,
function (response, body) {
if (response.statusCode === 200) {
console.log('serverDisconnected acknowledged by Frontend');
} else {
console.error('Status code: ' + response.statusCode);
console.error(body);
}
},
function (err) {
//Repeatedly try in cases where the connection timed out or never connected
if (err.code === "ECONNRESET") {
//timeout
sendServerDisconnect();
} else if (err.code === 'ECONNREFUSED') {
console.error('Frontend server not running, unable to setup user session');
} else {
console.error(err);
}
});
} catch(err) {
console.logColor(logging.Red, `ERROR::: sendServerDisconnect error: ${err.message}`);
}
}
function sendPlayerConnectedToFrontend() {
//If we are not using the frontend web server don't try and make requests to it
if (!config.UseFrontend)
return;
try {
webRequest.get(`${FRONTEND_WEBSERVER}/server/clientConnected?gameSessionId=${gameSessionId}&appName=${querystring.escape(clientConfig.AppName)}`,
function (response, body) {
if (response.statusCode === 200) {
console.log('clientConnected acknowledged by Frontend');
} else {
console.error('Status code: ' + response.statusCode);
console.error(body);
}
},
function (err) {
//Repeatedly try in cases where the connection timed out or never connected
if (err.code === "ECONNRESET") {
//timeout
sendPlayerConnectedToFrontend();
} else if (err.code === 'ECONNREFUSED') {
console.error('Frontend server not running, unable to setup game session');
} else {
console.error(err);
}
});
} catch(err) {
console.logColor(logging.Red, `ERROR::: sendPlayerConnectedToFrontend error: ${err.message}`);
}
}
function sendPlayerDisconnectedToFrontend() {
//If we are not using the frontend web server don't try and make requests to it
if (!config.UseFrontend)
return;
try {
webRequest.get(`${FRONTEND_WEBSERVER}/server/clientDisconnected?gameSessionId=${gameSessionId}&appName=${querystring.escape(clientConfig.AppName)}`,
function (response, body) {
if (response.statusCode === 200) {
console.log('clientDisconnected acknowledged by Frontend');