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Is your feature request related to a problem? Please describe.
is not actually a problem because it is clearly explained in each campaign. Im talking about resources. Some campaigns are really good but honestly is like can could have them but without such amount of ground unit or plains. I deal with this reducing the budget an also reducing the default number de units in squads. till I find a balance and the flight goes smoth (if not FPS goes down to 14...)
This is a trial an error game.
Describe the solution you'd like
A good adition in my opinion would be to include in the campain creation a way for the palyer to see the amount of ptential ground units and planes, so the player can go buck and make budget smaller may be? Also a configuration number to restrict planes. If you have a budget to start, I find no sense in allowing the player to create squads and so the AI can create squads at the beginning. I have found that campains markes as 2/3 usually starts with 100 planes in total. And each plane even if it doesnt participate in a mission, it stays on ground as an active object and so it uses resources. So also an adition could be put those planes not used as static objects, so they will not use much resources and they will still be able to be marked as objectives.
If you have a budget, that budget should also be used to buy planes at the campain creation time, it should be possible yo just create squads without any apparent limit as it is now.
Additional context
Add any other context or screenshots about the feature request here.
The text was updated successfully, but these errors were encountered:
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If requesting a DCS AI feature, check If reporting a DCS AI bug, check https://github.com/dcs-liberation/dcs_liberation#dcs-bugs.
Is your feature request related to a problem? Please describe.
is not actually a problem because it is clearly explained in each campaign. Im talking about resources. Some campaigns are really good but honestly is like can could have them but without such amount of ground unit or plains. I deal with this reducing the budget an also reducing the default number de units in squads. till I find a balance and the flight goes smoth (if not FPS goes down to 14...)
This is a trial an error game.
Describe the solution you'd like
A good adition in my opinion would be to include in the campain creation a way for the palyer to see the amount of ptential ground units and planes, so the player can go buck and make budget smaller may be? Also a configuration number to restrict planes. If you have a budget to start, I find no sense in allowing the player to create squads and so the AI can create squads at the beginning. I have found that campains markes as 2/3 usually starts with 100 planes in total. And each plane even if it doesnt participate in a mission, it stays on ground as an active object and so it uses resources. So also an adition could be put those planes not used as static objects, so they will not use much resources and they will still be able to be marked as objectives.
If you have a budget, that budget should also be used to buy planes at the campain creation time, it should be possible yo just create squads without any apparent limit as it is now.
Additional context
Add any other context or screenshots about the feature request here.
The text was updated successfully, but these errors were encountered: