From 54967253d3e7a36988a521372f7efd483b9bacc7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bj=C3=B6rn=20Ritzl?= Date: Wed, 27 Nov 2024 10:44:17 +0100 Subject: [PATCH] Removed specific mentions of OpenGL --- docs/en/manuals/render.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/en/manuals/render.md b/docs/en/manuals/render.md index 415a5bb5..5c367982 100644 --- a/docs/en/manuals/render.md +++ b/docs/en/manuals/render.md @@ -16,7 +16,7 @@ The render pipeline controls what to render, when to render it and also where to The render file contains a reference to the current render script as well as custom materials that should be made available in the render script (use with [`render.enable_material()`](/ref/render/#render.enable_material)) -At the heart of the rendering pipeline is the _render script_. This is a Lua script with the functions `init()`, `update()` and `on_message()` and it is primarily used to interact with the underlying OpenGL rendering API. The render script has a special place in the lifecycle of your game. Details can be found in the [Application lifecycle documentation](/manuals/application-lifecycle). +At the heart of the rendering pipeline is the _render script_. This is a Lua script with the functions `init()`, `update()` and `on_message()` and it is primarily used to interact with the underlying graphics API. The render script has a special place in the lifecycle of your game. Details can be found in the [Application lifecycle documentation](/manuals/application-lifecycle). In the "Builtins" folder of your projects you can find the default render resource ("default.render") and the default render script ("default.render_script"). @@ -24,7 +24,7 @@ In the "Builtins" folder of your projects you can find the default render resour To set up a custom renderer: -1. Copy the files "default.render" and "default.render_script" to a location in your project hierarchy. You can, of course, create a render script from scratch but it is a good idea to start with a copy of the default script, especially if you are new to Defold and/or OpenGL ES rendering. +1. Copy the files "default.render" and "default.render_script" to a location in your project hierarchy. You can, of course, create a render script from scratch but it is a good idea to start with a copy of the default script, especially if you are new to Defold and/or graphics programming. 2. Edit your copy of the "default.render" file and change the *Script* property to refer to your copy of the render script.