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Carrier icon still present on map and anti-ship missions still plannable against it after being sunk #3337

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Starfire13 opened this issue Feb 6, 2024 · 2 comments
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@Starfire13
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Affected versions

Development build

Build information

DCS Liberation 11.0.0
Build 5765
Git revision e1d443b

Description

I sunk the Kuznetsov on Turn 1 and was surprised to notice that the carrier icon was still available afterwards with "flight deck damaged" listed on the next turn. While technically true and rather on-brand for the Russian navy, I think it is confusing to users.

Screenshot 2024-02-07 081717

You can still plan anti-ship missions against the missing carrier, except there is no attack command provided to the anti-ship flight.

Screenshot 2024-02-07 081635

Save game and other files (save game required, bugs without saves will be closed)

Vectron's Claw #5765 Turn 3.liberation.zip

@Starfire13 Starfire13 added the bug Something isn't working label Feb 6, 2024
@Starfire13
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Suggestion:

  1. List the carrier as sunk rather than "flight deck damaged".
  2. Plan the anti-ship mission against the carrier's escorts instead of providing no attack command.
  3. If escorts are all dead, remove the icon altogether.

@DanAlbert DanAlbert added this to 11.0.0 Feb 9, 2024
@github-project-automation github-project-automation bot moved this to Todo in 11.0.0 Feb 9, 2024
@zhexu14 zhexu14 mentioned this issue Mar 15, 2024
zhexu14 added a commit that referenced this issue Mar 15, 2024
This PR addresses #3337 by:
- Updating the UI to identify that a destroyed carrier/LHA as "Sunk"
- Fall back on targeting other groups in the NavalControlPoint (e.g.
escorts if present) if the carrier/LHA is sunk.
@zhexu14
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zhexu14 commented Mar 15, 2024

Suggestion:

  1. List the carrier as sunk rather than "flight deck damaged".
  2. Plan the anti-ship mission against the carrier's escorts instead of providing no attack command.
  3. If escorts are all dead, remove the icon altogether.

The first two suggestions make sense and are now fixed in the dev build.

On removing the icon, probably need to be consistent across all Theater Ground Objects (ships, SAMs etc.) and either remove the icon for all Theater Ground Objects that are destroyed or disable planning missions against them, which I agree is confusing.

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